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2015 Preseason Lacrosse Official’s Clinic Rule 7 – Penalty Enforcement, Simultaneous Fouls,

2015 Preseason Lacrosse Official’s Clinic Rule 7 – Penalty Enforcement, Simultaneous Fouls, 2-Man Mechanics. Lots to cover tonight, how we’ll do it: First: Rule 7 – Penalty Enforcement & Simultaneous Fouls Second: 2-Man Mechanics. Safety.

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2015 Preseason Lacrosse Official’s Clinic Rule 7 – Penalty Enforcement, Simultaneous Fouls,

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  1. 2015 Preseason • Lacrosse Official’s Clinic • Rule 7 – Penalty Enforcement, • Simultaneous Fouls, • 2-Man Mechanics

  2. Lots to cover tonight, how we’ll do it: • First: • Rule 7 – Penalty Enforcement • & Simultaneous Fouls • Second: • 2-Man Mechanics

  3. Safety • Player safety is why the rules exist and the first and foremost concern of officials. • Enforce personal fouls to protect players and technical fouls for game management and control the flow.

  4. Keys to Getting The Call Right • Make sure the play is completed, including any dead ball action • If multiple flags talk to your partner • Same foul? • Different fouls? • Who gets the ball? • Where is the restart? • One official will report while the other sets the field

  5. Recognizing the Situation Once you have determined that a foul has been committed, you must determine which of the following three situations you are in: • Loose-ball technical fouls - Call “play-on” or sound the whistle immediately depending on the situation • Foul by team in possession - Blow your whistle immediately • Any loose-ball personal foul -Blow your whistle immediately

  6. Flag Down, Slow Whistle (FDSW) • For a foul by Team B when Team A is in possession (other than most goalie interference and crease violation fouls), yell “Flag down!” and throw your flag without blowing your whistle. Team A will then be allowed a chance to complete the scoring opportunity. • Play will stop either when Team A scores a goal or when the rules require the official to blow the whistle and stop play.

  7. FDSW Steps • Fouls with offended team in possession: • Yell “Flag Down!” • Throw flag straight up into the air • Allow offended team to complete their play • Sound whistle to stop play when the rules require you to do so (Rule 7) • Dead Ball • Make certain all residual action among the players has ceased

  8. Relaying and Reporting the Call • Check for flags from your partner. If there are multiple flags, you may need to conference to determine if you have two flags for the same foul or flags for two different fouls. • Position yourself promptly but not “hurriedly”: • Face the table • 2-person (Trail official) • 3-person (Closest official to bench, usually the Trail) • Make sure the table’s view to you is unobstructed • Stand up straight with your feet set • Signal the penalty

  9. Reporting the Penalty(C-NOTE) • Announce the following information to the table: • Color of the offending player’s uniform • Number of the player • Offense/Foul the player committed (give signal) • Time to be served (give “T” signal if 30 second technical foul) • Explanation (optional)

  10. Reporting the Penalty(C-NOTE) • Quickly explain who has possession and where the ball will restart • “Blue ball, free clear at Center X” • “Red ball, side-left, outside the box” • Timer on after the report • Teams have twenty-seconds to get the right players on the field

  11. C-NOTE “Blue” COLOR NUMBER “36” OFFENSE “Unnecessary Roughness” TIME “One Minute”

  12. Bench Penalties • If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home. • In-home: starting attack player, listed first in the scorebook. • You get the number of the in-home from the head coach during the coaches certification. Write this on your scorecard for easy reference

  13. Play-On • Loose ball technical fouls by either team result in a “play-on” if the offended team has an opportunity to pick up the ball and maintain their advantage • If no clear opportunity for offending team to gain possession – blow the whistle and award possession

  14. Play-On Steps • Team B commits a loose ball technical foul: • Official says “play-on” and raises one arm into the air • Team A gains possession: • Official points in direction of play and says “play-on over” • Team B gains possession or Team A does not gain possession with in a few seconds: • Official blows whistle • Says and signals the technical foul • Awards possession to Team A • Restarts play according to the rules

  15. Multiple Minutes • Multiple Minutes • Penalty time for personal fouls is 1, 2 or 3 minutes • Suggested guidelines: • 2 minutes if intentional or excessive • 3 minutes if intentional and excessive • Some violations mandate longer penalties • Blows to head/neck • Defenseless player • Blindside hits

