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ERGONOMICS

ERGONOMICS. ANTHROPOMETRY. ANTHROPOMETRICS. Achieving good physical fit cannot accept one mean feature when one considers the range in human body sizes across the population. The science of anthropometrics provides data on dimensions of the human body in various postures.

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ERGONOMICS

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  1. ERGONOMICS ANTHROPOMETRY

  2. ANTHROPOMETRICS Achieving good physical fit cannot accept one mean feature when one considers the range in human body sizes across the population. The science of anthropometrics provides data on dimensions of the human body in various postures. Biomechanics considers the operation of the muscles and limbs, and ensures that working postures are beneficial, and that excessive forces are avoided.

  3. Anthro·pom·etry. • This is the branch of ergonomics that deals with body shape, size, weight, strength, proportions, and working capacity of the human body. • It is the technology of measuring human physical traits such as size, reach, mobility and strength. • It is the study of human body measurement for use in anthropological classification and comparison.

  4. Anthro·pom·etry. • It is the field that involves the measurement of the dimensions and other physical characteristics of people, and the application of this information to the design of things they use. • Literally anthropometry means “measurement of humans”

  5. Anthropometric side of ergonomics is: • Matching the physical form and dimensions of the product or work spaceto those of it’s user; and • Matching the physical demands of the working taskto the capacities of the work force.

  6. HISTORY OF ANTHROPOMETRY In the past, anthropometry was used by the Nazi’s whose Bureau for Enlightenment on Population Policy and Racial Welfare recommended the classification of Aryans and non-Aryans on the basis of measurements of the skull and other physical features. The Nazi’s set up certification institutes to further their racial policies. Not measuring up meant denial of permission to marry or work, and for many it meant the death camps.

  7. Fortunately, today anthropometry has many practical uses, for example it is used • to assess nutritional status, • to monitor the growth of children, and • to assist in the design of office furniture.

  8. Anthro·pom·etry. • People come in all shapes and sizes, so you need to take these physical characteristics into account whenever you design anything that someone will use, from something as simple as a pencil to something as complex as a car.

  9. TYPES OF ANTHROPOMETRIC DATA • STRUCTURAL ANTHROPOMETRIC DATA • Measurement of the dimensions in static positions

  10. FUNCTIONAL ANTHROPOMETRIC DATA • Data that define the movements of a part of the body in reference to a point.

  11. NEWTONIAN ANTHROPOMETRIC DATA • Used for the mechanical analysis of the loads on the human body • Body segment measurement for use in biomechanical analyses

  12. ANTHROPOMETRIC DATA • STATIC MEASURES: • ARE PASSIVE MEASURES OF THE DIMENSIONS OF THE HUMAN BODY • THESE MEASURES ARE USED TO DETERMINE SIZE AND SPACING REQUIREMENTS OF WORK SPACES SUCH AS • HEIGHT • WEIGHT • WING SPAN • SEAT – ELBOW HEIGHT

  13. ANTHROPOMETRIC DATA • DYNAMIC MEASURES: • MEASURES OF THE DYNAMIC PROPERTIES OF THE HUMAN BODY SUCH AS STRENGTH AND ENDURANCE • THESE MEASURES ARE USED TO MATCH THE DYNAMIC CHARACTERISTICS OF CONTROLS TO USER • EG. RANGE OF MOTION FOR VARIOUS JOINTS • FORCE OF LEG PUSHES • STRENGTH OF FINGERS

  14. ANTHROPOMETRY • THERE ARE SOME STEPS A DESIGNER MUST TAKE: • Decide who you are designing for • Decide which body measurements are relevant • Decide whether you are designing for the 'average' or extremes

  15. Decide who you are designing for • Anthropometric tables give measurements of different body parts for men and women, and split into different nationalities, and age groups, from babies to the elderly. • So first of all, you need to know exactly who you are designing for. • The group of people you are designing for is called the USER POPULATION.

  16. If you were designing an office chair, you would need to consider dimensions for adults of working age and not those for children or the elderly. If you were designing a product for the home, such as a kettle, your user group would include everyone except young children

  17. Decide which body measurements are relevant • You need to know which parts of the body are relevant to your design. For example, if you were designing a mobile phone, you would need to consider the width and length of the hand, the size of the fingers as well as grip diameter. You wouldn't be too interested in the height or weight of the user (although the weight of the phone might be important!)

