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Indie & Casual. Definitions and differences. By Aidin Zolghadr www.AidinZolghadr.com Aidin@AidinZolghadr.com. About. Software Engineer. Garshasp. Hasan Kachal and Secret of The Red Apple. Black Elixir. Indie, definition. in·die /ˈ indē /
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Indie & Casual Definitions and differences. By Aidin Zolghadr www.AidinZolghadr.com Aidin@AidinZolghadr.com
About. • Software Engineer. • Garshasp. • HasanKachal and Secret of The Red Apple. • Black Elixir. www.AidinZolghadr.com
Indie, definition. • in·die/ˈindē/ • Adjective:(of a pop group or record label) Not belonging to or affiliated with a major record company. • (of a movie) Not produced by a major studio: "she's landed herself the lead in an indie horror movie". www.AidinZolghadr.com
What is indie anyway?! • There is no exact definition .(McDonald 2005) • Individuals or small teams or small indie companies. • Usually smaller than mainstream titles. • No publisher support and have little to no budget. • Lack of money doesn’t affect decisions. • Smaller team -> innovation, creativity and artistic experimentation. • Indie doesn’t mean focus on innovation. • Is not hobbyist game dev. • If it's cool, creative and different, it's indie! :] www.AidinZolghadr.com
Rise of indie games. • Latter half of 2000s. • XBLA, Steam, OnLive, etc. • Tools such as Flash, XNA. • Software Packages: Game Maker. www.AidinZolghadr.com
Indie as a culture www.AidinZolghadr.com
Why would one want to be indie? • Innovation. • Freedom. • Creativity. • Get in the industry. • Hobby. www.AidinZolghadr.com
Casual • Publisher. • Mainstream. • Repetition. • Lack of creativity. • Safe side of the road. • Build with business in mind. www.AidinZolghadr.com
Some F.A.C.T.S. • Game development is NOT easy. • Game development is NOT for everyone. • Indie game dev is EVEN harder. • Competition. • Sacrifices. www.AidinZolghadr.com
Success stories. • Limbo. • Super Meat Boy. • World of Goo. • Braid. • Fez. • Minecraft. • VVVVV. • Nifflas. www.AidinZolghadr.com
Super Meat Boy • Flash game. • 840,000 views. • Attention of Microsoft and Nintendo. • Steam and Xbox 360 versions had sold over 600,000 copies combined. www.AidinZolghadr.com
Limbo • Based on sketch of a “mood image of a secret place”. • Personal budget + Danish government grant. • Attracted but ignored large publishers. • Ignore outside advices to keep the vision. • 1,000,000 copies sold. www.AidinZolghadr.com
Fez • Made the games 4 times. • Planned for 2007, released in spring 2012. www.AidinZolghadr.com
Portal • Narbacular Drop, DigiPen school. • Enters Valve. • "they had actually carried the concept through“ – Newell. www.AidinZolghadr.com
Angry Birds • Based on a collection of concept art by one of their employee • Developed the game without a publisher. • They have since made enough money, making them even more independent. • Budget … $100,000! www.AidinZolghadr.com
Black Elixir • Persian. • Development expectancy 1 month, actually took … • 3 months! :] • Post mortem on Saturday. • Trailer. www.AidinZolghadr.com
Monetization. • Flash: FGL. • iOS: Apple Store. • Android: Google Play. • HTML5: Starting to grow. www.AidinZolghadr.com
Indie Game: The Movie. • Super Meat Boy. • Fez. • Braid. www.AidinZolghadr.com
Q&A. • The only stupid question is the one not asked. – Einstein. www.AidinZolghadr.com
Contact details: • Consulting. • Want help? (Financing, technical, business, etc) • www.AidinZolghadr.com • Aidin@AidinZolghadr.com www.AidinZolghadr.com