  16. Non-Releasable (NR) • Standard penalties (slash, cross check, trip, etc.) are releasable upon the scoring of a goal, regardless of duration • More serious violations (illegal crosse, USC, head/neck, defenseless, etc.) are non-releasable / full time serving • Opponents whose penalties start together are non-releasable for longest common time

  17. Ejection Foul • Automatic ejection for: • Second non-releasable unsportsmanlike foul • Deliberately striking or attempting to strike an opponent / fighting • Leaving the bench area during an altercation on the field • Use of tobacco or smokeless tobacco • Flagrant misconduct

  18. Penalty for Ejection Foul • 3-minutes, non-releasable penalty • The penalty is served by the ejected player’s substitute. • Plus: • Ejected coach shall be removed from the game • Ejected player, substitute, or non-playing member shall: • Be removed from the premises if there is authorized school personnel present to supervise the ejected student • If no one is available the student shall be confined to the bench area

  19. Ejection – Post-game • Referee shall notify the assigning authority of any ejected coach or player • Assigning authority shall notify the appropriate school athletic director • Ejected players / coaches may not be eligible to participate in the next game (varies by state)

  20. Fouling Out Any player who accumulates 5-minutes of personal fouls shall be disqualified from the game. • Example: Player A is given a 2-minute personal foul. Later in the game he is given a 3-minute non-releasable penalty for an illegal crosse. • A player who has fouled out of the game has NOT been ejected • The player can participate in his team’s next game

  21. CONSISTENCY Topics for 2015 Face-Offs  Coaches  Unnecessary Roughness vs. Unsportsmanlike Conduct  Restarts in Defensive End  Screens/Off Ball Movement • Simultaneous Fouls • Illegal Crosses

  22. CONSISTENCY Simultaneous Fouls • Live Ball vs. Dead Ball • Slow Whistle and/or play on • Possession • Penalty Time

  23. CONSISTENCY Simultaneous Fouls Live Ball vs. Dead Ball • Dead ball fouls are not simultaneous, unless sequence can’t be determined. • Live ball fouls on opposing teams are simultaneous, and rarely occur at the same time.

  24. CONSISTENCY Simultaneous Fouls CONSISTENCY Slow Whistle and/or play on • Violation against team in possession (or entitled) • Technical – Kills the play, go back to original violation • Personal – Kills the play, flag down, all players involved serve penalty time (yes a loose ball push will serve penalty time) • Violation against team not in possession (or entitled) • Technical – New flag down if there is possession, may want to kill the play to clean things up if no possession. • Personal – New flag down (Last two-minutes kills the play)

  25. CONSISTENCY Simultaneous Fouls Possession • Team with less penalty time gets the ball • If penalty time is equal, team in possession (or entitled) keeps the ball • If penalty time is equal and no possession, AP • If team are equal strength, there is no free clear

  26. CONSISTENCY Simultaneous Fouls Penalty Time • Fouls that start together, stay together • The penalty time that is shared by both players is non-releasable

  27. Two-Man Mechanics

  28. The Mission of our Mechanics To put us in the best position to make the calls that allow us to keep the game safe and fair. To use methods that are easily applied in a consistent manner by officials of various levels of ability in games of various levels of skill.

  29. Pre-Game

  30. Official’s Pre-Game Coordination EMAIL/PHONE/TEXT (as appropriate) partner(s) to confirm meeting time and uniform Referee may email coaches (use selectively) If you don’t hear from Referee, contact him!

