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Lecture 07 of 42 Applications 1: Human-Computer Interaction and Games. William H. Hsu Friday, 09 September 2005 Kansas State University http://www.kddresearch.org/Courses/Fall-2005/CIS730 Video: The Age of Intelligent Machines (1987). The Age of Intelligent Machines Application Areas.
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Lecture 07 of 42Applications 1: Human-Computer Interaction and Games William H. Hsu Friday, 09 September 2005 Kansas State University http://www.kddresearch.org/Courses/Fall-2005/CIS730 Video: The Age of Intelligent Machines (1987) Style courtesy of Dr. Scott A. DeLoach
The Age of Intelligent MachinesApplication Areas • Human-Computer Intelligent Interaction (HCII) • Automatic Speech Recognition (ASR) • Game playing • Conversational agents • Character Recognition: Optical (OCR), Handwritten (HCR) • Automation • Autonomous robots • Teleoperation, mixed-initiative: medical, military applications • Problem Solving • Creativity Style courtesy of Dr. Scott A. DeLoach
The Age of Intelligent MachinesMethodologies • Expert Systems • Knowledge-based systems and ontologies • Logical reasoning • Reasoning under uncertainty • Vision • Planning • Natural Language Processing (NLP) and Understanding • Pattern Recognition • Machine Learning Style courtesy of Dr. Scott A. DeLoach
Games and AI [1]:Research Literature • AI Topics: http://www.aaai.org/AITopics/html/games.html • Games Survey (Schaeffer, 2000) • Computer GAMES page, University of Alberta http://www.cs.ualberta.ca/~games/ Style courtesy of Dr. Scott A. DeLoach
Games and AI [2]:Other Surveys • Laird tutorial, National Conference on Artificial Intelligence http://ai.eecs.umich.edu/people/laird/papers/AAAI-00.pdf • Specific games • Poker: http://www.cs.ualberta.ca/~games/poker/ • Roguelike Games • Angband: http://www.phial.com/angborg/ • Rog-o-matic: http://www.cs.princeton.edu/~appel/papers/rogomatic.html • Robocode: http://robocode.sourceforge.net • GameAI: http://www.gameai.com Style courtesy of Dr. Scott A. DeLoach