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The Soul-Crushing World of Game Audio. Making Music: From Hobby to Profession. Your Hosts:. Andrew Aversa (Monkey Island 2: Special Edition) Jillian Aversa (God of War: Ghost of Sparta) Jimmy Hinson (Mass Effect 2) Wilbert Roget, II ( LucasArts , The Old Republic). Select Your Destiny.
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The Soul-Crushing World of Game Audio Making Music: From Hobby to Profession
Your Hosts: Andrew Aversa (Monkey Island 2: Special Edition) Jillian Aversa (God of War: Ghost of Sparta) Jimmy Hinson (Mass Effect 2) Wilbert Roget, II (LucasArts, The Old Republic)
Select Your Destiny Freelancer vs. Inhouse Indie vs. AAA Composer vs. Sound Designer vs. Performer / Session Musician Horribly Overworked
Freelancing Choose your own hours (sort of) Be your own boss (sort of ) Work from wherever you want Potentially more free time for side projects Full control over which gigs you do and don’t get Greater potential for more $$$ … if you ever get a gig
Inhouse Social, work with other talented people Work ranges from sparse to I-want-to-kill-myself Job security (sort of) Benefits Access to great audio facilities + gear Direct access to the ‘client’ Minimal control over projects taken Minimal control over work location, time
AAA/Mainstream Development Main focus of this panel Big budgets, scopes Far more personnel involved More emphasis on deadlines, results, scheduling Harder to break into Very rewarding
What Do I Need? A good attitude! The ability to be nice and generous (but tough when necessary) Social skills Personal hygiene Motivation and determination Thick skin A day job
WHAT OTHER SKILLS? A solid grasp of music theory + arrangement At least one style you do very well (elec, orch/classical, jazz, etc.) An ear for mixing/mastering Basic transcription, chord recognition No formal degree needed Practice is most important – transcribing, studying scores, listening + writing
RECOMMENDED GEAR Recording: $100-150 condenser mic, $200-300 interface/preamp Isolation: $130 Sorber Baffle Monitoring: $100-200 headphones DAW: Cubase, Sonar, REAPER etc ($30-500) Samples/Synths: Komplete 7 ($400-500) Orchestral Sounds: QLSO Silver/Gold ($100-300) Mastering Tools: Ozone, T-Racks ($50-250) Budget ~$1000 for a pro-capable setup Production quality is KEY
Breaking In Networking is key, but don’t force it Organic connections + friends Not JUST gamedev friends, but audio friends Be active in seeking gigs/work but… Don’t be afraid to branch out (music libraries, sampled instruments, session work) Start with indie games, mods, student projects (good for lasting relationships) Maintain + update demo reel(s) + website
NETWORKING RESOURCES #1 by far = Game Developers Conference (GDC) San Francisco, CA – Feb/March If nothing else, go to that Get involved w/ local game devs (IGDA) Go to meetups + gamejams Join GANG (our trade organization) Online communities of interest: IGDA/GANG forums, GameAudioForum, TIGsource, GameDev Keep up on gear/trends: KVRAudio, VI-Control
THE BUSINESS END Protect yourself, DON’T sell yourself short Every gig needs a contract – even a simple one DON’T give away rights w/o big $$$ Low-budget, no-budget? Ask for royalties, soundtrack rights, or: Barter for album art, web design, resume/cover letter templates, press releases, biz cards, video content… Prepare yourself for possibility of not getting anything in return on indie/student
THE BUSINESS END Mainstream projects pay per minute ($800-1500 for console/PC) or project rate PSP/DS might go down to $250-300/min XBLIG, Flash, iPhone – Depending on dev, $50-100/track to $500/min How much time will it take you? Do the math $300 per min, takes 2 hours = $150/hr $800 per min, takes 10 hours = $80/hr Session work: $100-400 per track, or hourly ($50-100 per hour) – check w/ union too
MANAGING WORK Any project can become time-consuming Build a network of trusted musician/composer friends Better to say “yes” and delegate, ghostwrite + collab than to say “no” Again, reliability, results + scheduling is very impotant Spend money if necessary to get the job done right (but don’t lose money on the gig)
RESOURCES GDC: www.gdconf.com IGDA: www.igda.org GANG: www.audiogang.org KVR: www.kvraudio.com VI-Control: www.vi-control.net TIGsource: www.tigsource.com GameDev: www.gamedev.net GameAudioForum: www.gameaudioforum.com AudioMIDI (gear!): www.audiomidi.com BH PhotoVideo (more gear!): www.bhphotovideo.com
THANKS FOR COMING! Andrew – www.zirconmusic.com Jill – www.jillianaversa.com Jimmy – www.biggiantcircles.com Will – www.rogetmusic.com Will & Andrew – www.impactsoundworks.com