  31. PRE-GAME CONFERENCE CREW PREPARATION & GAME LOGISTICS • POSITION ASSIGNMENTS to start the game • TEAM ASSIGNMENTS – Which official gets which captains for faceoff, goals to inspect, pregame equip checks MECHANICS • ALWAYS COUNT PLAYERS & CHECK THE CLOCK • COUNTS • HAND SIGNALS • CREASE COVERAGE (butt down, head up) • SUBSTITUTIONS (Trail official has timer & player counts, player on field has right of way) • RESTARTS (Communicate Ready Signal, Visual 5-Second Count) • FACEOFFS • STICK CHECKS

  32. PRE-GAME CONFERENCE SPECIAL SITUATIONS & POINTS OF EMPHASIS • HITS TO THE HEAD/NECK • FOULS (Simultaneous vs. Multiple, Live Ball or Dead Ball, Releasable) • PLAY-ON (Do Not Disadvantage Offended Team, Stop Play Quickly, No Subsequent Fouls) • STALLING - Early and often, R MUST Start it, Try for behind the goal (NO TRAPS) • FINAL TWO MINUTES (Shot or Deflection Out Of Box, Use Of Play-On Technique) • FIGHTING (Trail Freezes Both Benches, Lead Control Fight) • GOALIE LOOSES EQUIPMENT PLAY IS STOPPED IMMEDIATELY

  33. PRE-GAME PROCEDURES • When possible meet your partner in the parking lot a • half-hour prior to game • Walk on the field 20 minutes before game time • Referee introduces crew to the head-coaches and asks for captains, in-home and certifies the coaches: • “Coach, are you aware that the Cascade Model R and Warrior Regulator helmet models do not meet the NOCSAE standard for lacrosse at this time and they are not legal for play? With this in mind, do you certify all players are equipped by rule and that all helmets including the goalkeepers meet the NOCSAE standard for lacrosse helmets?” • https://www.arbitersports.com/Groups/108525/Library/files/Pregame%20statement.pdf

  34. PRE-GAME PROCEDURES • When certifying the coaches, either read the previous paragraph to them, or print the paragraph out and hand them the page as you read it.(hopefully this will be resolved before too long!) • Remind the coaches of the points of emphasis for this year, that you will conduct a face-off clinic now and will then be available for equipment checks • Give instructions to bench personnel and sign scorer’s books • 5 minutes before the start of the game conduct coin toss

  35. Coin Toss

  36. PRE-GAME PROCEDURES

  37. PRE-GAME PROCEDURES • After coin-toss, check nets for holes and balls • Meet back at the table for national anthem & player introductions (if any) • Jog onto field, if players don’t come out …. blow whistle to get them moving

  38. PRE-GAME PROCEDURES • Team’s left shoulder to the goal they defend • Reinforce sportsmanship, points of emphasis and other key items for this game (keep it short!) • Keepers come through • Have teams shake hands • Honor the Game: Play Hard! Play Fair! • Jog to position. Begin game. • And remember, HAVE FUN!

  39. Field Position

  40. HOME VISITOR XXXX OOOO There are five basic positions we should be in, if you are not in one of these, you are out of position.

  41. HOME VISITOR XXXX OOOO BALL

  42. HOME VISITOR XXXX OOOO

  43. HOME VISITOR XXXX OOOO T L L T • TRAIL: • Side-Line and fast break the other way • Watch late hits on shots, report player that scored goal • Technicals in area and Personals anywhere • LEAD: • Responsibility for entire offensive area until trail is in position. Lead has first count. • Rubber band on Goal-Line Extended • End-Line and Side-Line behind • Focus on goal and crease on shots • Technicals in area and Personals anywhere ZLAX Publications

  44. Face-Offs Photo by Jim Manahan

  45. Please Note: The template depicting field diagrams that follows is not exactly accurate as the Substitution Area/Penalty Box and Coaches Box are now larger.

  46. Face-off—X possession “Possession!” W W becomes L, has first 10-count, and gets to GLE X O XO X O X O Team X gains possession here XO X O X O L Down, Set, Whistle F O O X X T “Possession!” F becomes T and has20-timer O X T

  47. Face-off—O possession “Possession!” W X O XO X O X O T Team O gains possession here W becomes T XO X O X O Down, Set, Whistle F O O X X L “Possession!” L F becomes L and has10-count O X

  48. Transition Count forward for offside. T XO X O X O O•X Goaliemakessave XO X O X O L X O O X L O X New T has 4-count and20-timer T Count forward for offside; clean-up box if needed.

  49. Settled situations I T “yoyos” to midfield and back as ball becomes loose or goes back into possession T XO X O X O O•X T’s main responsibility is the goal at the other end. XO X O X O X O O X L O X L “yoyos” in and out along GLE, as close to crease as play allows

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