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Does violence In video games make children violent IN their adolescence?. Unit 1&2 Task 3 By Jacob Welch, Daniel Jenkins & Kayleigh Skinner. The crew.
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Does violence In video games make children violent IN their adolescence? Unit 1&2 Task 3 By Jacob Welch, Daniel Jenkins & Kayleigh Skinner
The crew • Daniel Jenkins as the director, is in charge of overseeing the organisation of the project such as reserving the equipment and getting the consent forms signed. • Jacob Welch as the interviewer will interview members of public as well as doing the voiceover for the film. • Kayleigh Skinner as the camera woman will be in charge of positioning and setting up the camera as well as making sure none of the equipment gets lost.
We propose to: Look at the violence in video games and see what the general public think about it and present it in a nonbiased way as possible. Interview members of the general public giving them the opportunity to voice their points of view. Raise awareness of subject and and present possible solutions.
Why does this matter. • As you can see from this graph, 7 0f the top 10 games in the UK last year contained violent content. 5 0f which contain gun violence. • Parents are letting their children play violent video games to help them fit in at school (e.g. fortnite) • This is not new from the infamous columbine shooting in 1999 to the recent Jacksonville shooting about a month ago last August.
The target audience • There are 16 to 24 year olds in and outside the gaming community. Whether it be through social media or a boyfriend videogames have become a big part of our culture and touched us in some way. • There are lot of videos out there of young men getting so angry that they commit an act called “Rage Quitting”. Rage Quitting is when someone gets so mad that they snap and they either take it out verbally, trash talking and insulting other players, or they take it out physically, damaging their property.
Health and safety and other important things. • We would like to get consent forms for the people we are going to interview to make sure they are happy with us filming them and we have evidence of that. • We would also like to look into securing a private room so we can have minimum disturbance (e.g. photobombers etc…)while interviewing members of the public.
References https://www.statista.com/statistics/274072/most-popular-games-in-the-united-kingdom-uk-by-unit-sales/ https://www.google.co.uk/search? ei=rO6xW7_aJtDbwALZmZ_ICA&q=when+was+the+jacksonville+shooting&oq=when+was+the+jacks&gs_l=psy-ab.1.2.0l10.3871.15728.0.20202.47.38.0.6.6.0.130.2484.30j6.36.0....0...1c.1.64.psy-ab..14.33.1515...33i22i29i30k1j0i22i30k1j0i67k1j0i131k1j0i131i67k1.0.oncqc_tsQxE https://www.youtube.com/watch?v=m_i4VFTQ2PM https://www.theguardian.com/games/2018/aug/02/fortnite-tutorial-how-to-be-better-shooting-classes-parents-paying-teachers https://www.polygon.com/2018/3/10/17101232/a-brief-history-of-video-game-violence-blame https://www.youtube.com/watch?v=Vsd3M0NFEIA time stamp 12:48