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ADDIE Model Presentation 3320 : Instructional Design for the Corporate Trainer Professor Matt Crosslin , M.Ed . By: Carmen e. Gonzalez . S tandard process for developing online learning courses used by instructional designer
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ADDIE ModelPresentation3320: Instructional Design for the Corporate TrainerProfessor Matt Crosslin, M.Ed.By: Carmen e. Gonzalez
Standard process for developing online learning courses used by instructional designer • Basic guideline for creating effective and efficient educational, informative, and often times entertainment driven learning • Consists of five phases; • Analysis • Design • Development • Implementation • Evaluation What is the ADDIE Model?
Florida State University creates ADDIE Model for use with U.S. Army • Most used version of ADDIE Model came to fruition in the mid-80s • In 1985, ADDIE is first used as acronym (Schlegel, 1995) • Since its boom in the mid-80s other models such as, the Dick & Carey and Kemp ISD have surfaced • Most recently an updated version of ADDIE, Rapid Prototyping has become popular in the world of design. What is ADDIE’s history?
An Instructional Designer builds online learning through the process of the ADDIE Model by working through the phases below: • Analysis • Design • Development • Implementation • Evaluation Five Stages of ADDIE Model
This phase requires extra attention, as it is the vision of the “Dream Home”, or course in this case. Analysis
The most essential of all of the ADDIE Model steps. • Can be daunting involving investigative skills to research • and interview audience and Subject Matter Expert(s) (SMEs). • Equivalent to homeowners shopping for home builders. Analysis • The building of a “Dream Home” is entrusted to the selected architect, just as course development is entrusted to the Instructional Designer.
Assessing the want for a course versus the need for the course will ensure the development will be delivered on time and effective for the learners. Knowing what is expected of the course before designing the course helps establish a strong foundation for applying the other phases of the ADDIE Model. Analysis
The following are a small sample of questions to ask during the Analysis phase of the ADDIE Model: Analysis • Why is this course important? • What are the objectives for the course? • Who is your SME (Subject Matter Expert)? • Who is your audience? • How many people will be accessing this course? • Are performance reviews affected according to the course grade? • What is the audience’s learning curve? • Is your audience lacking skills that need to be learned or enhanced? • How receptive is your audience to change? • At what level does this change need occur? • What does your audience already know? • What are the demographics of your audience? • Are there cultural barriers that may affect delivery or learning? • What impact will this course have on their attitudes about their job or the environment in which they work?
Design The blueprint for the SMEs dream course is now in place. It’s time to pour the foundation.
Now that the data for the courses vision has been collected, it is time to apply that information in a logical and creative way. Design
This phase, called DESIGN in the ADDIE Model consists of the following three components: Design • Provide an Outline • Encourage a Review • Insist on Approval
Provide an Outline • Gives a concrete view of how the course will develop • Eliminates future headaches when other ideas or suggested as last minute ‘fixes’ • The blueprint Design
Encourage a Review • This provides a feedback • process that encourage • dialogue and collaboration for a better product • with the SME(s) and often times the end-user. Design • Proceeding to the development phase without this review could result in having to tear down walls, move plumbing or rewire the course altogether leading to costly and ineffective training.
Insist on Approval • This might seem ‘petty’ to some, but making the SME(s) accountable for approving their vision is important to save time and money. Design • Providing a version control form during the Approval stage can give the SME(s) the necessary confidence to know that that the course will need maintenance well after the implementation and evaluation phases.
Building the course to meet audience and SME(s) specifications can be insightful and exciting. Development
This phase provides the inner workings of course from the Introduction page to the details of each quiz or Interactivity. Much like the Architect works with the Construction Crew, the painters, Interior Designers and Landscapers, so does the Instructional Designer work with Graphic Artists, Information Technology, Copywriters, etc., yet often times alone pulling from their skills, to bring to life each and every element of the overall course. Development
Development • Much like the use of some of the following tools enhance and give a course its dynamic and edutainment appeal, so the Architect seeks out skilled individuals to add vibrancy and flare to the sound structure they’ve built through the Analysis and Design phases. • Dreamweaver, Flash, Soundbooth, Media software, etc. • Word, InDesign, Desktop Publishing software, etc. • Photoshop, Fireworks, Paint, etc. • Flash Media Server, database applications, etc.
This is the basic inspection before the end-user, homeowner will be given the keys to the “Dream Home” (course). Development
Implementation Making sure the design and delivery of the final product is reflective of the original vision.
Checking to ensure that the solid foundation also has an interesting and easy to navigate interior is necessary for meeting the learner’s needs. Implementation
Follow-up and maintenance are crucial requirements to ensure that the course meets the needs of the learner. Evaluation
The ADDIE Model is most used for its simplicity and accuracy when followed in the correct order. • There are newer models being developed to meet time and financial restraints, however they diminish the quality of the course when too much is downsized. • Reusing and recycling media in creative ways saves time and money without sacrificing the interactivity that so many learners require nowadays. Summary
References • Schlegel, M. J. (1995). A Handbook of Instructional and Training Program Design. ERIC Document Reproduction Service ED383281. • http://www.instructionaldesignexpert.com/design_phase.html • http://www.nwlink.com/~donclark/history_isd/addie.html • http://www.instructionaldesign.org/models/addie.html