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Suzanne de Castell, Simon Fraser University Jennifer Jenson, York University

Looking to Play to Learn: A Multimodal Study of Non-Formal Learning. Suzanne de Castell, Simon Fraser University Jennifer Jenson, York University. Two dimensions:. Extending classroom discourse analysis to include a broader range of communicational forms and educational settings.

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Suzanne de Castell, Simon Fraser University Jennifer Jenson, York University

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  1. Looking to Play to Learn: A Multimodal Study of Non-Formal Learning Suzanne de Castell, Simon Fraser UniversityJennifer Jenson, York University

  2. Two dimensions: Extending classroom discourse analysis to include a broader range of communicational forms and educational settings The use of multimedia affordances for data collection, analyses and, significantly REPORTING

  3. “Language-as-speech is not any longer the central medium of communication…. We now live in a world of multimodality…and in a world of multimedia.” Kress, et al. (2000)

  4. “Meet “Oliver” the baby Emu.”

  5. Being a tiger

  6. Attending to Art

  7. School learning… Playful learning…

  8. Mass-mediated acculturation: A new ‘attentional economy’

  9. Richard Lanham construes attention as “the action that turns raw data into something humans can use” (Lanham 1994, n.p.), and he proposes that under conditions of information ‘saturation’ the work of human attention is primarily enframing, selecting and organizing from the vast stores of available ‘raw data’ those elements which enable the movement from information to knowledge, to understanding, to, in his terms, “wisdom”.

  10. Harry Potter and the Prisoner of Azkaban Video Game

  11. Harry Potter and the Prisoner of Azkaban Video Game

  12. Click to enter…

  13. Eyes Front

  14. A zoo “classroom” “What word do I take off my board?” <Are “vertebrates” words??>

  15. From centre to periphery…

  16. “U.S. children between the ages of four and twelve spend $24 billion annually on everything from soft drinks to computer computer games….” -- Market Trends, November 2003

  17. Pikmin -- 2 player POV (point of view)

  18. What was the name of the warthog in the Lion King? … “Pumba”, yes, that’s right

  19. Attentional Objects: Animals

  20. “Trick” Question… No mammals in the REPTILE house

  21. Attentional Objects: The Peripatetic Professor

  22. Hurry up! See more animals …or else!

  23. Face to Face Encounter

  24. Walk and Talk

  25. Disruption: Reacting to Animals

  26. Gesture to convey meaning

  27. Discursive and Gestural Practices

  28. Play and Attention

  29. Archetypal Narrative/s

  30. Ssshhh… waiting for the warthog

  31. Losing “track”…

  32. Play as Imitation

  33. Play and Risk

  34. A Tour Guide

  35. Story telling and attention

  36. Embodied Learning through Play Creating a “new species”

  37. Blood Omen 2 A media “rich environment

  38. Custodial Attention and (Re)Medial Violence

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