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Agile Modelling in Software Engineering. Audrey Nemeth, Vladimir Borisov. AM Values. Communication Simplicity Feedback Courage Humility Source: http://www.agilemodeling.com/values.htm. AM Principles. Assume Simplicity Embrace Change Enabling the Next Effort is Your Secondary Goal
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Agile Modelling in Software Engineering Audrey Nemeth, Vladimir Borisov
AM Values • Communication • Simplicity • Feedback • Courage • Humility Source: http://www.agilemodeling.com/values.htm
AM Principles • Assume Simplicity • Embrace Change • Enabling the Next Effort is Your Secondary Goal • Incremental Change • Maximize Stakeholder Investment Source: http://www.agilemodeling.com/principles.htm
AM Principles • Model With a Purpose • Multiple Models • Quality Work • Rapid Feedback • Software Is Your Primary Goal • Travel Light
AM Principles (Supplementary) • Content is More Important Than Representation • Open and Honest Communication
AM Practices • Active Stakeholder Participation • Apply the Right Artifact(s) • Collective Ownership • Create Several Models in Parallel • Create Simple Content • Depict Models Simply Source: http://www.agilemodeling.com/practices.htm
AM Practices • Display Models Publicly • Iterate to Another Artifact • Model in Small Increments • Model With Others • Prove it With Code • Single Source Information • Use the Simplest Tools
How AM Practices Fit Together Source: http://www.agilemodeling.com/essays/practicesFitTogether.htm
What is AM used for? • You are taking an agile approach to development in general • You plan to work iteratively and incrementally • The requirements are uncertain or volatile • The primary goal is to develop software • The active stakeholders are supportive and involved • The development team is in control of its destiny • The developers are responsible and motivated • Adequate resources are available for the project
AM in Software Development Projects AM is meant to be tailored into other, full-fledged methodologies, enabling you to develop a software process which truly meets your needs.
AM in eXtreme Programming The three most common misconceptions are that software designers: • don’t model • don’t document • if they do model, only use modeling artifacts of UML www.extimeprogramming.com
AM in Unified Process In the RUP there are three disciplines that encompass modeling activities for a single project – Business Modeling, Requirements, and Analysis & Design– and the EUP adds Enterprise Business Modeling and Enterprise Architecture
How to Save Time • in Modelling • Design models that are just barely good enough • For a given model, use the simplest tool • Effective developers make use of multiple models • in Documentation • Unit tests form much of the detailed design documentation • When dealing with a part of the software that is really complicated, either document it thoroughly or redesign it to make it simpler