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Debugging: how I learned to stop hacking and love my tools. What You Won’t Learn. how to solve all your problems the one true way to avoid all bugs Many platform specific debugging techniques. Documentation. learn where the documentation for your system is and use it
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What You Won’t Learn • how to solve all your problems • the one true way to avoid all bugs • Many platform specific debugging techniques
Documentation • learn where the documentation for your system is and use it • when in doubt, look it up! • Internet is your friend, but many cluless people so must filter. Use definitive sources if you can • man pages/Info system for Unix systems • MSDN for windows • javadoc for Java libraries • /Developer/Documentation for Mac OS X
Debugging • Debugging is a black art. Some things to go over, though, so they’ll be concrete in our brains: • relation to testing • why debugging is hard • types of bugs • process • techniques • tools • avoiding bugs
Debugging and testing • Testing and debugging go together like peas in a pod: • Testing finds errors; debugging localizes and repairs them. • Together these form the “testing/debugging cycle”: we test, then debug, then repeat. • Any debugging should be followed by a reapplication of all relevant tests, particularly regression tests. This avoids (reduces) the introduction of new bugs when debugging. • Testing and debugging need not be done by the same people (and often should not be).
Why debugging is hard • There may be no obvious relationship between the external manifestation(s) of an error and its internal cause(s). • Symptom and cause may be in remote parts of the program. • Changes (new features, bug fixes) in program may mask (or modify) bugs. • Symptom may be due to human mistake or misunderstanding that is difficult to trace. • Bug may be triggered by rare or difficult to reproduce input sequence, program timing (threads) or other external causes. • Bug may depend on other software/system state, things others did to you systems weeks/months ago.
Designing for Debug/Test • when you write code think about how you are going to test/debug it • lack of thought always translates into bugs • write test cases when you write your code • if something should be true assert() it • create functions to help visualize your data • design for testing/debugging from the start • test early, test often • test at abstraction boundaries
Fault Injection • many bugs only happen in the uncommon case • make this case more common having switches that cause routines to fail • file open, file write, memory allocation, are all good candidates • Have “test drivers” which test with the uncommon data. If deeply buried, test with a debugger script
Finding and Fixing Bugs • in order to create quality software you need to find your bugs • testing • user reports • the best bugs are those that are always reproducible
Types of bugs • Types of bugs (gotta love em): • Compile time: syntax, spelling, static type mismatch. • Usually caught with compiler • Design: flawed algorithm. • Incorrect outputs • Program logic (if/else, loop termination, select case, etc). • Incorrect outputs • Memory nonsense: null pointers, array bounds, bad types, leaks. • Runtime exceptions • Interface errors between modules, threads, programs (in particular, with shared resources: sockets, files, memory, etc). • Runtime Exceptions • Off-nominal conditions: failure of some part of software of underlying machinery (network, etc). • Incomplete functionality • Deadlocks: multiple processes fighting for a resource. • Freeze ups, never ending processes
The ideal debugging process • A debugging algorithm for software engineers: • Identify test case(s) that reliably show existence of fault (when possible) • Isolate problem to small fragment(s) of program • Correlate incorrect behavior with program logic/code error • Change the program (and check for other parts of program where same or similar program logic may also occur) • Regression test to verify that the error has really been removed - without inserting new errors • Update documentation when appropriate (Not all these steps need be done by the same person!)
General Advice • try to understand as much of what is happening as possible • “it compiles” is NOT the same as “it works” • when in doubt, ask. Then test the answer! • Error messages are generally just a vague hint and can be misleading. • Don’t always trust the “comments/documents”, they can be out-of-date.
“A software tool that is used to detect the source of program or script errors, by performing step-by-step execution of application code and viewing the content of code variables.” -MSDN What is a Debugger?
What is a Debugger? (con't) • A debugger is not an IDE • Though the two can be integrated, they are separate entities. • A debugger loads in a program (compiled executable, or interpreted source code) and allows the user to trace through the execution. • Debuggers typically can do disassembly, stack traces, expression watches, and more.
Why use a Debugger? • No need for precognition of what the error might be. • Flexible • Allows for “live” error checking – no need to re-write and re-compile when you realize a certain type of error may be occuring • Dynamic • Can view the entire relevant scope
Why people don’t use a Debugger? • With simple errors, may not want to bother with starting up the debugger environment. • Obvious error • Simple to check using prints/asserts • Hard-to-use debugger environment • Error occurs in optimized code • Changes execution of program (error doesn’t occur while running debugger)
Debugging techniques, 1 • Execution tracing • running the program • print • trace utilities • single stepping in debugger • hand simulation
Debugging techniques, 2 • Interface checking • check procedure parameter number/type (if not enforced by compiler) and value • defensive programming: check inputs/results from other modules • documents assumptions about caller/callee relationships in modules, communication protocols, etc • Assertions: include range constraints or other information with data. • Skipping code: comment out suspect code, then check if error remains.