  18. Decide whether you are designing for the 'average' or extremes • Nobody is 'average' in all body dimensions. Someone might be of average height but have a longer than average hand length.

  19. The variation in the size and shape of people also tells us that if you design to suit yourself, it will only be suitable for people who are the same size and shape as you, and you might 'design out' everyone else!

  20. Percentiles are shown in anthropometry tables and they tell you whether the measurement given in the tables relates to the 'average' person, or someone who is above or below average in a certain dimension.

  21. If you look at the heights of a group of adults, you'll notice that most of them look about the same height. A few may be noticeably taller and a few may be noticeably shorter. This 'same height' will be near the average (called the 'mean' in statistics) and is shown in anthropometry tables as the fiftieth percentile, often written as '50th %ile'. This means that it is the most likely height in a group of people.

  22. NUMBER OF PEOPLE HEIGHT If we plotted a graph of the heights (or most other dimensions) of our group of people, it would look similar to this:

  23. NUMBER OF PEOPLE HEIGHT The graph is symmetrical – so that 50% of people are of average height or taller, and 50% are of average height or smaller.

  24. The graph tails off to either end, because fewer people are extremely tall or very short.

  25. To the left of the average, there is a point known as the 5th percentile, because 5% of the people (or 1 person in 20) is shorter than this particular height.

  26. The same distance to the right is a point known as the 95th percentile, where only 1 person in 20 is taller than this height.

  27. So, we also need to know whether we are designing for all potential users or just the ones of above or below average dimensions. This depends on exactly what it is that we are designing.

  28. For example, if we were designing a doorway using the height, shoulder width, hip width etc., of an average person, then half the people using the doorway would be taller than the average, and half would be wider. • Since the tallest people are not necessarily the widest, more than half the users would have to bend down or turn sideways to get through the doorway. Therefore, in this case we would need to design using dimensions of the widest and tallest people to ensure that everyone could walk through normally.

  29. Deciding whether to use the 5th, 50th or 95th percentile value depends on WHAT you are designing and WHO you are designing it for. • Usually, you will find that if you pick the right percentile, 95% of people will be able to use your design. For instance, if you were choosing a door height, you would choose the dimension of people's height (often called 'stature' in anthropometry tables) and pick the 95th percentile value – in other words, you would design for the taller people. You wouldn't need to worry about the average height people, or the 5th percentile ones – they would be able to fit through the door anyway.

  30. At the other end of the scale, if you were designing an aeroplane cockpit, and needed to make sure everyone could reach a particular control, you would choose 5th percentile arm length – because the people with the short arms are the ones who are most challenging to design for. If they could reach the control, everyone else (with longer arms) would be able to.

  31. INTERIOR OF A COCKPIT

  32. Here are some examples of other situations - your design project will normally fit into one of these groups:

  33. Sometimes you can't accommodate all your users because there are conflicting solutions to your design. • In this case, you will have to make a judgment about what is the most important feature. You must never compromise safety though, and if there is a real risk of injury, you may have to use more extreme percentiles (1%ile or 99%ile or more) to make sure that everyone is protected (not just 95% of people).

  34. Think about other human factors • You may need to add corrections for clothing. Have you allowed for shoe heights? You generally add 20mm for fairly flat shoes, and more if you think users will be wearing high heels.

  35. CLOTHING • If your product is to be used somewhere cold, can it still be used if someone is wearing gloves or other bulky clothing?

  36. It is important to take the strength of your users into account, as well as the environmental conditions and the space they have to perform tasks. • If you were designing tools for changing car wheels, for example, it's more than likely that they would have to be used in cold and wet weather.

  37. People need to grip harder if their hands are wet and cold, and they need to exert more force to carry out tasks than they would if they were warm and dry.

  38. You may also need to consider people's eyesight and hearing abilities. Can they read the small labels on the remote control that you've designed? Is there enough light to read them by? Can they hear an alarm bell above the general noise in the room?

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