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The Effects of the Wii Fit Balance Games on Static and Dynamic Balance of 9-11 Year Old Boys with Developmental Coordination Disorder Sarah Krasniuk, Jenna MacLeod, Stuart Matthews, Jamila Twahir, Jane Taylor. Introduction. Wii Fit Intervention.
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The Effects of the Wii Fit Balance Games on Static and Dynamic Balance of 9-11 Year Old Boys with Developmental Coordination Disorder Sarah Krasniuk, Jenna MacLeod, Stuart Matthews, Jamila Twahir, Jane Taylor
Wii Fit Intervention • Purpose of the Wii Fit is to improve balance, strength, flexibility, fitness, and general well-being (Nitz, Kuys, Isles, & Fu, 2009) • Improves balance in persons compromised by stroke (Brown, Sugarman, & Burstin, 2009; & Deutsch, Robbins, Morrison, & Bowlby, 2009)
An Approach to Improving Balance using a Virtual Reality Intervention • 9 sessions, 2 sessions/week
Purpose Statement • To investigate the effect of 9 sessions of Wii Fit Balance training on static and dynamic balance of three boys with DCD aged 9-11 years.
Data Analysis Pre- and post-intervention Intervention measures measures
ResultsSingle Subject • Participant 3 performing Soccer Header and Penguin Slide
Force plate: Participant 3 Post-intervention balance space task Pre-intervention balance space task
PAS & PPS for dynamic balance • Post-intervention increases in sway were measured with percent gains in balance space task: • Anterior sway: 8.43% • Posterior sway: 262%
Discussion Wii Fit Balance Training • Increased level, trend, and implied reaction and movement time Force Plate • Increased sway in static balance tasks increased tolerance of sway • Largest gain participant 1 (262%) in posterior sway
MABC • Participant 3 made highest level of improvement with the Wii Fit, but obtained a worse TBS score post-intervention • Suggests that the Wii Fit is more of a motivational tool than the static and dynamic balance tests of the MABC
Conclusion • Motivator to practice balance games to: • React more quickly, • Develop balance and problem-solving strategies • Participants 2 and 3 were so engaged they purchased a Wii Fit • Potential for balance training • More research needed
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