Other Functions of a Debugger • Disassembly (in context and with live data!) • Execution Tracing/Stack tracing • Symbol watches
Disassembly • Most basic form of debugging • Translating machine code into assembly instructions that are more easily understood by the user. • Typically implementable as a simple lookup table • No higher-level information (variable names, etc.) • Relatively easy to implement.
Execution Tracing • Follows the program through the execution. Users can step through line-by-line, or use breakpoints. • Typically allows for “watches” on – registers, memory locations, symbols • Allows for tracing up the stack of runtime errors (back traces) • Allows user to trace the causes of unexpected behavior and fix them
Symbol Information • Problem – a compiler/assembler translates variable names and other symbols into internally consistent memory addresses • How does a debugger know which location is denoted by a particular symbol? • We need a “debug” executable.
Debug vs. Release Builds • Debug builds usually are not optimized • Debug executables contain: • program's symbol tables • location of the source file • line number tags for assembly instructions. • GCC/GDB allows debugging of optimized code.
Bug hunting with print • Weak form of debugging, but still common • How bug hunting with print can be made more useful: • print variables other than just those you think suspect. • print valuable statements (not just “hi\n”). • use exit() to concentrate on a part of a program. • move print through a through program to track down a bug.
Debugging with print (continued) • Building debugging with print into a program (more common/valuable): • print messages, variables/test results in useful places throughout program. • use a ‘debug’ or ‘debug_level’ global flag to turn debugging messages on or off, or change “levels” • possibly use a source file preprocessor (#ifdef) to insert/remove debug statements. • Often part of “regression testing” so automated scripts can test output of many things at once.
Finding Reproducible Bugs • a bug happens when there is a mismatch between what you (someone) think is happening and what is actually happening • confirm things you believe are true • narrow down the causes one by one • make sure you understand your program state • keep a log of events and assumptions
Finding Reproducible Bugs • try explaining what should be happing • Verbalization/writing often clarifies muddled thoughts • have a friend do a quick sanity check • don’t randomly change things, your actions should have a purpose. • If you are not willing to check it into CVS with a log that your boss may read, then you are not ready to make that change to the code. • Think it through first, both locally and globally.
(semi) irreproducible bugs • sometimes undesired behavior only happens sporadically • tracking down these heisenbugs is hard • the error could be a any level • Circuits (e.g. bad ram chip at high memory address) • compiler • os • Linker • Irreproducible external “data” and timing
Finding HeisenBugs • Use good tools like Purify. Most common “Heisenbugs” are memory or thread related. • try to make the bug reproducible by switching platforms/libraries/compilers • insert checks for invariants and have the program stop everything when one is violated • verify each layer with small, simple tests • find the smallest system which demonstrates the bug • Test with “canned data”, replayed over net if needed.
Timing and Threading Bugs • ensure the functionality works for a single thread • if adding a printf() removes the bug it is almost certainly a timing/threading bug or a trashed memory bug • try using coarse grained locking to narrow down the objects involved • try keeping an event (transaction) log
Memory Bugs and Buffer Overflow • Trashing stack/heap causes often difficult to find bugs. • Manifestation can be far from actual bug. • “Free list” information generally stored just after a “malloced” chunck of data. Overwriting may not cause problem until data is “freed”, or until something else does a malloc after the free. • Stack variables, overwriting past end, changes other variables, sometimes return address. (Buffer overflow) • Bad “string” ops notorious, using input data can also be problematic.
An example…. void myinit(int startindex, int startvalue, int length, int* vect){ int i;for(i=startindex; i< startindex+length; i++) *vect++ = startvalue++; } void whattheheck(){ printf("How did I ever get here????\n"); exit(2); } int main(int argc, char**argv){ float d;int a,b[10],c, i, start,end;if(argc != 3) {printf("Usage:%s start, end\n",argv[0]);exit(-1); } start=atoi(argv[1]); end=atoi(argv[2]); /* bad style but shorter */ a=0; c=0; d=3.14159; /* bad style but shorter */ printf("Initally a %d, c %d, d %f, start %d, end %d\n",a,c,d, start,end); myinit(start,start,end,b+start); printf("finally a %d, c %d, d %f start %d, end %d \n",a,c,d, start, end); if(end>10) b[end-1]=134513723; return 0; }
Debugging Techniques • methodology is key • knowing about lots of debugging tools helps • the most critical tool in your arsenal is your brain • second most important tool is a debugger • Core dumps are your friends.. Learn how to use them. • Memory debugging tools third most important • Profiler fourth
Tools • Tracing programs: • strace, truss (print out system calls), • /bin/bash –X to get a shell script to say what its doing • Command-line debuggers : • gdb (C, C++), jdb (java), “perl -d” • Random stuff: • electric fence or malloc_debug, mtrace, etc (a specialized malloc() for finding memory leaks in C/C++) • purify (Part of Rational Suite, a really good memory debugging tools for C/C++ programs)
Debuggers • allow programs to inspect the state of a running program • become more important when debugging graphical or complex applications • jdb and gjdb for java • gdb for C/C++ programs on unix/Max • MSVS for Win32 • kdb for the linux kernel
Using gdb • Compile debugging information into your program: gcc -g <program> • Read the manual: • man gdb • in emacs (tex-info): http://www.cslab.vt.edu/manuals/gdb/gdb_toc.html M-x help <return> i <return>, arrow to GDB, <return> • online:
gdb comands run/continue/next/step: start the program, continue running until break, next line (don’t step into subroutines), next line (step into subroutines). break <name>: set a break point on the named subroutine. Debugger will halt program execution when subroutine called. backtrace: print a stack trace. print <expr>: execute expression in the current program state, and print results (expression may contain assignments, function calls). help: print the help menu. help <subject> prints a subject menu. quit: exit gdb.
