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CRIME

CRIME. By Chloe, Tomas, Jack + Byron. PROTOTYPICAL ROLES. Serial Killers/ criminals in general Team of cops/investigators who are the main characters Main character is usually obsessive person, who breaks the law to get the job done

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CRIME

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  1. CRIME By Chloe, Tomas, Jack + Byron

  2. PROTOTYPICAL ROLES • Serial Killers/ criminals in general • Team of cops/investigators who are the main characters • Main character is usually obsessive person, who breaks the law to get the job done • A cop who is his best friend is easily influenced by the rogue cop • Boss who disapproves of actions but loves the results • Man who tries to get rid of corrupt cops

  3. SETTING • Gross crime scenes • Crime labs • Often in cities • Police stations • Interview rooms • Police cells • Courts • Dark empty streets • Luthers office

  4. STORYLINES • Twisted plots • Thinking one person is the criminal, then finding out it’s someone unexpected • Sometimes the same offenders come up in many episodes • Police detective torn between an unrelenting approach to solving serial killings • Stretch the law to do his job and save lives • Fast paced mystery presented with many plot twists and insights psyche.

  5. TECHNICAL ELEMENTS • Movements Handheld Shooting in dramatic scenes so it can follow the action of the scene, e.g. a fast scene when where two people are fighting. Crane so you can see an birds eye view of a shot with a lot of people in, e.g. and shooting scene which is in a city. Zoom to focus on the main thing which is happening in the scene, e.g. on someone's expression when dying. • Angles Canted shot to show that something is wrong, e.g. when someone has been shot and there vision is tilted too show something is wrong. Low and High angle shots to show who has the most and least power in the situation, e.g. to show is more likely to win a life and death situation. • Shots 2 shot to show both of the main characters body language and expressions in the scene, e.g. when one character has another character at gun point, you can see how they both are feeling. Extreme close up + close up to show facial expressions and emotions, e.g. if a family member has found out someone has dies you can see what they are thinking by there face. Extreme longs shot + long shot to show there the characters are in the setting and who else is in the scene, e.g. if someone is about to be shot in a certain setting, then the viewer needs to see the setting with the characters in it.

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