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14 June, 2013

- UNCLASSIFIED -. CENTER for APPLIED STRATEGIC LEARNING Doing More With Less : Can Your Game Multi-task?. 14 June, 2013. Deirdre Hollingshed , Research Associate hollingshedD@ndu.edu. Elizabeth Bartels, Research Analyst elizabeth.bartels@ndu.edu. - UNCLASSIFIED -.

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14 June, 2013

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  1. - UNCLASSIFIED - CENTER for APPLIED STRATEGIC LEARNING Doing More With Less: Can Your Game Multi-task? 14 June, 2013 Deirdre Hollingshed, Research Associate hollingshedD@ndu.edu Elizabeth Bartels, Research Analyst elizabeth.bartels@ndu.edu

  2. - UNCLASSIFIED - Presentation Overview • Introduction to multi-purpose gaming • Case study: Exercise “Scattered Lights” • Findings

  3. - UNCLASSIFIED - What is a Game? Contextualize Decision Making using: • Players defined by Roles • Environment defined by Scenario • Decisions defined by Rules OR Players are asked to act on presented Environment by making Decisions give a particular set of Rules OR Group Story Creation

  4. - UNCLASSIFIED - Purposes of Games

  5. - UNCLASSIFIED - Conventional Wisdom Says… Games should have one set of objectives, united by a single purpose. • Game structure flows from game objective – muddied objectives = muddied structure • Too many “variables” for the number of data points • Provides focus and prioritization. • Allows you to link the scope of the exercise to the audience.

  6. - UNCLASSIFIED - Why Consider Breaking the Rule • Potential benefits of cross fertilization for participants. • Serve multiple goals with a single event saving time and effort. • Better attendance through using captive audience.

  7. - UNCLASSIFIED - Case Study: Exercise Scattered Lights • Strategic Level • 4 day exercise • Audience: 80 DoD Master’s Degree students and 40 interagency and international policy experts. • Scenario: Near Future Mali.

  8. - UNCLASSIFIED - Exercise Objectives Educational Policy Create a forum for discussion about US and international courses of action to address Mali and the greater Sahel region Introduce international voices into the US planning process Raise awareness of CISA methods and resources among US interagency practitioners • Analyze a range of threat types, to include the roots of conflict and the Ends-Ways-Means of the threat group(s), to prepare a Strategic Estimate of the Situation. • Consider the effects of regional and global phenomena on national conflicts. • Develop a Strategic Course of Action to address threats using all instruments of national power and adapt the plan to unfolding events. • Develop and brief policy options appropriate to senior leaders at the national and international levels. GOAL: Demonstrate competency in analysis and planning skills learned at CISA GOAL: Leverage CISA methods and resources to improve policy decision making

  9. - UNCLASSIFIED - Purposes of Games

  10. - UNCLASSIFIED - Game Structure Move 1 & 2 • Students work in 4 parallel groups advising the government of Mali, and the threats that face the government. • Policy team works together to create a recommendation for the international community to respond. Move 3 Move 4 Analysis • Strategies for Government of Mali • Red Team PlansInternational Plan • Revised Strategies for Government of MaliRevised International Plan • Hotwash • Revised International Plan • International Plan

  11. - UNCLASSIFIED - Key Exercise Findings • Security, political reconciliation, and development strategies needed. • Same idealized end state for Mali, differences in prioritization. • Correct implementation, rather than new ideas, are critical to achieving better outcomes. • Ensuring Malian government buys-in, while promoting ownership of core problems by the Malian government. • Involve regional actors, both through multi-lateral organizations and bilaterally. • Expand the UN MINUSMA force’s mandate. • Value of coordination at the strategic, operational, and tactical level.

  12. - UNCLASSIFIED - Determining the value of multi-purpose games • Audience of policy makers raised the stakes for students – more buy in • Source of information not otherwise available to students given time constraints • Student plans served as a foil, rather than a model of real world plans BUT that droved a major epiphany

  13. - UNCLASSIFIED - The Downside • Benefits found through heavy facilitation. • Not much less resource intensive than running two games. • Limits on scenario and game structure to accommodate the needs of both groups.

  14. - UNCLASSIFIED - Takeaways Possible to have a successful multi-purposes game • n = 1. • Parallel not merged events. • Benefit both to the education from the discovery and the discovery from the educations, but the first seems like it might be more reliable.

  15. - UNCLASSIFIED - Next Steps • Test with other scenarios. • Test with lower stakes problem. • Test with one directional linkages. • Testing other combinations- education to discovery might be the only one that works.

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