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Cognition, Affect, and Learning

Cognition, Affect, and Learning. Barry Kort Ph.D. Rob Reilly Ed.D. M.I.T. Media Lab. Elements of the Model. Knowledge as Model Building Learning - Construction and Unlearning Role of Emotions in Learning Phase Plane Diagram Storycraft 7-Layer Character Model Vexagon Diagram

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Cognition, Affect, and Learning

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  1. Cognition, Affect, and Learning Barry Kort Ph.D. Rob Reilly Ed.D. M.I.T. Media Lab

  2. Elements of the Model • Knowledge as Model Building • Learning - Construction and Unlearning • Role of Emotions in Learning • Phase Plane Diagram • Storycraft • 7-Layer Character Model • Vexagon Diagram • Multiple Interlinked Economies

  3. Emotions and Learning • Bricolage with Montana Mouse • Learning is not a smooth journey • Examples of relevant emotions Curiosity, Anxiety, Frustration, Bewilderment, Confusion, Dread, Disillusionment, Dispiritedness, Hopefulness, Satisfaction, Anguish, Confidence, Joy...

  4. Emotion Axes • Anxiety - Confidence • Boredom - Fascination • Frustration - Euphoria • Dispirited - Encouraged • Terror - Enchantment • Humiliation - Pride 6 candidate axes

  5. Emotion Axes -1 -0.5 0 +0.5 +1 anxiety worry discomfortcomfort hopeful confident ennui boredom indifferenceinterest curiosity fascination frustration confusion puzzlementinsightful enlightened euphoric dispirited disillusioned dissatisfiedwistful hopeful encouraged terror dread apprehensioncalm enchanted enthralled awe humiliation embarrassed chagrinnedcontent pleased prideful AversiveNeutralAppetitive

  6. Emotions on the Face Two Pickle-Faced Characters

  7. Elements of the Model • Knowledge as Model Building • Learning - Construction and Unlearning • Role of Emotions in Learning • Phase Plane Diagram • Storycraft • 7-Layer Character Model • Vexagon Diagram • Multiple Interlinked Economies

  8. Emotions and Learning Cycle Constructive Learning satisfaction confusion curiosity disappointment investigate diagnose II I Negative Affect Positive Affect -1 +1 hopefulness frustration III IV dispiritedness determination discard misconceptions fresh research Un-Learning

  9. Non-monotonic Learning Cumulative Knowledge and Beliefs Time

  10. Moulton’s Purple Helix Onward and Upward

  11. Elements of the Model • Knowledge as Model Building • Learning - Construction and Unlearning • Role of Emotions in Learning • Phase Plane Diagram • Storycraft • 7-Layer Character Model • Vexagon Diagram • Multiple Interlinked Economies

  12. Elements of Learning Data Information Knowledge Q&A Integrate Focus of modern day educational pedagogy

  13. Insightful Learning story making Wisdom Anecdote Values and disvalues collection insight New focus of attention It’s a Loop! Knowledge Data integration Q&A pairs Information

  14. 7-Parameter Character Model • Fears • Emotions • Backstory • Beliefs • Practices • Desires • Intentions

  15. Vexagon Diagram E Each character in the Vexagon responds to a triggering remark or gesture of another character in a cyclical loop. F D C A B Sum of All Fears = 0

  16. Elements of the Model • Knowledge as Model Building • Learning - Construction and Unlearning • Role of Emotions in Learning • Phase Plane Diagram • Storycraft • 7-Layer Character Model • Vexagon Diagram • Multiple Interlinked Economies

  17. Multiple Interlinked Economies • Material Economy (“chits”) • Information & Attention Economies (“bits & hits”) • Entertainment & Drama Economies (“fits & skits”) • Emotions & Learning Economy (“wits & snits”) • Spiritual Economy (“grits”)

  18. Multiple Interlinked Economies The Body Politic with Slinky

  19. Socratic Dialogues • Is There Something You Would Like To Know? • Would You Like To Go On a Journey of Discovery? • Can You Imagine the Possibilities? • Do you know what you would like to do next? http://www.musenet.org/utnebury/socratic.txt

  20. http://affect.media.mit.edu/AC_research/lc The End - Thank You Questions - Discussion bkort@media.mit.edu reilly@media.mit.edu

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