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Jeu de role interactif

Jeu de role interactif. Enora GABORY. Axel MANGUY. I - construction de la démarche et mise en œuvre des moyens. Cahier des charges. II- La réalisation dans son essence Algorithmique. déplacement via gestion de l’accéléromètre Android. import ketai.sensors .*; KetaiSensor sensor ;

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Jeu de role interactif

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  1. Jeu de role interactif Enora GABORY Axel MANGUY

  2. I - construction de la démarche et mise en œuvre des moyens • Cahier des charges

  3. II- La réalisation dans son essence Algorithmique • déplacement via gestion de l’accéléromètre Android import ketai.sensors.*; KetaiSensorsensor; floataccelerometerX, accelerometerY, accelerometerZ; void setup() { sensor = new KetaiSensor(this); sensor.start(); orientation(LANDSCAPE); textAlign(CENTER, CENTER); textSize(36); } voiddraw() { background(78, 93, 75); if(testaccelerometer(-1,1,1,2)) { text("Avant"); } if(testaccelerometer(-1,1,2,10)) { text("VraimentAvant"); } booleantestaccelerometer (float a, float b, float c, float d) { if((accelerometerX > a) && (accelerometerX < b) && (accelerometerY > c) && (accelerometerY < d)) { return true; } else { return false; } }

  4. II- La réalisation dans son essence Algorithmique • Déplacement par sélection spécifique Avancer Ramasser intrectX, rectY; int rect2X, rect2Y; intrectSize = 100 int rect2Size = 100; colorrectColor, baseColor, color1, color2 booleanrectOver = false; boolean rect2Over = false; void setup() { size(1000, 600); rectColor = color(#5B3B11); baseColor = color(102); rect2X = width/2+rect2Size/2+10; rect2Y = height-height/4; rectX = width/2-rectSize-10; rectY = height-height/4; } void mousePressed() //aplication/ modifcation de variable { if (overRect(rectX, rectY, rectSize, rectSize)) { baseColor = color1; } if (overRect(rect2X, rect2Y, rect2Size, rect2Size)) { baseColor = color2; } }

  5. II- La réalisation dans son essence Algorithmique • Programmation des constituantes spécifiques de l’arbre. if(testrect(50,156,100,34)) { p1=true; fill(#00FF00); rect(10,10,10,10); fill(#FFFFFF); } void setup() { size(200, 200); background(#000000); noStroke(); b = loadImage("allumete.gif"); c = loadImage("feu.jpg"); } voiddraw() { background(#000000); image(b, mouseX, mouseY); fill(#FFFFFF); booleantestrect(int x, int y, int lx, intly) { if( (x<mouseX && mouseX<x+lx) && (y<mouseY && mouseY<y+ly)) { return true; } else { return false; } }

  6. III- Universalisation du code • Adaptabilité aux différents environnements Android void setup() { size(200, 200); background(#000000); noStroke(); b = loadImage("allumete.gif"); c = loadImage("feu.jpg"); } voiddraw() { background(#000000); image(b, mouseX, mouseY); fill(#FFFFFF); if(testrect(50,156,100,34)) { p1=true; fill(#00FF00); rect(10,10,10,10); fill(#FFFFFF); }

  7. III-Adéquation avec le cahier des charges

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