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EECS340 Recitation 2: Very helpful to your project

This recitation session provides essential guidance on navigating the project successfully. Topics include running Minet stack, hints for project 2, TCP implementation, and interacting with IP and application layers. Learn how to modify files, pass data between layers, and understand TCP protocol intricacies. Detailed instructions and code snippets are provided for clarity. Additionally, resources such as RFCs and TCP state diagrams are recommended for further study.

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EECS340 Recitation 2: Very helpful to your project

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  1. EECS340 Recitation 2: Very helpful to your project Hongyu Gao

  2. Warming-up Questions If you don’t know your IP address, dig into the old announcement in the newsgroup

  3. Roadmap • How to run Minet stack • Hints for project 2

  4. Need X-server if running remotely Xming for Windows

  5. Script to run Minet start_minet.sh somehow doesn’t work properly for me. Use run_modules.sh instead. Remember to set variable MINET_IPADDR and MINET_ETHERNETADDR in minet.cfg or run_modules.sh, depending on which script you use.

  6. Connect to tcp_server with nc

  7. Script to stop Minet ./stop_minet.sh

  8. Roadmap • How to run Minet stack • Hints for project 2

  9. File to Modify src/core/tcp_module.cc Implement your TCP in this file

  10. Refer to udp_module.cc How to pass data to application layer (sockets)? How to receive data from application layer (sockets)? How to pass data to IP layer? How to receive data from IP layer? MinetSend() and MinetReceive()

  11. Understand TCP Protocol!

  12. Sneak Peek: Talk with IP Layer pt2DFIPFunction DFIPFuncArray[NUM_TCP_STATES] = { &DFIPNull, // CLOSED &DFIPNull, // LISTEN *DFIPListen is not dispatched from this table* &DFIPSynRcvd, // SYN_RCVD &DFIPSynSent, // SYN_SENT &DFIPSynSent1, // SYN_SENT1 &DFIPEstablished, // ESTABLISHED &DFIPSendData, // SEND_DATA &DFIPCloseWait, // CLOSE_WAIT &DFIPFinWait1, // FIN_WAIT1 &DFIPClosing, // CLOSING &DFIPLastAck, // LAST_ACK &DFIPFinWait2, // FIN_WAIT2 &DFIPTimeWait // TIME_WAIT };

  13. Sneak Peek: Talk with Sockets pt2DFSOCKFunction DFSOCKFuncArray[NUM_SOCK_TYPES] = { &DFSOCKConnect, // CONNECT &DFSOCKAccept, // ACCEPT &DFSOCKWrite, // WRITE &DFSOCKForward, // FORWARD &DFSOCKClose, // CLOSE &DFSOCKStatus // STATUS };

  14. Please make your code well-commented Next, some slides that previous TAs gave to the previous students…

  15. From Anonymous TA1 What to do in muxHandler()?(starting from line 50)

  16. Get the headers • Use function MinetReceive to get the packet p. • Get the TCPHeader and IPHeader of p. You can use the function in class Packet. For example, FindHeader function. You can get the Tcpheader by using p.FindHeader(Headers::TCPHeader);

  17. Find the connections • Extract information from the IPHeaders and TCPHeaders. For example, src ip & port and dest ip &port. For example, using iph.GetDestIP function.(suppose iph is the ip header) • Use the information above to find the connection the packet belongs in Clist. Clist is used for keeping all connections built. For example, using ConnectionList<TCPState>::iterator cs = clist.FindMatching(c);// Specify c with src & dest information

  18. Parse tcp header • Get the state of current connection. You may need to modify it based on the packet received. For example, using (*cs).state.GetState(); • Get the flags of TCP header, using tcph.GetFlags(f). Then check whether it is SYN, ACK, FIN.. And do corresponding action based on current state.

  19. For Example • if( IS_ACK(f) && IS_SYN(f) ) • { • cout<<"SYN ACK packet Received. will have to send ACK packet"<<endl; • p.Print(cout); • if( state == SYN_SENT ) • { • connstate.state.SetState(ESTABLISHED); • unsigned int newack,last_recvd; • tcph.GetAckNum(newack); • tcph.GetSeqNum(last_recvd); • connstate.state.SetLastAcked( newack ); • connstate.state.SetLastRecvd( last_recvd ); • connstate.timeout=Time() + ACK_TIMEOUT; • char *data1 = "ACTIVE:in active connection\n"; • Buffer b(data1,strlen(data1)); • Packet psh; • unsigned int old_time; • TCPOptions opt; • tcph.GetOptions(opt); • old_time = ntohl(*(int *)(opt.data+8)); • craftSynPacket(&psh,connstate,PSH_ACK_HEADER,0,old_time); • psh.Print(cout); • MinetSend(mux,psh); • connstate.state.SetLastSent(connstate.state.GetLastSent()); • status=STATUS; • MinetSend(sock,write); • } • }

