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Game On! With HTML5. AUTHD on oreilly.com. 40% off print book and 50% off the ebook . How a Game Works. Frame 3. Frame 4. Frame 1. Frame 2. Time Passed. The Canvas Element. < canvas id =" game_canvas "></ canvas >. DOM Structure. DOM Structure. # container. # game_canvas.
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AUTHDon oreilly.com 40% off print book and 50% off the ebook.
How a Game Works Frame 3 Frame 4 Frame 1 Frame 2 Time Passed
The Canvas Element • <canvasid="game_canvas"></canvas>
DOM Structure DOM Structure #container #game_canvas #snowball_btn
DOM – Code Example DOM – Code Example <divid="container"> <canvasid="game_canvas"width="768"height="1366"></canvas> <divid="snowball_btn"onclick="game.system.dominput.snowball();"></div> </div>
Resize with CSS @-ms-viewport { width: device-width; height: device-height; } OR @media screen and (orientation: portrait) { @-ms-viewport { width: 768px; height: 1366px; } /* CSS for portrait layout goes here */ }
Initialize, Update, Draw pattern All systems in the game have an Initialize, Update, and Draw method: Initialize, Update, Draw pattern
Drawing Images to a Canvas Example Drawing the Snowball to the canvas. canvascontext.drawImage( image, //image (‘snowball.png’); 0, 0, //source position 256, 261, //source size 50, 100, //destination position(canvas) 256, 261); //destination size Game Canvas 100px 256px 50px 256px 261px 261px Source
Keyboard Input Building Blocks Animation Logic Inputs Entities Collision
Collision Update Not colliding. Colliding.
Sound varaudiosample = new Audio("media/Sounds/path.mp3"); audiosample.play();
Performance • Only Draw what you Need: • Any call to the canvas draw is expensive. The best way to optimize drawing is to draw less. • Hikers are composited with their custom face image to make only one draw call • instead of two. • The sky is just applied to the background-img property because it is static. • Re-use Objects: • Re-using objects instead of deleting them minimizes calls to the garbage collector. • Pass only integers to the canvas draw API: • Floats cause anti-aliasing to trigger.
Performance • Watch out for Audio: • Audio tags take up memory that could be used for gameplay • Read as little as possible, and never read from the same canvas • Using image data is much faster than drawing • Test, test, test: • Test on many devices with different processors (don’t forget about Atom and ARM) • test, test, test: • Really, test at every stage!
demo Windows 8 app
Overriding Link Behavior WinJS.Utilities.query("a").listen("click", function (evt) { // dont load this link in the main window evt.preventDefault(); // get target element varlink = evt.target; //call navigate and pass the href of the link WinJS.Navigation.navigate(link.href); });
WinJS.UI.Pages.define WinJS.UI.Pages.define WinJS.UI.Pages.define("/home.html", { // This function is called whenever a user navigates to this page. ready: function (element, options) { //run code unique to this page } });
Data Binding with WinJS.Binding.List Data Binding with WinJS.Binding.List varhikerArray = [{ title: 'John Smith', color:'#333333', body_img:'/images/body_333333.png', face_img:'/images/default_face.png', }, { title: 'Erin Dodge', color:'#00c0ac', body_img: '/images/body_00c0ac.png', face_img:'/images/default_face.png', }, { title: 'James Parker', … } ]; varhikerBindingList = newWinJS.Binding.List(hikerArr);
WinJS.Namespace.define WinJS.Namespace.define varpublicMembers = { itemList: hikerBindingList }; WinJS.Namespace.define("DataHikers", publicMembers);
WinJS.UI.ListView WinJS.UI.ListView
WinJS.UI.ListView WinJS.UI.ListView <divid="hikerListView" data-win- control="WinJS.UI.ListView" data-win-options="{ itemDataSource: DataHikers.itemList.dataSource, itemTemplate: select(‘#hikersTemplate’) }“ ></div>
Define the template Define the Template <divid="hikersTemplate"data-win-control="WinJS.Binding.Template"> <divclass=“template_item"> <divclass=“img_wrap"> <imgclass="face"data-win-bind="src: face_img"/> <imgclass="body"data-win-bind="src: body_img"/> </div> <divclass=“overlay"> <divclass=“text"data-win-bind="innerText: title"></div> </div> </div> </div>
Define the template Define the Template WinJS.UI.processAll();
WinJS.UI.AppBar WinJS.UI.AppBar <divid=“hikersAppBar"data-win-control="WinJS.UI.AppBar"> </div>
Adding commands to the AppBar Adding Commands to the AppBar <divid=“hikersAppBar"data-win-control="WinJS.UI.AppBar"> <buttondata-win-control="WinJS.UI.AppBarCommand"data-win-options="{id:'cmdAdd', label: 'New Hiker', icon: 'add'}"></button> </div>
Command options Command Options <divid=“hikersAppBar"data-win-control="WinJS.UI.AppBar"> <buttondata-win-control="WinJS.UI.AppBarCommand"data-win-options="{id:'cmdAdd', label: 'New Hiker', icon: 'add'}"></button> </div>
Adding Functionality Adding Functionality // get add command element varcmdAdd = document.getElementById('cmdAdd'); cmdAdd.addEventListener('click', function (ev) { // respond to add hiker command });
The Accelerometer accelerometer.addEventListener("readingchanged", function(evt){ // handle change });
Displaying Snapped View #snappedview{ display:none; } @mediascreenand(-ms-view-state: snapped){ #contentHost{/*hide main content*/ display:none; } #snappedview {/*show snapped view content*/ display:block; } }
Custom Logic for Snapview varviewStates = Windows.UI.ViewManagement.ApplicationViewState; varnewViewState = Windows.UI.ViewManagement.ApplicationView.value; if(newViewState === viewStates.snapped) { ... //Application is in snapped view };
Getting User Profile Data varuserInformation = Windows.System.UserProfile.UserInformation; varuserPic = userInformation.getAccountPicture(); varimg = new Image(); varimgurl = URL.createObjectURL(userPic); img.src= imgurl;
Using ContactPicker The contact picker launches a UI that will return a single contact.
Open the contact picker and handle the result // get reference to ContactPicker varpicker = Windows.ApplicationModel.Contacts.ContactPicker(); // open the picker picker.pickSingleContactAsync().then(function (contact) { // handle contact information });
Getting contact thumbnails Getting contact thumbnails contact.getThumbnailAsync().done(function (thumbnail) { // generate a URL for the thumbnail image thumbURL= URL.createObjectURL(thumbnail); // use thumbURL to update the src of an image for // display face_img.src = thumbURL; });
Implementing Ads using the Microsoft SDK Download the Microsoft Ad SDK: http://advertising.microsoft.com/windowsadvertising/developer <scriptsrc="/MSAdvertisingJS/ads/ad.js"></script> <divid="ad_bottom_rail“ data-win-control="MicrosoftNSJS.Advertising.AdControl" data-win-options="{applicationId: 'd25517cb-12d4-4699-8bdc-52040c712cab', adUnitId: '10043074'}"></div>
Live Tile varnotifications = Windows.UI.Notifications; vartemplate = notifications.TileTemplateType.tileWideSmallImageAndText02; vartileXml = notifications.TileUpdateManager.getTemplateContent(template); var line1 = tileXml.getElementsByTagName("text")[0]; line1.appendChild(tileXml.createTextNode(“Yeti Stats"));
Creating a Notification vartileNotification = newnotifications.TileNotification(tileXml); notifications.TileUpdateManager .createTileUpdaterForApplication().update(tileNotification);