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Bending, Breaking and Squishing Stuff. Marq Singer Red Storm Entertainment marqs@redstorm.com. Synopsis. This is the last lecture of the day, so I’ll try to be nice Stuff that’s cool, but not essential Soft body dynamics Breaking and bending stuff Generating sounds. Squishing Stuff.
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Bending, Breaking and Squishing Stuff Marq Singer Red Storm Entertainment marqs@redstorm.com
Synopsis • This is the last lecture of the day, so I’ll try to be nice • Stuff that’s cool, but not essential • Soft body dynamics • Breaking and bending stuff • Generating sounds
Squishing Stuff • Soft Body Dynamics
The Basics • Use constraints to limit behavior • For our purposes, we will treat each discreet entity as one particle in a system • Particles can be doors on hinges, bones in a skeleton, points on a piece of cloth, etc.
Spring Constraints • Seems like a reasonable choice for soft body dynamics (cloth) • In practice, not very useful • Unstable, quickly explodes
Stiff Constraints • A special spring case does work • Ball and Stick/Tinkertoy • Particles stay a fixed distance apart • Basically an infinitely stiff spring • Simple • Not as prone to explode
Cloth Simulation • Use stiff springs • Solving constraints by relaxation • Solve with a linear system
Cloth Simulation • Forces on our cloth
Cloth Simulation • Relaxation is simple • Infinitely rigid springs are stable • Predetermine Ci distance between particles • Apply forces (once per timestep) • Calculate D for two particles • If D != 0, move each particle half the distance • If n = 2, you’re done!
Cloth Simulation • When n > 2, each particle’s movement influenced by multiple particles • Satisfying one constraint can invalidate another • Multiple iterations stabilize system converging to approximate constraints • Forces applied (once) before iterations • Fixed timestep (critical)
More Cloth Simulation • Use less rigid constraints • Vary the constraints in each direction (i.e. horizontal stronger than vertical) • Warp and weft constraints
Still More Cloth Simulation • Sheer Springs
Still More Cloth Simulation • Flex Springs
Using a Linear System • Can sum up forces and constraints • Represent as system of linear equations • Solve using matrix methods
Basic Stuff Systems of linear equations Where: A = matrix of coefficients x = column vector of variables b = column vector of solutions
Basic Stuff • Populating matricies is a bit tricky, see [Boxerman] for a good example Isolating the ith equation:
Jacobi Iteration Solve for xi (assume other entries in x unchanged): (Which is basically what we did a few slides back)
Jacobi Iteration In matrix form: D, -L, -U are subparts of A D = diagonal -L = strictly lower triangular -U = strictly upper triangular
Jacobi Iteration Definition (diagonal, strictly lower, strictly upper): A = D - L - U
Lots More Math(not covered here) • I highly recommend [Shewchuk 1994] • Gauss-Seidel • Successive Over Relaxation (SOR) • Steepest Descent • Conjugate Gradient • Newton’s Method (in some cases) • Hessian • Newton variants (Discreet, Quasi, Truncated)