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This project focuses on developing advanced vision systems for object recognition and categorization in natural environments. It involves cognitive research and aims to provide methods for robust learning of spatio-temporal structures. Key deliverables include databases, algorithms, and computational systems grounded in cognitive principles. The work also entails learning perception-action maps and event regularities for efficient categorization of objects. The project integrates statistical and logic-based models to enhance object and event recognition capabilities.
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EU-geförderte "Cognitive Vision" Projekte am Max-Planck-Institut für biologische Kybernetik, AG Bülthoff Christian WallravenHeinrich H. Bülthoff Martin Breidt, Douglas W. Cunningham, Cristobal Curio, Arnulf B.A. Graf, Markus Graf, Adrian Schwaninger DAGM, August 30th
CogVis (Cognitive Vision)WP1 (Recognition & Categorisation)WP3 (Learning & Adaptation) http://cogvis.nada.kth.se Computational Vision and Active Perception, Stockholm – Robotics Computer Science Department, Hamburg - Cognitive Systems Laboratory – Spatio-temporal reasoning MPI for Biological Cybernetics, Tübingen – Human psychophysics School of Computing Leeds University – Spatio-temporal learning and reasoning DIST, Genova – Robotics ETH Zurich, Dept of Computer Science – Computer Vision University of Ljubljana Computer and Information Science – Computer Vision The objective of this project is to provide the methods and techniques that enable construction of vision systems that can perform task oriented categorization and recognition of objects and events in the context of an embodied agent. DAGM, August 30th
Workpackage 1: Recognition and Categorisation • Objectives • Based on cognitive research on how humans recognise and categorise objects and scenes, we will build a computational system that is capable of recognising and categorising objects and events in a natural environment (such as a living-room). • Description of work: • Building a database of 3D objects and elementary gestures • Cognitive basis for recognition and categorisation • Dynamic multi-cue recognition • Recognition of spatio-temporal structures and relations • Deliverables: • DR.1.1 A database of solid 3D objects and gestures • DR.1.2 Psychophysical results from experiments on recognition & categorisation • DR.1.3 A recognition algorithm exploiting temporal continuity • DR.1.4 A basis set of primitives and qualitative low-level structural relations suitable for object recognition • DR.1.5 A computational recognition system grounded in cognitive research • DR 1.6 Algorithms for robust subspace recognition • DR 1.7 Algorithm for categorisation using subspace approach DAGM, August 30th
Highlights of WP1 Cognitive Basis ofRecognition & Categorization MPIK Computer Visionsystems CSL, ETH, KTH, MPIK, UOL Modeling of cognitive studies ETH, KTH, MPIK, UOL DAGM, August 30th
Cognitive basis of recognition& categorization • Psychophysical experiments • How are visual categories formed? • What are the representations used by humans for recognition and categorization? • How are categorization and recognition connected? • What are the temporal aspects of recognition and categorization? • Is there a top-down influence of scene context on categorization? DAGM, August 30th
Cognitive basis for recognition and categorization DAGM, August 30th
Computer Vision • Structured object representations • For categorization using local features • For recognition with spatio-temporal information • Multi-cue recognition on a robot • Subspace learning DAGM, August 30th
Computer vision for modeling psychophysics • CogVis Morphed Objects Database • Psychophysical experiments: • Picture-word matching experiment → reaction times • Typicality task → typicality ratings • Computer vision experiment: • Subspace-based categorisation • Typicality ratings as temporal weights →uncertainty of categorisation, reconstruction errors
Categorisation experiment - results Computer vision experiment: Psychophysical experiment: weights TR RT uncertainty reconstr. errors
Workpackage 3: Learning and Adaptation • Objectives: • How is knowledge about objects and events acquired and maintained? A computational system able to acquire and maintain representations useful for recognition and categorisation as well as control of attention will be developed. • Description of work: • Learning perception-action maps • Learning event regularities • Learning of efficient methods for categorisation of natural objects • Statistical modelling of objects and events • Deliverables: • DR.3.1 Set-up for experimenting action learning • DR.3.2 Initial implementation of sensorimotor representation for learning and shift of attention learning • DR.3.3 quantitative analysis of the tradeoff between precision and number of classiers for two dierent tasks • DR.3.4 Software package for learning and applying models of interactive behaviour • DR.3.5 A system capable of robustly categorising the objects from the database in a real-world environment • DR.3.6 Framework for the integration of statistical and logic-based models of objects and events • DR 3.7 Algorithms for robust learning of subspace representations • DR 3.8 Framework for robust continuous learning DAGM, August 30th
Highlights I • A system that learns simple games by observation • Uses vision components to identify simple visual events (laying down a card) • Using a reasoning engine (Progol), tries to find rule-based representation explaining the observed state-space • Modeling categorization in humans • Combination of machine-learning and psychophysics • Which classifier explains human behaviour best? • Support Vector Machines seem best candidate Man or Woman? DAGM, August 30th
