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CGMB 234

CGMB 234. Multimedia Systems Design. Chapter 01- Part II Introduction To Multimedia. Objectives. At the end of this chapter, students should be able to: state the FOUR (4) characteristics of multimedia system Describe the THREE (3) levels of interactivity

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CGMB 234

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  1. CGMB 234 Multimedia Systems Design Chapter 01- Part II Introduction To Multimedia

  2. Objectives At the end of this chapter, students should be able to: • state the FOUR (4) characteristics of multimedia system • Describe the THREE (3) levels of interactivity • Classify media according to its types • Identify the characteristics of multimedia data • Explain the concept of QoS(Quality of Service) for multimedia systems • Identify the FOUR (4) parameters of QoS for multimedia systems

  3. Multimedia Systems

  4. Multimedia System Characteristics

  5. Digital Format for Multimedia Systems • A MM system can reproduce, transmit or Copy its data indefinitely without introducing loss of data quality • Loss is only during conversion from analog to digital • The same mechanism can be used to store, edit, send or retrieve different types of data • Digital data usually take up a lot of storage space • Digital data consume a lot more bandwidth during transmission than analog data

  6. Interactivity in Multimedia Systems

  7. Low Level  NAVIGATION • This level of interaction focuses on fundamental task of navigating through the information space, either via commands, menus, search engines, or hypertext links. • The search engine and the hypertext link are the most sophisticated forms of navigational interactivity. • However, even in its most sophisticated form it still limits the user's control to only what they get to access next.

  8. Medium Level  FUNCTIONAL • user interacts with the system to accomplish a goal or set of goals. • That goal may be winning, as in the case of a game, or ordering a product, as in the case of an online catalog. • Throughout the interaction, the user receives feedback on their progress, or lack thereof, towards the goal(s). • The user becomes part of a strong feedback loop. • WEB-based applications incorporating functional interactivity are appearing in ever-increasing numbers. • These range from games to online ordering, and will become even more common in the future.

  9. High Level - ADAPTIVE • This is the highest level of interactivity, while the boundary between functional and adaptive interactivity is blurred, there is a key difference. • Adaptive interactivity offers a far higher level of creative control to the user, allowing the user to adapt the application or information space to fit their goals, or even their personality. • I.e. Websites a higher levels adaptive sites allow users to add or modify the site itself. • At this level the distinction between author and reader becomes blurred. • intelligent hyper adaptive site interacts with the user and adapts itself to fit the user, readapting as the user's goals, knowledge, or mindset change. • such a site will thoroughly engage the user, evolving as the user evolves; even acting as a mentor to the user

  10. Integration in Multimedia System The media are treated in a uniform way, presented in an orchestrated way, but are possible to manipulate independently

  11. What is a Multimedia System? • Multimedia Information

  12. Classification of Multimedia Systems

  13. Classification of Media Types Time/Space nature Continuous (time-based / temporal) Sound Moving Images Animation Still Images Text Graphics Discrete (space-based/ spatial) Origin Captured From real-world Synthesized By computers

  14. Types of Multimedia Systems • Single user networked applications • Digital libraries • Information Kiosks • Web Page • Video on Demand • Multi-user networked applications • E-mail • Video phone • Video conferencing • Individual Computer-based Training (CBT) • Individual Computer-based Education(CBE) • Multimedia Authoring

  15. Quality of Service (QoS) • When we deploy multimedia systems over the internet/network, users are often frustrated by the slow speeds or by the low quality • Internet = “Best Effort” approach • No guarantee when the data will be delivered • No guarantee that data will arrive in the same order as they left the source • Or even that they will be delivered at all! • This does not meet the requirements of multimedia data very well !!! • Multimedia data, especially audio and video, have FOUR (4) characteristics

  16. Characteristics of MM Data

  17. Quality of Service (QoS) Quality of Service The approach of handling data differently, depending on the nature and requirements, instead of blindly applying the “best effort’ approach to all types of data indiscriminately As we can see, there is a severe mismatch between the requirements of multimedia data and the “best effort” approach of the Internet  new Paradigm must be adopted If we have unlimited resources, the simplest solution is to upgrade the performance of all components in the infrastructure so the infrastructure can meet the peak demand  BUT this is EXPENSIVE, sometime IMMPOSSIBLE Thus, Quality of Service (QoS) is proposed

  18. Quality of Service (QoS) QoS does not create bandwidth, but uses the available bandwidth more intelligently i.e. you can choose between surface mail, airmail or speed post to deliver you letter, depending on how urgent it is. The Post Office handles these three types of letter differently, depending on how much you paid.. QoS can be categorized into four different parameters as described in the following table

  19. Four Parameters of QoS

  20. Multimedia is Multidisciplinary Computer networks, operating system Computer vision, pattern recognition Image, audio, speech processing Multimedia computing Computer graphics Human computer interaction

  21. Multimedia Systems • Multimedia systems involve some basic enabling techniques: • Multimedia data representation and compression. • Multimedia data processing and analysis. • Transmitting multimedia data through communication networks. • Multimedia database, indexing and retrieval.

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