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Little League Statistics Tracking System

Little League Statistics Tracking System. Group 8: Corey Cowart Nicholas Rimer Sean Martin Brian McCauley Sponsor: Pete McAlindon. Project Goals and Objectives. Replace the currently used dugout score-sheets. Provide an online database for all players on teams using the system.

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Little League Statistics Tracking System

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  1. Little League Statistics Tracking System Group 8: Corey Cowart NicholasRimer Sean Martin Brian McCauley Sponsor: Pete McAlindon

  2. Project Goals and Objectives • Replace the currently used dugout score-sheets. • Provide an online database for all players on teams using the system. • Allow fans to easily follow the teams and players • Provide in depth statistics for scouts and officials.

  3. Overall Block Diagram

  4. Possible Benefits • Minimizing the training for score keeping. • Allow parents to remotely follow their children’s games when not present. • Instantaneous data synchronization. • Prevent lost statistic from data sheets being lost. • Better drafting into higher leagues based on real stats rather than superficial figures.

  5. Umpire Device

  6. Goals and Objectives • Create a device that is ergonomic and similar in size to the existing device. • Maintain all functions currently recorded on Umpire indicator. • Display values for balls, strikes and outs on the device. • Simplify the recording of play data to minimize training time of the current system.

  7. Specifications • Choose components that run off 3.3V to simplify power schemes. • Have battery life of greater than 15 hours with low battery indication. • Have range of over 30ft to connect with coaching tablets. • Dimensions no larger than 5” x 3”. • Displays able to show digits 0 – 4 for balls, strikes and outs

  8. Current Umpire Device • Dimensions of 2.5” x 4” • Scroll wheels for selecting numbers of balls, strikes and outs. • New digital umpire device will have push buttons for incrementing these counts.

  9. Block Diagram

  10. Display Schematic PIC24HJ12GP202 4511 4511 4511

  11. Microcontroller • Chosen microcontroller is the PIC24HJ12GP202 • 21 I/O pins when 18 pins needed. • Programmed in C language. • Cost effective at $2.24. • Programmed on the Microstick development board costing $24.99

  12. Bluetooth Connectivity LinkMatik 2.0 from FlexiPanel • Connects with up to 4 devices at a time. • Up to 100 meter range. • Small footprint. • Sleep mode with ~370uA current draw.

  13. Power • Device needs to be battery powered. • Multiple Umpires using same device so power options need to be flexible. • All chipsets chosen to use 3.3V. • LD1117V33 can supply up to 950mA of current.

  14. Coach Application

  15. Goals and Objectives Pregame: • Allow a team’s coach to view and edit their team roster within the application. • Create batting and fielding lineups for upcoming games. • Display season and overall statistics for each player in a detailed view. • Allow for database search on player creation to keep tracking stats as players change teams.

  16. Goals and Objectives In-game: • Immediately reflect any change in state from the umpire device. • Keep track of all statistics that are currently recorded on the dugout score-sheets. • Account for all possible on field events such as player substitutions, pinch hitting, etc. • Upload all tracked statistics in real time on a play by play basis.

  17. Goals and Objectives Post-game: • Implement a league-wide player search function that displays detailed statistics on all players similar to that in the pre-game interface. • Allow for side-by-side team comparisons for any other team in the league that is implementing the system. • Present in-depth team statistics for any other team implementing the system in the league.

  18. Block Diagram

  19. Program Life Cycle • Baseline: Android v2.2 • Optimized for 1024x600, high • pixel density screen. • Does not interfere with any of the • built-in android buttons. • Developed in eclipse IDE using • the ADT Android plug-in.

  20. Class Layout • 6 main activities. • All inherit from Android’s Activity class. • Each will have corresponding xml files to specify UI layout. • Pass Intents for inter-app communication.

  21. Data Structures • Additional data classes will be used to facilitate data clarity within the app. • A local database will be utilized to ensure that player and lineup data is not lost when the app’s onDestroy() method is called.

  22. User Interface – Home Screen

  23. User Interface – Roster Management

  24. User Interface – At Bat

  25. User Interface - Fielding

  26. Hardware Implementation • Viewsonic G Tablet • Android 2.2 (Froyo). • ~10 hours of battery life using internet connection. • Large screen for less cluttered layout of prototype.

  27. Fan Application

  28. Goals and Objectives • Communicate with the database • Provide information for games, teams and players. • Regularly update stats from the database • Be quick and user friendly

  29. Class Diagram

  30. User Interface Flow

  31. User Interface

  32. Database

  33. Objectives • Organize and store data to optimize access speed. • Maintain and backup current and previous games. • Source client recognition and validation. • Minimize bandwidth. • Migrate data between multiple databases.

  34. Specifications • Independent team and game databases. • Implemented in MySQL. • Remote cloud server (via Amazon).

  35. Local vs. Remote Local: + Direct control + Customizable + Faster - Expensive - Maintenance Remote: - Limited Options - Accessibility - Bandwidth + Cheaper + Self-maintaining Decision: Remote

  36. Class Diagram: Team DB

  37. Class Diagram: Game DB

  38. Data Organization • Split data to minimize access time. • Smaller database requires less searching. • Faster writes to known locations. • Smaller backups. • Pricing schemes: • Amount of databases, size, and usage. • Uptime.

  39. Activity Diagram: Fan

  40. Activity Diagram: Coach

  41. Activity Diagram: Umpire

  42. Budget Breakdown

  43. Question How does the umpire indicator communicate with the coach application? • A) WiFi • B) Bluetooth • C) ZigBee • D) USB

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