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Mobile Application Design. Eiyana Favers Jessamyn McBrian Esther Sheppard IDIA 612 June 21, 2011. Platform Differences. Mobile vs. Desktop.
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Mobile Application Design EiyanaFavers Jessamyn McBrian Esther Sheppard IDIA 612 June 21, 2011
Platform Differences Mobile vs. Desktop Some of the limitations of mobile devices will change as technology gradually improves. But devices will always have strengths and weaknesses. Sometimes it makes sense to displace some parts of a task, like entering data, onto a different platform. Colborne, Giles (2010). Simple and Usable Web, Mobile, and Interaction Design, ePub (Kindle Locations 1626-1627). New Riders Press. Kindle Edition.
Aim for Simplicity Extreme Usability When you look at stories of simple experiences, it’s clear what sets simple experiences apart: they work under extreme conditions. To be simple, you have to aim for something tougher than the regular goals for usability. Colborne, Giles (2010). Simple and Usable Web, Mobile, and Interaction Design, ePub (Kindle Locations 1626-1627). New Riders Press. Kindle Edition.
Mobile Application Design Heuristics Principles
Mobile Application Design Heuristics Principles
Mobile Application Design Heuristics Principles
Mobile Application Design Heuristics Principles This collection is a compilation of Apple’s IOS 2011 Human Interface Principles and Human User Experience; Gu et al’s “A Usability Checklist for the Usability Evaluation of Mobile Phone user Interface,” 2006; Mobile Interactive Design Heuristics, Allen Smith at mojofat.com; Philip Kortum; Colborne, Giles (2010). Simple and Usable Web, Mobile, and Interaction Design, ePub (Kindle Locations 1626-1627). New Riders Press. Kindle Edition; NadavSavio and Jared Braiterman, PhD.
Proposed Applications: HC4Me HC4Me Application Concepts • Travel App for people • with a coaching plan • Medicine App for • Medicine Coaching Plan • Real time health and • weight management tracker • Stress Management App for people • with a coaching plan