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TO PLAY OR NOT TO PLAY. Grace Dong Oei Hun Ling Matthew Ong Ezzy Chan. The Plan. What is play? Play and learning Play and our digital game based learning community Play and reflection Play from a teacher’s lens Q & A. Play. Opposite of work and seriousness.
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TO PLAY OR NOT TO PLAY Grace Dong Oei Hun Ling Matthew Ong Ezzy Chan
The Plan • What is play? • Play and learning • Play and our digital game based learning community • Play and reflection • Play from a teacher’s lens • Q & A
Play Opposite of work and seriousness What we do to expend excess energy (not for primary needs) Where the means are more valued than the end
Why play? • Practice and perfect skills for the future? • Sensory-motor • Social emotional connections • Social norms • Release positive energy • Cope with negative energy
Seriously, why play? • Problem-solving Ability to generalize and consider perspectives Problem-solving ability Characteristics of play materials
Seriously, why play? • Promotes transfer between concrete to abstract tasks • Promotes creativity • Research found that highly creative children were more playful, and children who explored novel toys were also more creative
Seriously, why play? • Footnote: The relationships highlighted in research do not affirm direct causation. But it does suggest close links and relationships between the elements and prerequisites in play, creativity, and problem-solving. Causation
Seriously, why play? • Play and Language • Research supports strong links between abstract play and language • When children are regularly involved in dramatic play, they could improve ability to understand language better
"I'm making a list of all the things I ought to do before I die.It's my oughtobiography."from May/June 1999 http://www.saturdayeveningpost.com/2012/04/18/humor/cartoons-play-on-words.html
Seriously, why play? • Social benefits • Play can build self-confidence • 66 children (between ages 4-8) were observed for how often they engaged in play • Researchers found that play was positively linked to social skills
Why play? • I play, therefore I am http://bucultureshock.com/wp-content/uploads/2011/03/cat-lion.gif http://mirror-us-ga1.gallery.hd.org/_exhibits/bizarre/fearless-cat-walking-in-front-of-many-Alsatian-dogs-ANON.jpg
Types of play matrix Unstructured, Individual Play Structured, Individual Play Unstructured, Social Play Structured, Social Play
Horizon Report http://hameed.deviantart.com/art/Horizon-Widescreen-Wallpaper-19060656
Horizon Report “a general consensus that gaming mechanics and the integration of actual games, whether online or in app form, are transformativein K-12 education because they foster more immersive learning experiences and increase student engagement.”
Challenges • Digital games without “effective pedagogies” (Squire, 2002) do not meet learning outcomes • Lack of resources • Lack of community and professional development support
Kolb’s Experiential Cycle Framework Active Experimentation Abstract Conceptualisation Concrete Experience Reflection Observation Out-of-Game In-Game
Concrete Experience: Why? http://krepon.armscontrolwonk.com/files/2011/08/fail-safe-original.jp http://www.integritystaffing.com/blog/?p=5359 http://carrotsareorange.com/wp-content/uploads/2013/03/expressyourpeepsonalityclues.jpg
Concrete Experience: How? http://www.evolllution.com/wp-content/uploads/2012/10/reflective-teaching.jpg http://www.straightlineinsulation.com/Scaffolding/Scaffolding4.jpg
Reflective Observation: Why? https://lh5.googleusercontent.com/-7fmVlJXubUo/TWq4ERlpO4I/AAAAAAAACWE/V1cKFDJhOX4/s1600/tacit.png http://www.andrewstuart.co.uk/wp-content/uploads/2013/07/Pension-consolidation-can-help-expats-in-Asia-get-the-most-out-of-dormant-retirement-funds.jpg http://www.unlockingthegrowth.com/wp-content/uploads/2013/09/in-or-out.jpg
Reflective Observation: How? http://education-portal.com/cimages/multimages/16/Classroom_Discussion.jpg http://pixabay.com/p-254582/?no_redirect
Abstract Conceptualisation: Why? http://thumbs.dreamstime.com/z/man-s-mind-jigsaw-puzzle-16951307.jpg
Abstract Conceptualisation: How? http://www.midwayisd.org/cms/lib/TX01000662/Centricity/Domain/37/ChainLinkPic.gif
Active experimentation: Why? and How? http://careergirlnetwork.com/wp-content/uploads/2014/05/Opportunity.jpg http://www.bevolunteer.net/mwg-internal/de5fs23hu73ds/progress?id=mw27Eby+JE
ETD’s Support • Professional Development sessions • Co-design sessions • Lesson review • Resources
Resources tinyurl.com/opal-dgblc dgblc.weebly.com
A Social Studies game • Ayiti: The Cost of life http://www.gamesforchange.org/play/ayiti-the-cost-of-life/
Playing with reflection • Aims of the AYITI game to reinforce Social Studies topic on Governance • Leadership is key • Reward for work (Meritocracy) • Anticipate change and stay relevant (being forward looking)
Strategies to link game-play with curriculum • The use of Socratic questioning to sieve out learning • Clarification questioning • Questions that probe assumptions • Questions that probe reasons and evidence • Questions about viewpoints and perspectives • Questions that probe implications and consequences
Other reflection strategies • Paul’s Wheel of Reasoning • Thinking Routines • Bloom’s Taxonomy
My DGBLC learning journey… Ezzy Chan, Peirce Secondary School
Take-away from the 14 October Session • Importance of the change of pedagogy when using ICT • Assessment for learning: Importance of providing opportunities for student to reflect and to apply their learning in a different context
Taking my first baby step…. Searching for a game that matches the lesson learning goal…. Ensuring that a reflection is completed during the game play Pushing of content Applying their understanding or utilizing skills learnt in related situation
Setting the ground rules & managing expectation Trying out the games first. Pre-planning is required and formulate the lesson in the mind. Clear lesson objectives and time allocation to each segment of the lesson. Give students time to explore and reflect
Concrete Experience: Experiencing the gaming world Save Toshi (available on iOS & Android platform) Electric Box
How the lesson flows….(1st period) “Save Toshi” Download the game before coming to class. Game allows students to re-try and students get to see how the stability is disturbed by an application of the force which creates a turning effect. Objective is to allow Toshi to land on the green platform successfully
Reflective Observation: 1st period A reflection on how the student clear the specified levels And to tease out the two critical conditions of equilibrium and if one of the conditions are not met, it causes the object to rotate.
2nd period differentiated assessment on the topic is given. Self directed and/or collaborative learning
3rd period A test is conducted to gauge if learning has taken place…. An online survey is also conducted to evaluate how the students feel about the lesson. Shared the lesson on ICT Connection