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Sheffield experiences of learning healthcare with games – Serious Gaming in Medical Education

Explore the benefits and challenges of integrating serious games into medical education. Discover how virtual environments, simulation, and decision-making tools can enhance learning outcomes for healthcare professionals. This research-based project highlights the importance of technology in the evolving higher education climate.

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Sheffield experiences of learning healthcare with games – Serious Gaming in Medical Education

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  1. Sheffield experiences of learning healthcare with games – Serious Gaming in Medical Education Vivekananda-Schmidt and Romano Acknowledgements: Stephen Haselden, Richard Davidson, Ash Self, Daniele Bryden, Kiron Chakrabarti, Digital World

  2. Background • The student population is increasingly better equipped to engage with technology • Technology and technological devices are an integral part of their everyday life for communication and learning

  3. Changes to Higher education climate • Market based • Higher emphasis on performance indicators (NSS, Times Higher Awards) • Student experience matters

  4. Computer based resources • Simulation • Virtual reality • Serious games

  5. Serious games are Virtual environments that enable students to try out competencies in environments that mimic workplace. • Context based • Time sensitive actions • Emphasis on game/play • Role play opportunities

  6. How to..... • Decision trees – but • Can be simple and linear

  7. Cartoons • Embodied Agents – An intelligent agent that interacts with the environment through a physical body within that environment. Greta • Videos

  8. What determines the choice • Technological expertise • Purpose • Symptoms - • Physiological changes • Emotions/facial expressions • Realism

  9. HealthSim • Trusim

  10. Sheffield projects • Academic Unit of Medical Education; • Project lead: Pirashanthie Vivekananda-Schmidt; • Clinical input: Stephen Haselden, Kiron Chakrabarti • Technology: Richard Davidson, Ash Self • Videos: Robin Farr • Acute and Critical Care Consultant: Daniele Bryden • Adviser: Daniela Romano • Remote Clinical Consultations using superfast broadband connectivity – Martin and Romano, Dentistry

  11. Serious Gaming in Medical Education • Asthma Game – Stephen Haselden Stephen's Asthma Game • BMedSci Project - tachyarrythmia (the ABC of Airways, Breathing and Circulation)  Design, implementation, evaluation and refinement.

  12. Issues • Cost-benefit • Ethics • Impact on professionalism • Stereotypes • Access and equity

  13. References • Romano,D.M. (2001). Features that Enhance the Learning of Collaborative Decision Making Skills under Stress in Virtual Dynamic Environments. • Vivekananda-Schmidt, P. (2012). Ethics in the design of Serious Games for Healthcare and Medicine in S.Arnab I. Dunwell and K.Debattista (Eds). Serious Games for Healthcare: Applications and Implications. IGI Global.

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