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Touch’n Go — Tangible User Interfaces

Touch’n Go — Tangible User Interfaces. UC course, Kista/Stockholm 00-04-10 Helge Hütttenrauch hehu@nada.kth.se. Helge Hüttenrauch. Human Machine Interaction Graduate School. Things to come. based upon... short summaries notable, questionable reflections & research agenda

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Touch’n Go — Tangible User Interfaces

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  1. Touch’n Go — Tangible User Interfaces UC course, Kista/Stockholm 00-04-10 Helge Hütttenrauch hehu@nada.kth.se Helge Hüttenrauch Human Machine Interaction Graduate School

  2. Things to come • based upon... • short summaries • notable, questionable • reflections & research agenda including robots...  Helge Hüttenrauch Human Machine Interaction Graduate School

  3. Order of appearance • Tangible Bits… Ishii, Ullmer [MIT] • mediaBlocks • Bridging Physical… Want et.al. [X-PARC] • Tangible Progress… Singer et.al. • Pick and Drop… Rekimoto [Sony] • see course mail for details Helge Hüttenrauch Human Machine Interaction Graduate School

  4. Tangible Bits • ”tangible” Def: 1. Possible to be treated as fact, real or concrete; 2. Possible to understand or realize; 3. Law: that can be valued monetarily • [The American Heritage Dictionary of the English Language, ‘96] • Richness of physical objects • Goals: TUI, Bits-Atoms coupling, Ambient M • evolution: • metaDESK, transBOARD, ambientROOM • Optical metaphors are suited • from ”painted” to ”tangible bits” Helge Hüttenrauch Human Machine Interaction Graduate School

  5. mediaBlocks • For containment, transport, manipulation • wooden blocks with electronic tags, i.e. • mechanism of physical reference and exchange • UI: Screen+bricks+3D+jogdialbutton • questions: editing? Mixed media? Open de- • facto Document standards? (unwanted by • Industry…(?); ”I lost my thesis brick…”, SAFETY? Helge Hüttenrauch Human Machine Interaction Graduate School

  6. Bridging Worlds • Non-intrusive RFID tags in the office • needs: mobility, cheap, easy to deploy, • human-like range, non-screen, non-hands, • low-power • issues: tag-manic (who administers this…?) • invisible tagging: what’s tagged? User • control or automatic default action? • Interference? Helge Hüttenrauch Human Machine Interaction Graduate School

  7. Tangible Audio Spaces • Audio-only media space in communication • 4 Ifs for Somewire: Faders, Vizwire, • Thunderwire, ToonTown • physical representation of people and comic • representation on the screen • issues: privacy and representation, • presence awareness, social implications • audio space: GUIless, no audio controls, • awareness of other users’ presence; Helge Hüttenrauch Human Machine Interaction Graduate School

  8. Pick and Drop • multi-computer DMI chaos is a fact • exchange important, but inconvenient • pens with IDs and networked mechanism • seamless with today's usage • physical better than symbolic referencing • info-exchange below file-level, need for • non-technical solutions • ”C-pen” Helge Hüttenrauch Human Machine Interaction Graduate School

  9. Reflections • abstract digital on the move into graspable • things; (and vice versa); where’s the • balance? • We will be totally online & UCed - HOW? • Representation, manipulation, interaction, • and communication will change; • many unsolved details not captured yet, e.g. • privacy, security, administration, usage • 1st products out Helge Hüttenrauch Human Machine Interaction Graduate School

  10. Reflections II • what are the parallel change for traditional • means? Altered or substituted? • Where’s this NEW HCI for this field? The • models, the guidelines, the methods, the • usability testing, the textbooks,... • where and how does delegation to soft- or • real ”Bots” come in (a.k.a. agents, robots…) • I believe: Bridging physical and virtual • worlds will earn us our pay in the next 5 • years! Helge Hüttenrauch Human Machine Interaction Graduate School

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