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IMGD 1001: Brainstorming Your Game

IMGD 1001: Brainstorming Your Game. Outline. Motivation Intro to brain storming Exercises. Motivation. Building a game (or doing anything interesting) is tough! That's why you are here? ;-) Need to wrap your mind around the problem

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IMGD 1001: Brainstorming Your Game

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  1. IMGD 1001:Brainstorming Your Game

  2. Outline • Motivation • Intro to brain storming • Exercises IMGD 1001

  3. Motivation • Building a game (or doing anything interesting) is tough! • That's why you are here? ;-) • Need to wrap your mind around the problem • Divide and conquer: split the problem into manageable parts • Iterate multiple times • Build team ownership • Ownership = commitment • This process is done at multiple levels, usually with different people involved IMGD 1001

  4. High-Level Process:Brainstorming • Start with a vague notion, and go from there • Move towards concreteness • Don't throw away ANYTHING! • There are no bad ideas • Write down every idea (on Post-it notes, a flip-chart, whiteboard, etc.) • Don't make judgments on quality at this time • MAIN IDEA: • Everyone should feel free to contribute IMGD 1001

  5. High-Level Process:Prune the Tree • Now the group should have all ideas out there on Post-its, a whiteboard, etc. • First, remove anything obviously irrelevant, but be CAREFUL! • Now remove or combine redundant things IMGD 1001

  6. High-Level Process:Draw Relationships • Now draw charts for each of the remaining things • There are many solutions, so you will need to iterate IMGD 1001

  7. High-Level Process:Validate the Design • Go through each object in detail, and verify that it meets all the requirements IMGD 1001

  8. Gamestorming Process • Come up with a one-sentence description of your game • This is tougher than you think! • Use free association to generate ideas • No culling! • Use Post-It notes • Group related ideas together, consolidate • Move the Post-Its around • Set aside unused ideas (might revisit them) • Drill down through iteration IMGD 1001

  9. Gamestorming Drill Down • Perform this process at a high level, then • Same for... • ...the STORY in your game • ...the STRUCTURE of your game • ...the ART in your game • Visuals/sound/"look and feel" • ...the INPUT CONTROLS of your game • Generate a timeline for when each thing will get done • Assign a team member to the task IMGD 1001

  10. Exercise 1: Do Now! • 15 min: Intro/Style/Story • 15 min: Art/Sound/Tech • 10 min: Discussion IMGD 1001

  11. Exercise 2 • Mario Super Smash Bros Brawl • List 6 favorite characters • Group yourselves by favorite characters • Now, you want (or need) to add an additional character! • But consider a 2d version (like would be made in Flash) • Brainstorm • Phase 1: Think of all possible characters, features, characteristics, needed tasks (5 minutes) • Phase 2: Group/Prune/Tree (5 minutes) • Phase 3: Discuss as a class (5 minutes) IMGD 1001

  12. Do you have... • A feeling of how complex this is? • Goals? • Main mode of interaction? • Button-masher, platformer, etc? • Motivation for the player? • Humor? • Violence? IMGD 1001

  13. What Next? • Go home and do the same thing in much more detail for your assignment • This should be fairly formal • Read through the examples • Don't write like you speak • Include appropriate visual support • Be thorough, ITERATE! • Software may help • E.g. checkout xmind, www.xmind.org IMGD 1001

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