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COM 354 Week 5 (9/27). New Media Ethics. Ethics. Deciding which frameworks are best suited to particular dilemmas . . . To help make the better choice of two or more possible actions. Ethics. Deciding which frameworks are best suited to particular dilemmas.
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COM 354 Week 5 (9/27) New Media Ethics
Ethics • Deciding which frameworks are best suited to particular dilemmas . . . • To help make the better choice of two or more possible actions.
Ethics • Deciding which frameworks are best suited to particular dilemmas. • To help make the better choice of two or more possible actions.
characteristics of digital media • Digital vs. analog (bits easily manipulated) • Instantaneous • enduring • global
Digital media ethics How to apply traditional ethical approaches to digital media.
OUTLINE • First paper assignment • Computer Games • Primer on virtual worlds • Virtual Sex • Applying ethical frameworks (workshop) HWK: TBD or TBA
Ethics of computer games • Applies philosophy to Game studies & firsthand experience as a player
Ethics of computer games • Incorporates phronesis (Aristotle's idea) of practical wisdom combining: • Extensive and embodied experience as a gamer with . . . • rational reflection • Recognizes the communitarian component of ethics in player communities
Ethics of computer games • Dismisses notions of stereotypes of gamers • Identifies game players as ethical beings • Differences and connections between: • player's real world identity and ethics • ethics and identities as a player of virtual worlds
Ethics of computer games • ethical implications of unethical game content • the moral effects of games on their uses • ethical gameplay
Ethics of computer games • Player virtues: What are the virtues of a gamer? • Good sportsmanship • Grace • Respect • Understand rules and strategies
Ethics of computer games: workshop • Do you play a computer game? • What are the habits of of playing well? • Does the game foster positive virtues? • Do we need to play these games in order to answer this question? (practical wisdom)
Virtual Worlds - Interactive 3D worlds • Characteristics • Built environment • Presence • Mobility (walking, driving, flight) • Spatial orientation (Cartesian logic) • Visualization • Social mapping of offline behaviors (with griefers and all) • Myth? • Communication (real time) • Text (group, private) • VOIP
2 Caveats • either/or vs both/and • Is virtual sex the same as real sex or different? • Moral panics . . . • Sensationalize and polarize • dualism of good and bad
Virtual Sex in Second Life • Differences and connections between: • real world identity and ethics • ethics and identities as a participant of virtual worlds
Ethics of virtual sex • Approaches • Consequentialist • Deontological • Virtue ethics/ethics of care
Ethics of virtual sex • Consequentialist approach of virtual sex (outside of marriage) • Consequences -
Ethics of virtual sex • Deontological approach of virtual sex • Promises, the issue of fidelity
Ethics of virtual sex • Ethics of care approach of virtual sex • Importance of maintaining relationships
collaborative book chapters • Applying ethical frameworks to digitial dilemmas (Ess, p. 182). I. Describe your dilemma as fully and accurately as you can II. Explain your own initial response to this dilemma III. Apply ethical frameworks to your dilemma making clear how each framework leads to a particular outcome
HWK (Due Monday 10/04) • TBA