  20. From Anonymous TA2 TCP Details Introduction to Networking Netprog: TCP Details

  21. The TCP ProjectImportant Handouts: • Minet • The Minet Technical Report • The Minet Socket Interface • TCP Guides • RFC 793 http://www.freesoft.org/CIE/RFC/793/ (in convenient HTML format), RFC 1122 http://www.faqs.org/rfcs/rfc1122.html • A very useful summary and picture of the TCP State diagram (TCP_IP_State_Transition_Diagram.pdf) • TCP, UDP and IP pocket guide (TCP_UDP_IP_packet_guide.pdf) includes header details • Brief overview of TCP (http://www.freesoft.org/CIE/Topics/83.htm) contains a nice summary of the essentials • Here is a page with nice TCP animations (http://www.netbook.cs.purdue.edu/). They explain TCP connection startup, termination, data flow and flow control and cumulative ack concepts. Netprog: TCP Details

  22. TCP Lingo • When a client requests a connection, it sends a “SYN” segment (a special TCP segment) to the server port. • SYN stands for synchronize. The SYN message includes the client’s ISN. • ISN is Initial Sequence Number. Netprog: TCP Details

  23. More... • Every TCP segment includes a Sequence Number that refers to the first byte of data included in the segment. • Every TCP segment includes a Request Number (Acknowledgement Number) that indicates the byte number of the next data that is expected to be received. • All bytes up through this number have already been received. Netprog: TCP Details

  24. And more... • There are a bunch of control flags: • URG: urgent data included. • ACK: this segment is (among other things) an acknowledgement. • RST: error - abort the session. • SYN: synchronize Sequence Numbers (setup) • FIN: polite connection termination. Netprog: TCP Details

  25. And more... • MSS: Maximum segment size (A TCP option) • Window: Every ACK includes a Window field that tells the sender how many bytes it can send before the receiver will have to toss it away (due to fixed buffer size, “flow control”). Netprog: TCP Details

  26. TCP Connection Creation • A server accepts a connection. • Must be looking for new connections! • A client requests a connection. • Must know where the server is! Netprog: TCP Details

  27. Client Starts • A client starts by sending a SYN segment with the following information: • Client’s ISN (generated pseudo-randomly) • Maximum Receive Window for client. • Optionally (but usually) MSS (largest datagram accepted). • No payload! (Only TCP headers) Netprog: TCP Details

  28. Sever Response • When a waiting server sees a new connection request, the server sends back a SYN segment with: • Server’s ISN (generated pseudo-randomly) • Request Number is Client ISN+1 • Maximum Receive Window for server. • Optionally (but usually) MSS • No payload! (Only TCP headers) Netprog: TCP Details

  29. Finally • When the Server’s SYN is received, the client sends back an ACK with: • Request Number is Server’s ISN+1 Netprog: TCP Details

  30. SYN ISN=X 1 SYN ISN=Y ACK=X+1 2 ACK=Y+1 3 Server Client time Netprog: TCP Details

  31. Why 3-Way? • Why is the third message necessary? • HINTS: • TCP is a reliable service. • IP delivers each TCP segment. • IP is not reliable. Netprog: TCP Details

  32. TCP Data and ACK • Once the connection is established, data can be sent. • Each data segment includes a sequence number identifying the first byte in the segment. • Each segment (data or empty) includes a request number indicating what data has been received. Netprog: TCP Details

  33. TCP Buffers • Both the client and server allocate buffers to hold incoming and outgoing data • The TCP layer does this. • Both the client and server announce with every ACK how much buffer space remains (the Window field in a TCP segment). Netprog: TCP Details

  34. Send Buffers • The application gives the TCP layer some data to send. • The data is put in a send buffer, where it stays until the data is ACK’d. • it has to stay, as it might need to be sent again! • The TCP layer won’t accept data from the application unless (or until) there is buffer space. Netprog: TCP Details

  35. ACKs • A receiver doesn’t have to ACK every segment (it can ACK many segments with a single ACK segment). • Each ACK can also contain outgoing data (piggybacking). • If a sender doesn’t get an ACK after some time limit (MSL) it resends the data. Netprog: TCP Details

  36. Termination • The TCP layer can send a RST segment that terminates a connection if something is wrong. • Usually the application tells TCP to terminate the connection politely with a FIN segment. Netprog: TCP Details

  37. FIN • Either end of the connection can initiate termination. • A FIN is sent, which means the application is done sending data. • The FIN is ACK’d. • The other end must now send a FIN. • That FIN must be ACK’d. Netprog: TCP Details

  38. FIN SN=X 1 ACK=X+1 2 FIN SN=Y 3 ACK=Y+1 4 App2 App1 ... Netprog: TCP Details

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