1 / 10

Chapter 6

Chapter 6. People, Places, and Projects. Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki. Collective Creativity What is desired vs. What is possible. ACM Paper on Interaction Design as a Collective Creative Process. Model for individuals engaged in Collective Creativity.

leone
Download Presentation

Chapter 6

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 6 People, Places, and Projects

  2. Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki • Collective Creativity • What is desired vs. What is possible ACM Paper on Interaction Design as a Collective Creative Process Model for individuals engaged in Collective Creativity

  3. University of Maryland HCI • Involve children in design process • Cooperative inquiry • Contextual – how children interact with current technology • Participatory design – sketch ideas & build with household materials • Technology immersion – expose children to technology Cooperative Inquiry Design Process

  4. Gillian Crampton Smith • Studied philosophy & history of art at Cambridge University • At the Royal College of Art, established the Computer Related Design Department • Concept: In past, developers had to concentrate on how to make things work; now this is easier, so the concentration should be on designing for people. Gillian Crampton Smith's Website

  5. IDEO’s TechBox • Contains items that are innovative • Employees take several items to brainstorming meetings • Items removed when they become common place IDEO's TechBox

  6. Microsoft – “synch and stabilize” • Studied by Michael Cusumano and Richard Selby • Three phases: • Planning – vision, goals • Development – divided into milestones, parallel programming • Stabilization – fixing errors before moving on to next milestone How Microsoft Builds Software

  7. Dynamic Systems Development Method (DSDM) • Based on RAD method • Developed by non-profit consortium comprised of companies that recognized the need for some standardization • “Active user involvement is imperative.”

  8. DSDM continued • 5 Phases: • Feasibility study • Business study • Functional model interaction • Design and build iteration • Implementation DSDM consortium

  9. People who introduced models • Waterfall lifecycle model – Winston Royce • Spiral Model - Barry Boehm • Star Model - Hartson and Hicks • Usability Engineering Lifecycle - Deborah Mayhew

  10. More Resources… • Lots of Interaction Design Patterns http://www.pliant.org/personal/Tom_Erickson/InteractionPatterns.html

More Related