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SE 501 Software Development Processes

SE 501 Software Development Processes. Dr. Basit Qureshi College of Computer Science and Information Systems Prince Sultan University. Lecture for Week 6. Contents. The Personal Software Process Introduction to Lab and Assignment #4. Bibliography.

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SE 501 Software Development Processes

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  1. SE 501 Software Development Processes Dr. Basit Qureshi College of Computer Science and Information Systems Prince Sultan University Lecture for Week 6

  2. Contents • The Personal Software Process • Introduction to Lab and Assignment #4 SE 501 Dr. Basit Qureshi

  3. Bibliography • Humphrey, Watts (1995). A disciple for Software Engineering. • The Personal Software Process. http://www.sei.cmu.edu/library/abstracts/reports/00tr022.cfm SE 501 Dr. Basit Qureshi

  4. Personal software process SE 501 Dr. Basit Qureshi

  5. Intro to PSP • Hardly surprising facts: • 1 – Most software projects go wrong • 2 – Most software projects do not follow *any* development process • 3 – Software projects that do follow some process have a much better chance of survival • It really can be almost any process • Extreme Programming and other Agile styles • Cleanroom • Capability Maturity Model (CMM)

  6. What Does a PSP Provide? • A stable, mature PSP allows you to • estimate and plan your work • meet your commitments • resist unreasonable commitment pressures • You will also • understand your current performance • be better equipped to improve your capability

  7. What Does the PSP Provide? • The PSP provides • a proven basis for developing and using an industrial-strength personal process • a discipline that shows you how to improve your personal process • the data to continually improve the productivity, quality, and predictability of your work

  8. What is the PSP? • The PSP is a personal process for developing software or for doing any other defined activity. The PSP includes • defined steps • forms • standards • It provides a measurement and analysis framework for characterizing and managing your personal work. • It is also a defined procedure that helps you to improve your personal performance.

  9. The PSP Process Flow

  10. The Personal Software Process • The PSP process is designed for individual use. • It is based on scaled-down industrial software practice. • The PSP course demonstrates the value of using a defined and measured process. • It helps you and your organization meet the increasing demands for high quality and timely software.

  11. Learning the PSP -1 • The PSP is introduced in six upward-compatible steps. • You write one or more module-sized programs at each step. • You gather and analyze data on your work. • You use the results to improve your personal performance.

  12. Learning the PSP -2

  13. Learning the PSP -3 • PSP0: You establish a measured performance baseline. • PSP1: You make size, resource, and schedule plans. • PSP2: You practice defect and yield management.

  14. Why are we doing this? • But software engineers are frequently too busy to learn software processes • The best time for you to learn them is now • We chose the Personal Software Process (PSP) • Will help you think about software development in a disciplined way • Will help you to know your own strengths and weaknesses, and to improve them • It’s a personal activity, but it can be extended to teams and organizations • It’ll look good on your resume • PSP certifications: PSP Developer, PSP Instructor, SEI-certified Coach

  15. Why are we doing this? • Think about the term ‘Software Engineer’ • What defines an engineer? • What do engineers measure/control/plan? • Do software developers really do engineering?

  16. Why are we doing this? • Software engineering: • Management of resources • Main resource is the engineer’s own time and what he does with it! • Estimation • Progress tracking • Quality Assurance • Defects injected into product • Conformance of product to requirements

  17. Why are we doing this? • Would you be able to respond accurately to these questions? • On average, how many defects do you inject in the code you write (per 1,000 lines of code)? • How many of those defects are coding errors, and how many are design or requirements errors? • What percentage of your time goes into coding? What percentage goes into fixing defects? • How many lines of code have you written in the past year? How many classes, methods or routines? Of what kind? • By what percentage are your estimates normally off? • Developers are all different –what are your weaknesses and strengths as a developer? (Fast coder, high quality, good architecture…?)

  18. Why are we doing this? • This set of Lab sessions will help you find answers to those questions • It’s harder than it sounds! • You need to be disciplined about your own work • Use a structured process • Keep track of a lot of little details • Little by little you’ll get used to it • If you like it, great! You’ll have an important skill for your professional career. • And if you don’t like it, remember you only have to do it this term…

  19. What is it about? • Based on Watts Humphrey’s Personal Software Process • Outlined in A Discipline for Software Engineering • Six relatively easy programming assignments • On C • Focus on learning and understanding the process • Assignments map to Humphrey’s 1A-6A exercises

  20. How to get a good grade • Short story: • It’s very easy, really. Just follow the process thoroughly and you’ll do great. • Longer story: • Stick to the process while doing the exercises • Use the forms appropriately • Extract insights from your own work, and report them • Reflections on your performance and on the process • Work on two levels • Quality of your code, quality of your process • Submit your assignments on time

  21. The Personal Software Process • Basic idea #1: Measure yourself • Know how much time you spend in programming tasks • Know how many defects your code has • Know how well you estimate your effort • You can’t control what you can’t measure • Basic idea #2: Control yourself • Improve your estimates • Improve the quality of your software

  22. The Personal Software Process • PSP is incremental: • PSP0 • Whatever you’re currently doing, plus some measurements • PSP0.1 -> PSP1 -> PSP1.1 • Increasingly detailed estimates, controls • You start to apply regression to your estimates • You start getting efficiency and other quality metrics • This is as far as we’ll go • PSP2 -> PSP3 • We won’t have the time to go there…

  23. The Personal Software Process • PSP0 • You’ll be using three forms: • Project Plan Summary • Time Recording Log • Defect Recording Log • Refer to Humphrey’s book for correct usage of these forms 1. Project Plan Summary • After understanding the requirements, estimate how many minutes will the assignment take • After finishing the assignment, write down how much time it actually took, and how many defects you found • It is OK to be absolutely wrong in your initial estimates…

  24. The Personal Software Process • PSP0 2. Time Recording Log • Have it handy when you work on your assignments • Record everything • If you get up from your desk, get a call, read email… make sure your log has the corresponding ‘Interruption Time’ entries • Some details will feel embarrassing (two hours fixing a bug, for example…). Record them anyway • Use minutes, not hours • Low-tech works better than hi-tech at this point • Use Humphrey’s classification of activities: • Planning, Design, Code, Compile, Test, Postmortem

  25. The Personal Software Process • PSP0 3. Defect Recording Log • Again, record every defect • If you designed your routines incorrectly, write the defect in the log • If you made an off-by-one error, write it in the log • If your automated tests were wrong, write it in the log • …you get the idea… • If unsure as to what ‘defect type’ each defect belongs to, write your assumptions in the defect description

  26. The Personal Software Process • The three forms of PSP0 will become the foundation of later assignments • It will feel weird at the beginning • Give it some time • With time, you will be recording your time and defects naturally • Appreciating the advantages of this process will take a while • It shouldn’t interfere with your creative processes!

  27. Assignment #4 • Write a program to calculate the mean and standard deviation of a sample of n real numbers. • Hints • Remember we’re interested in that you learn a process, not in that you know how to program a standard deviation routine! • Your report on insights and impressions is important – it will show us if your brain is engaged in the exercise or not • Make sure you understand the requirements before you start coding • Document all assumptions • Automated tests are (almost) always better than manual tests

  28. Assignment #4 • Refer to a sample of completed PSP0 forms for an example by Dr. Honig at • http://info.psu.edu.sa/psu/cis/biq/se501/a/a4/ISmartPSP.doc

  29. Summary • Introduction to PSP • Assignment #4 SE 501 Dr. Basit Qureshi

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