General GDB • easiest to use inside of emacs (M-x gdb) • run starts the program • set args controls the arguments to the program • breakpoints control where the debugger stops the program (set with C-x space) • next moves one step forward • step moves one step forward and also traverses function calls • continue runs the program until the next breakpoint
General GDB • p prints a value (can be formated) • /x hex • /o octal • /t binary (t is for two) • /f float • /u unsigned decimal
General GDB • bt shows the current backtrace (also where) • up/down move up down the stack • f # lets you switch to frame # in the current backtrace • set var=value • call allows call of a function (the syntax can get funky) • jump (dump to a particular line of code) • Thread # lets you switch to a particular thread
Advanced GDB • watchpoints let you check if an expression changes • catchpoints let you know when interesting things like exec calls or library loads happen • x lets you inspect the contents of memory • Watchpoints can be quite slow, best to combine with breakpoints.
Advanced GDB • gcc 3.1 and up provides macro information to gdb if you specify the options -gdwardf2 and -g3 on the command line • you can debug and already running process with the attach pid command • you can apply a GDB command to all threads with thread apply all • GDB can be used to debug remote embedded systems (gdbserver, etc..)
The example in gdb void myinit(int startindex, int startvalue, int length, int* vect){ int i;for(i=startindex; i< startindex+length; i++) *vect++ = startvalue++; } void whattheheck(){ printf("How did I ever get here????\n"); exit(2); } int main(int argc, char**argv){ float d;int a,b[10],c, i, start,end;if(argc != 3) {printf("Usage:%s start, end\n",argv[0]);exit(-1); } start=atoi(argv[1]); end=atoi(argv[2]); /* bad style but shorter */ a=0; c=0; d=3.14159; /* bad style but shorter */ printf("Initally a %d, c %d, d %f, start %d, end %d\n",a,c,d, start,end); myinit(start,start,end,b+start); printf("finally a %d, c %d, d %f start %d, end %d \n",a,c,d, start, end); if(end>10) b[end-1]=134513723; return 0; }
JDB • Compile your source file with -g option • Produce debugging information • For example javac –g rsdimu.java • To run jdb, • Type “jdb”, use run command to load an executable • run <class name> • For example, run rsdimu • OR type “jdb <class name>, then • Type “run” to execute the program • Type “quit” to exit jdb
Breakpoint • Make your program stops whenever a certain point in the program is reached • For example • Make a breakpoint in line 6 stop at Demo:6 • Program stops beforeexecute line 6 • Allow you to examinecode, variables, etc. public class Demo { public static void main(…) { System.out.println(“A\n”); System.out.println(“B\n”); System.out.println(“C\n”); } } 1 2 3 4 5 6 7 8 9
Breakpoint • Add breakpoint • stop at MyClass:<line num> • stop in java.lang.String.length • stop in MyClass.<method name> • Delete breakpoint • clear (clear all breakpoints) • clear <breakpoint> • e.g. clear MyClasss:22
Step • Execute one source line, then stop and return to JDB • Example public void func() { System.out.println(“A\n”); System.out.println(“B\n”); System.out.println(“C\n”); return 0; } public void func() { System.out.println(“A\n”); System.out.println(“B\n”); System.out.println(“C\n”); return 0; } step
step next Next • Similar to step, but treat function call as one source line • Example public void func1() { println(“B\n”); println(“C\n”); } public void func() { println(“A\n”); func1(); return 0; } public void func1() { println(“B\n”); println(“C\n”); } public void func() { println(“A\n”); func1(); return 0; }
Cont • Resume continuous execution of the program until either one of the followings • Next breakpoint • End of program
Print • Print • Display the value of an expression • print expression • print MyClass.myStaticField • print i + j + k • print myObj.myMethod() (if myMethod returns a non-null) • print new java.lang.String("Hello").length() • Dump • Display all the content of an object • dump <object>