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MMORPG’s 2015. By Gina Nakamura. Project Goal. Understand how MMORPG’s are affecting society today Culture, government, economy, and education effects Female usage – Why? The future of MMORPG’s 2015. MMORPG’s. Massively Multi-player Online Role Playing Games
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MMORPG’s 2015 By Gina Nakamura
Project Goal • Understand how MMORPG’s are affecting society today • Culture, government, economy, and education effects • Female usage – Why? • The future of MMORPG’s 2015
MMORPG’s • Massively Multi-player Online Role Playing Games • Interact with hundreds of thousands of people worldwide while gaming • WOW – World of Warcraft and UW7 million users including myself (therefore, most examples will use WOW)
WOW and UW Chart comes from www.mapwow.com and is only reflective of domain access.
MMORPG Culture • Where can you find MMORPG culture on the web? MySpace, Blogger, Forums, Fan sites, etc. • Where can you find MMORPG culture on your campus? FaceBook, Honors Lunch, Tech Com 498 Digital Games, etc. • Where can you find MMORPG culture in your country? National Conventions, Retail Stores, etc.
Example BLIZZCON 2005 • BlizzCon is a celebration of the Warcraft, StarCraft, and Diablo franchises and the communities that surround them. This two-day event will contain Q&A panels featuring the developers of World of Warcraft and StarCraft: Ghost, social events for fans and developers to meet one another, and hands-on gameplay featuring your favorite Blizzard games. A closing night concert featuring a to-be-announced band will bring BlizzCon 2005 to its close. • Each BlizzCon ticket costs $120, not including website surcharge fees.
MMORPG Government • Regulations Laws currently exist in other countries not here. • In North Korea, one man played a Korean MMORPG for many hours straight and died! • United States started to rate movies in 1968. • Finally, we created a rating system in the 1990’s. • Already in most states, MMORPG’s are not allowed in high schools but are allowed in universities. (You can upload WOW to UW Dante account.)
MMORPG Economy • Business Models for Payment • Software fee, monthly fee, in-game currency fee The Entropia Universe makes the game software free and charges no online fees to play, but charges actual money to buy currency in the game. On their website, they describe the game as “the first virtual universe with a real cash economy.”
MMORPG Education • Wired Magazine • April 2006, By John Seely Brown and Douglas Thomas • “You Play World of Warcraft? You're Hired! Why multiplayer games may be the best kind of job training.” “But he had an additional qualification his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft.” “Unlike education acquired through textbooks, lectures, and classroom instruction, what takes place in massively multiplayer online games is what we call accidental learning.” “Virtual environments are safe platforms for trial and error. The chance of failure is high, but the cost is low and the lessons learned are immediate.”
Female Usage – Why? • Needs!!! • Escapist Needs – Desire for tension release or diversion • Personal Integrative Needs – Inner-directed, deal with credibility, confidence, stability, and status • Affective Needs – Aesthetic, pleasurable, and emotional experiences • Social Integrative Needs – Outer-directed, strengthening relationships with family, friends, the world • Cognitive Needs – Desire for information, knowledge, understanding • Marketing directed towards males due to violent nature – companies are incorporating more social activities into games
MMORPG 2015 • Present Time: • Examples of what can currently be done in MMORPG’s (ordering pizza in-game, sending gifts with virtual wrapping paper in virtual mailboxes, instant messaging in-game, capturing screenshots in-game, celebrating American holidays, etc.) • Future 2015: • Examples of what I envision MMORPG’s will be able to do (ordering all types of ethic foods close to location like Mexican, Chinese, American, etc., capturing a video stream of a fight or quest and watching it on IPod with commentary, shopping/bidding on Ebay while in-game, real pictures of individuals on virtual avatar bodies, multicultural holiday celebrations, discounts for using .edu domains, visual manifestation of relationship status, becoming a virtual couple by completing a series of quests together, discount on in-game food and drink for established couples, Microsoft merging with Blizzard to create XCraft.
Resources • Pinckard, J. (2006, April 5). World of Warcraft is the New Golf [Electronic Version]. PC Magazine, Retrieved 5/24/06, from http://www.pcmag.com/article2/0,1895,1946254,00.asp • Mindark PE. (2006). Entropia Universe. Retrieved 5/25/06. http://www.entropiauniverse.com/ • Blizzard Online Entertainment. (2006). World of Warcraft Community Website. Retrieved 5/26/06. www.worldofwarcraft.com • Entertainment Software Rating Board. (2006) ESRB Frequently Asked Questions. Retrieved 5/28/06. http://www.esrb.org/ratings/faq.jsp • Brown, J. S. & Thomas, D. (2006, April). You Play World of Warcraft? You’re Hired! [Electronic Version]. Retrieved 5/26/06.http://wired.com/wired/archive/14.04/learn.html