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Penalty Kill – Opening Remarks. Penalty Killing is a critical part of the game from a defensive standpoint. Momentum is won & lost by the penalty kill at pivotal points in every game. It is an area of the game that requires players to work together in total unison to avoid breakdowns.
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Penalty Kill – Opening Remarks Penalty Killing is a critical part of the game from a defensive standpoint. Momentum is won & lost by the penalty kill at pivotal points in every game. It is an area of the game that requires players to work together in total unison to avoid breakdowns. It’s not glamorous with offensive accolades & it doesn’t show up on the score sheet individually, but it requires extreme intelligence, courage, & passion.
Penalty Kill Principles Aggressive vs Positional -Appropriate pressure -Keep shifts under 30 seconds (time on ice) -1 goes, we all go (trigger moments) -Discourage passing lanes with good stick position -Protect scoring areas (promote perimeter play) -Outnumber & overload (good angles & force passes through you) -Develop a mindset based on your principles -Adjustments are made…. but the Principles stay the same.
PK KEYS -Faceoff wins & exit plans -Clears 200 ft (one chance to clear mentality) -Be fresh, proper changes eliminate fatigue -Stick & body positions -Commitment / Desperation / Courage (Shot blocking & sacrifice) -Intelligence (develop killers through instruction), some players are naturals -Communication (everyone must be on the same page) -Have a language for your killers
Penalty Kill - INZONE Team Philosophy • “Trigger Moments” • -Rebounds • -Bouncing / rolling pucks • -Opponent facing wall • - Pucks rimmed on wall • -Everyone jump together • Situational Scenarios • -Transfer vs Non-Transfer • -D strong side vs D backside • Be flexible & adjust accordingly
CREATE AN ATTITUDE ON THE KILL -Challenge the killers (practice, video, dialogue) -Players take pride in the kill (positive reinforcement) -Team within team (t-shirts, hats) -Competition with PP in practice -HAVE THEM TAKE OWNERSHIP!
DIFFERENT PHILOSOPHIES Aggressive + Force plays to be made under pressure + Hard to play against - Susceptible to breakdowns Positional: Aggressive on trigger moments + Less susceptible to grade A chances - Potential for more puck possession by PP *Evaluate your Killers *Evaluate the level of skill of Power Play *Depends on the age group
Personnel -Players with good mental skills & anticipation -Players speed, range, intensity -Players that execute system / philosophy -Coach what you have (that’s the challenge of coaching) System -Positional system vs. aggressive system -Zone by zone attack plan -Situational awareness (today’s PP setups) -Practice situations
Practice Situation Transfer Drill for Forwards Defense Jump Drill
PK FACEOFFS -Read setup of PP (preparation, pre-scout) -These are split second decisions -Must be on the same page -Key points -which way do our defense shoot -right faceoff / left faceoff (Paul Gaustad)
FACEOFF – Loss • Inside forward hold slot read (shot lane) • Center get out to D (inside out) • Board d off wall, loose, front shots (can anticipate pass to ½ wall & BE AGGRESSIVE) • Net D hold net, loose, front shots Penalty Kill
Penalty Kill • FACEOFF – WINS • D Switch (SELANNE) • D switch sides (or if 2 D same hand) • Board D pick board wing • Inside D play off line, retrieve puck, clear off strong side wall • Inside forward, angle out through middle to wall D, • help with clear • Center fold under inside forward
Penalty Kill FACEOFF – WINS D Bump • D strong sides • Board D gets puck – bumps to inside D – forehand clear • Inside forward lines up on hash marks – sets inside pick • Center win faceoff – holds – release to middle
Penalty Kill FACEOFF – WINS D Bump Rim (vs 4 up) • D strong sides • Board D hold – bump puck to inside D, inside D rim • Inside forward set pick • Center hold – release to middle ice
Penalty Kill FACEOFF – WINS Drop Wing Low • D bump to D or board D bump behind net • Inside forward drop low to corner for puck • Center release & push out through middle ice (Read)
Penalty Kill FACEOFF – WINS D Behind Center • D1 lineup behind center, expect win • D2 on wall, holdup • F1 inside hold • Center win draw back
Penalty Kill - FORECHECK DEFINE ROLES, OBJECTIVES, RESPONSIBILITIES Aggressive • F1 – hunt • F2 – react • D – Gap up • Situations – lose man, F2 control middle • Force puck outside at entry site • The goal is a non-possession entry • (This allows pressure, overload, outnumber) • Cut ice in ¼ • Understand pop out areas (use it for clears) Pressure – Recover - Replace Forecheck Options • Aggressive up ice • Nashville 1-3 • 1-3 vs drop play • Moving box Different Styles • St. Louis moving box • NYR 1-1-2 fwd middle
Penalty Kill FORECHECK 1-3 Middle Push • F1 –swing through, lock side, skate forwards • F2 –take away middle pass, create direction (outside pass) • D1 & D2 – gap up, stay together, step up on wide pass • Fwd’s – be a part of the breakout
Penalty Kill FORECHECK Lock & Push 1-3 • F1 –swing through, lock • F2 –push from locked side in NZ • D1 & D2 – gap up, shift
Penalty Kill FORECHECK 1-3 Momentum Re-attack (Early vs Drop) • Eliminate drop in Neutral zone • Force puck out of D hands early • 2 options – swing through re-attack or push from side
Penalty Kill Non-Possession entries (Rim/Chips) -Shrink all non-possession entries -BE AGGRESSIVE • D1 pressure puck (confrontation) • D2 close for overload battle/seal low out wall • F1 push down from the top, stay tight, seal wall out • F2 pop out area, cut ice in 1/4, protect net front
Penalty Kill - INZONE Player Responsibilities & Roles • SSD • Primary Responsibility – hold dot (don’t back off), shot lane (no far side shots), inside stick for tip play • Secondary Responsibility – collapse hard stick on puck on low pass • Note – jump on low wall walk below hash marks • NET D • Primary Responsibility – seal backdoor (nothing gets through) • Secondary Responsibility – Diagonal seam pass, stay loose • SSF • Primary Responsibility – cut ice in ½, push puck down • – If not: D walks, follow pass & cut ice in ½ other side • **DO NOT ALLOW PASS BACK TO TOP** • Secondary Responsibility – Slot help, T intersection, on low plays (collapse) • WSF • Primary Responsibility – Be on the rail • –Take away seam through to offside (umbrella seam) • Secondary Responsibility–Slot help, T intersection, read low play, slot • presence or not? Can help with backdoor
Penalty Kill CLEARS Share the Clears