170 likes | 297 Views
FLASH LESSON 1: INTRODUCTION BASIC MOTION TWEEN. Using Flash. What is Flash? A animation and interactive authoring program Has tools for complex animation, as well as excellent drawing tools. Using Flash. What can Flash MX be used for? Web sites Web-based applications
E N D
Using Flash • What is Flash? • A animation and interactive authoring program • Has tools for complex animation, as well as excellent drawing tools
Using Flash • What can Flash MX be used for? • Web sites • Web-based applications • CD-Rom and interactive applications • Video
How Flash Starts up • Three parts to the Development Environment • Stage • Timeline • Workspace • You can display other parts of the program • The toolbox • The properties panel
timeline toolbox stage stage panels
The Stage • Contains all objects that are seen by the viewer in the final movie • You can draw objects on, or import objects to the stage
The Timeline • Used to organize and control the movie’s content by specifying when each object appears on the stage • Images are contained within frames, which are units of the timeline • The timeline has separate layers • The timeline has a playback head
The Toolbox • Contains a set of tools used to draw and edit graphics and text • Divided into four sections: Tools, View,Colors, Option • Panels, such as the Properties Panel are used to organize and modify objects and features in a movie
Creating a Macromedia Flash Movie • Movies are created by placing objects on the stage, editing these objects, animating them and adding interactivity • You can create graphics in Flash,or import them from another program such as Photoshop
Creating a Macromedia Flash Movie • Objects placed on the stage are automatically placed in a layer, and in the currently selected frame of the timeline • A keyframe represents a frame which contains an object • Always the first frame of every animation
An object in a keyframe Keyframe representing object Object on the stage
Creating an animation • A basic animation requires two keyframes • The first keyframe sets the starting position • The second keyframe sets the ending position • The number of frames between two keyframes determines the length of the animation
Motion animation Arrow between keyframes indicates motion animation
Understanding the Timeline • Understanding how to read the timeline can help you determine what’s happening in your movie frame by frame Frame View Icon Playhead Frames Status Bar Layers
Layers • Like transparent acetate sheets of content stacked on top of one another • Adding a layer causes it to be placed on top of the other layers • Can be re-ordered by dragging up or down
Using Frames The timeline is made up of individual units called frames Content is displayed in frames as the playhead moves over them when the movie plays The status bar indicates current frame the playhead is on