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Exploring the incorporation of gaming in educational settings, this study by Richard Liston delves into the essential elements, challenges, and triumphs of using games for learning. Through examples like quiz games, artificial life simulations, and networked games, the text discusses the advantages and potential drawbacks of peer reviews. With a focus on active engagement and interdisciplinary skills, the research highlights the immersive learning experience and the benefits of incorporating gaming into various disciplines.
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Richard Liston Ursinus College Gaming in the Classroom: Essential ElementsPitfalls Bad/Successes Good
$ whoami Currently: CS Professor/Networking Researcher
$ whoami Currently: CS Professor/Networking Researcher Formerly: Musician
$ whoami Currently: CS Professor/Networking Researcher Formerly: Musician • IF (“Adventure”)
$ whoami Currently: CS Professor/Networking Researcher Formerly: Musician • IF (“Adventure”) • Hofstadter: “Gödel, Escher, Bach”
$ whoami Currently: CS Professor/Networking Researcher Formerly: Musician • IF (“Adventure”) • Hofstadter: “Gödel, Escher, Bach” • Math/CS…and still love learning…
Gaming, Learning and I NITLE Seminar, Summer 2005 Incorporated into my courses (various sources) • Intro to CS: quiz game (User I/O, designing for generality: reading from file) • Data Structures: artificial life (arrays, simple image file formats), minesweeper (recursion, 2D arrays) • Computer Networks: networked QuadraPong (protocol design/implementation, protocol interoperability) • CIE: Interactive Fiction (explore moral dilemmas w/Inform 7)
Why Does Gaming Work? • Students play games
Why Does Gaming Work? • Students play games • Professors play games
Why Does Gaming Work? • Students play games • Professors play games • Designing/implementing games is fun for all
Why Does Gaming Work? • Students play games • Professors play games • Designing/implementing games is fun for all • Advantages (disadvantages?) of peer reviews • Learning value
Learning Value • Immersion • Active thought • Requires broad knowledge • Game domain • Interdisciplinary skills • Learn good process: complete design
Coming Up • Experience: successes and challenges • Possible projects in other disciplines (non-CS) • Some recommendations • Discussion
Quiz Game Assignment: • Choose a topic about which you have a great deal of knowledge • Create a series of questions with multiple choice answers • Devise a scoring system • Administer the quiz • Print scores and some associated comment about the score
Successes • All working games
Successes • All working games • Topics • Math • Music • Television Shows • Sports: baseball, hockey • Geography • Food • “The Godfather”
Challenges • Time to grade: plan this!
Challenges • Time to grade: plan this! • Scoring system too open-ended
Cellular Automata • AKA “Artificial life” • Assignment: • Use arrays (low-level data structure) • Read file describing initial conditions and rules • Write out image representing “generations”
Successes • Beautiful pictures • Experience with emergent properties • Work with image file formats • Work with low-level data structures
Challenges • Time to grade: plan this! • Scoring system too open-ended • Short time, many new details • Complex: risky!
QuadraPong Assignment: • Design network protocol • Use real IETF process • Modify game code with protocol • Test against other implementations
Successes Game Engine Credit: Scott Kulp
Successes Game Engine Credit: Scott Kulp
Successes • Mostly properly working games • Learn about design in the real world • Work with real-time protocols • Solid software development process • Play during exam time!
Challenges • Time to grade: plan this! • Scoring system too open-ended • Short time, many new details • Very complex: risky! • Managing group dynamics
Challenges • Time to grade: plan this! • Scoring system too open-ended • Short time, many new details • Very complex: risky! • Managing group dynamics • Quiet during exam period!
Games in other disciplines • Languages: • To create: must know vocabulary, structure • Can reinforce, steadily increase difficulty • Sciences • Solve math/physics/chemistry puzzles • Anthropomorphize photosynthesis • History: create historically accurate virtual world • Fixed in time • Historical events unfold over time
Elements • Clear goal • Realistic time frame • Access to information • Domain of topic • Facility with development environment • Process • Schedule • Revision control: SubVersion • Shipping Product? • Maintenance?
Some Recommendations • Employ solid software engineering practice (optimal)
Some Recommendations • Employ solid software engineering practice (optimal) • Choose teams well • Different skills (may not be able to)
Some Recommendations • Employ solid software engineering practice (optimal) • Choose teams well • Different skills (may not be able to) • Good idea (aye, there’s the rub)
Some Recommendations • Employ solid software engineering practice (optimal) • Choose teams well • Different skills (may not be able to) • Good idea (aye, there’s the rub) • Design/design review • User studies using prototype (HCI techniques) • Thinkaloud: user talks while using the product • Task Completion: user completes specific tasks according to script
Some Recommendations • Employ solid software engineering practice (optimal) • Choose teams well • Different skills (may not be able to) • Good idea (aye, there’s the rub) • Design/design review • User studies using prototype (HCI techniques) • Thinkaloud: user talks while using the product • Task Completion: user completes specific tasks according to script • Implement/review/debug
Some Recommendations • Employ solid software engineering practice (optimal) • Choose teams well • Different skills (may not be able to) • Good idea (aye, there’s the rub) • Design/design review • User studies using prototype (HCI techniques) • Thinkaloud: user talks while using the product • Task Completion: user completes specific tasks according to script • Implement/review/debug • Testing: user studies with real system
Some Recommendations • Know your system • Use • Features • Capabilities (don’t exceed)
Some Recommendations • Don’t Panic! They’re learning: • Group skills (not all students enter college with the skills that would make them a good team members) • Development process (not just for CS) • Use of a game development environment; knowing something about what software can do won’t hurt anyone
Some Recommendations • Plan a reasonable, complete schedule (How??) • Keep eyes open for red flags of schedule slip • Watch for group “issues” • Make the group think through the tasks in detail • Too easy to say “we’ll get it done in time” • Because we can imagine it, we can do it? • Implement when the design is complete • But is delay of gratification still fun? Yes, with support. • Keep everyone focused on a common end result