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Introduction to 3D Beginner: the class

Instructor : Hee Holmen. Introduction to 3D Beginner: the class. Overview. Summarize the class purpose and structure Summarize the semester plans Introduction to basic vocabulary in 3D CGI. The Class purpose. Let's look at the Class web. Exercise 18:00-20:00 The day's exercises

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Introduction to 3D Beginner: the class

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  1. Instructor : Hee Holmen Introduction to 3D Beginner:the class

  2. Overview • Summarize the class purpose and structure • Summarize the semester plans • Introduction to basic vocabulary in 3D CGI

  3. The Class purpose • Let's look at the Class web

  4. Exercise 18:00-20:00 The day's exercises Pre- tutorial work Level 1: obligatory Level 2 Own interests Meeting with the teacher A Day's work Lecture • 17:00-17:50 • 18:00-18:45 • The day's topic • Theory • Sample viewing • Discussion • Pre-reading • A5 sketch book recommended

  5. Project Follow the semester plan Start plan early Open and use 3DS Max or Z-Brush everyday for 10 min. Try to find answer for yourself Recommended study-work flow Theory • Read articles mentioned beforehand • Write down thesis statements • Start to write early

  6. The semester plan

  7. About Animation • Animation (media)‏ • Animation (film)‏ • Animation (technology)‏ • Animation (motion)

  8. About Animation • Animation (media): a set of intentions to create/ communicate /visualize ideas in realm of animation. Have property of time, motion, and artificiality. By nature, it tends to be 'reflective' and characteristics of 'abstraction of information' • Animation film • Puppet theater • Flip books, pop up books • Computer games

  9. About Media

  10. About Media

  11. Animation media

  12. Animation media

  13. Animation media

  14. Animation media

  15. Animation media

  16. Animation Media • Animation film • Puppet theater • Flip books, pop up books • Computer games • Live action film

  17. Animation Media

  18. Animation Media

  19. Animation Media

  20. Vocabulary • Animation (film): Film made of animation technology, as well as with 'intentions' of animation (media). • Animation (technology): technology to create motion and visuals artificially. • Animation (created motion): artificially manipulated and created motion • Special effects: animation technology used to enhance realism in live-action media

  21. About 3D CG animation technologyor learning software • Knowing Work flow • Knowing basic interface-try something out as (model-animation-render)‏ • Get familiar with MAX and try short cut keys for main commands (move, rotate, scale, select, etc), and remember them. • Understand 'saving a project' • Where to look for answers

  22. About 3D CG animation technologyor learning software • Model- where you create/model objects • Animation- where you animate • Materials- where you color/map/texture objects • Render- where you render images/moview you composite • Where is camera?? Light???

  23. About 3D CG animation technologyor learning software • Very basic stuff to know in Modeling: • how to get primitives • how to get/draw lines or points • how to select stuff and move things (how to manipulate a model)‏ • how to put them together • how to delete some • how to save your model

  24. About 3D CG animation technologyor learning software • in order to do so, you need to know following: • Understand concepts of 3D • what are 'spline' and 'face' • object – splines (differences, changing between two 'modes')‏ • what is Editable poly • How to control window views and objects

  25. About 3D CG animation technologyor learning software • In the future you would like to know more way to manipulate your model • how to stitch stuff together (how to cut stuff)‏ • how to stick points together (how to glue together)‏

  26. About 3D CG animation technologyor learning software • About Z-brush • modeling back and force with Max • finish details in Z-brush- export to Max • if it is simple primitives, do it in Max

  27. About 3D CG animation technologyor learning software • Vary basic stuff to know in Animation • save key • working of time line • what is skeleton • what is hierarchy • preview animation

  28. About 3D CG animation technologyor learning software • in order to do so, you need to know: • frame per second • NTSC/PAL • inverse kinematic • 'key frame' and 'inbetween'

  29. About 3D CG animation technologyor learning software • Next you want to know about (in Max)‏ • How to get biped skeleton • how to manipulate them to fit your model • how to stick your model and the skeleton • how to animate and save key with biped • other stuff to make your work easier, like how can I work only with skeleton without selecting models, etc.

  30. Vocabulary in 3D CGI • 3D CGI: 3 dimensional computer generated image • Polygon: A closed plane figure with three or more straight sides. The smallest is triangle shape. • Splines =curves • NURBS: Non-Uniform Rational B-Splines (free hand drawn curves)‏ • Pivot : center. an object's local center and local coordinate system.Pay attention to it when you animate, as in where, and which axises. • Object: stuff you see in the program, that you created. • Point: if you see it, probably you can manipulate them.

  31. Vocabulary in 3D CGI • Iso line:Iso is short for isoparametric. Lines on NURB surface. • Face:the smallest possible mesh object: a triangle formed by three vertices. Faces provide the renderable surface of an object. • Tessellate (subdivide) selected faces. Tessellation is useful for increasing local mesh density while modeling. Making it very smooth by dividing, but it means files are getting bigger and slower to render. • Mesh :A collection of polygons that defines a specific object, usually considered easier to manipulate and control. f.e. Editable Poly

  32. Vocabulary in 3D CGI • Key frame: Key poses. You animate by setting key poses in 3D CG animation. • Inbewteen: Frames in-between Key frames. • Hierarchy: the way things are set up is according to hierarchy in 3D CGI, as in Parent-child. Child object always follow Parent object, which has higher hierarchy. Inverse kinematic or skeleton set up is built on hierarchy, for example. • Inverse Kinematic:Also known as IK handle. Easier and intuitive way to control skeleton, compare to Forward kinematic. • Joint: the base of skeleton is called a joint. • Skeleton: Joint set up to control object movement. • Skin: the way to put a body-mesh to the skeleton.

  33. 3DS MAX Bible Tutorial • Please read: • Chapter 1: Exploring the Max Interface • Chapter 2: Configuring the Viewports • Chapter 3: Working with Files and Xrefs Working with Max scene files Setting File Preferences

  34. Exercise • Exercise 1: Make a dog from primitives • Answer exercise question sheet • Post your dog's 1 still image (320 x240) on the class Blog by Wendsday • Exercise 2: animate the dog

  35. Exercise

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