Highlights II • Multi-modal object representations • Access to robotic setup with arm and cameras allows to explore questions of multiple modalities • Idea: store matrix of transitions between all possible views, indexed by changes in the proprioceptive state • Exhaustive action/perception map (predicting views given an action, and vice versa) DAGM, August 30th
IST project COMICConversational multi-modal interaction with computers http://www.hcrc.ed.ac.uk/comic/ Max Planck Institute for Psycholinguistics, Nijmegen – Fundamental Cognitive Research Max Planck Institute for Biological Cybernetics, Tübingen – Fundamental Cognitive Research University of Nijmegen – ASR and AGR University of Sheffield – Dialogue and Action University of Edinburgh – Fission and Output DFKI, Saarbrücken – Fusion and System Integration ViSoft – Graphical part of Demonstrator Multimodal interaction will only be accepted by non-expert users if fundamental cognitive interaction capabilities of human beings are properly taken into account DAGM, August 30th
Vision and approach of COMIC • Obtain fundamental knowledge on multimodal interaction • use of speech, pen, and facial expressions • Develop new approaches for component technologies that are guided by human factor experiments • Obtain hands-on experience by building an integrated multimodal demonstrator for bathroom design that combines new approaches for: • Automatic speech recognition • Automatic pen gesture recognition • Dialogue and Action management • Output generation combining text and speech and facial expression • System integration • Cognitive knowledge DAGM, August 30th
Fundamental Research on Facial Expressions • Faces do a lot in a conversation • Lip motion for speaking • Emotional Expression (pleasure, surprise, fear) • Dialog flow (back-channeling: confusion, comprehension, agreement) • Co-expression (emphasis and word/topic stress) • We aim to broaden the capabilities of Avatars, allowing for more sophisticated self expression and more subtle dialog control. • To this end, we use psychophysical knowledge and procedures as a basis for synthesizing human conversational expressions. DAGM, August 30th
Real, manipulated and virtual expressions • Real expressions: • We recorded a variety of conversational expressions from several individuals. • Psychophysical experiments on identification and believability • Manipulated expressions: • Using computer vision techniques, we manipulated these expressions to freeze selected parts of the face. • Psychophysical experiment on relative importance of each of these parts for recognition. • Virtual expressions: • We designed and constructed a conversational avatar, capable of producing realistic-looking facial expressions • Suitable for human-computer interaction • Perfect tool for fully-controllable cognitive research on perception of facial expressions DAGM, August 30th
The four faces of thought DAGM, August 30th
The conversational avatar DAGM, August 30th
IST project JASTJoint-Action Science & Technology Nijmegen Institute for Cognition and Information – Human behaviour F.C. Donders Centre for Cognitive Neuroimaging – Imaging of human behaviour MPI for Psycholinguistics – Human dialogue behaviour MPI for Biological Cybernetics – Human behaviour Dept. of Computer Science, TU München – Robotics Institute of Communication and Computer Systems – Modeling University of Edinburgh, Human Communication Research Centre – Modeling Dept. of Industrial Electronics, Universidade do Minho – Robotics Dept. of Mathematics for Science and Technology, Universidade do Minho – Modeling and Robotics DAGM, August 30th
Objectives • build jointly-acting autonomous systems that communicate and work intelligently on mutual tasks • ensure that the functionality of future technologies includes inherent concepts of cooperative behaviour DAGM, August 30th
Milestones • The construction of two fully functional autonomous agents that in cooperative configurations of two, three or more will allow, in principle, the completion of complex real-world assembly and construction tasks. • The development of perceptual modules for object recognition and recognition of gestures and actions of the partner (human or robot) and the implementation of biologically inspired sensory-motor control schemes for the co-ordinated action of multiple cognitive systems. • The development of cognitive control architectures for artificial agents based on neurocognitive experimental findings and the implementation of verbal and non-verbal communication structures on the basis of findings from psycholinguistic studies focusing on the role of dialogue in joint action. • The implementation of goal-directed learning processes and sophisticated error monitoring, recognition, and repair strategies to produce a real-world assembly robot scenario that will be capable of partially self-organizing towards stable solutions, taking into account not only its own behaviour (e.g., self-generated errors) but also the behaviour of others (e.g., errors generated by a human or robot partner). DAGM, August 30th
Other EU-funded projects at AG Bülthoff • Touch HapSys – haptic systems: next generation haptic interfaces, visuo-haptic integration • POEMS – perceptually-oriented ego-motion simulation: how to use audio and visual cues to generate ego-motion perception (VR) • PRA (Network) – Perception for Recognition and Action • ECVision (Network) – European Computer Vision network • Enactive (Network) – multi-modal HCI interfaces DAGM, August 30th