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RSVM: a Region-based Software Virtual Memory for GPU. Feng Ji *, Heshan Lin†, Xiaosong Ma *‡ * North Carolina State Univeristy † Virginia Tech ‡Oak Ridge National Lab PACT 2013. GPU Presence Today. Compute. Graphics. GPU Computing Challenge . Parallel computing Memory management.
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RSVM: a Region-based Software Virtual Memory for GPU FengJi*, Heshan Lin†, XiaosongMa*‡ * North Carolina State Univeristy † Virginia Tech ‡Oak Ridge National Lab PACT 2013
GPU Presence Today Compute Graphics
GPU Computing Challenge • Parallel computing • Memory management GPU CPU SM Core 0 Core 1 cache cache Core 2 Core 3 L1/ Shared memory cache cache L2 cache PCI-E Device memory Main memory
Problematic Manual GPU Memory Management • Malloc() • Resource limit • Memcpy() • Hardcoded • Working set Device Code B A C Host Code Matrix MulC = A x B
CPU-GPU Memory Management • State of the art: host-side memory management • GPU compilers [Jablin:PLDI11, Jabin:CGO12; Pai:PACT12] • Task scheduling runtimes [Rossbach: SOSP11] • GPU ADSM [Gelado: ASPLOS10] • Limitations • Memory management action before/after GPU kernel • No fine-grained control in GPU code • Cannot leverage GPU online data access Application Existing solution: host side controlling GPU memory CPU-GPU memory management Host-side management Our solution: Enabling memory management in GPU kernel Host Code Device Code GPGPU API GPU Runtime VM Driver OS DRAM CPU BUS GPU Hardware
Region-based software virtual memory • Match host-side virtual memory • Abstract memory domains • Automate data movement on demand • Swap out device memory • Unique challenges of CPU-GPU heterogeneous memory system • No existing architecture support for VM • Solution: software-based mechanisms • GPU processing massively parallel • Solution: building on GPU atomic operations • GPU and drivers beingblack boxes • Solution: implementing using standard GPGPU APIs • CPU-GPU synchronization expensive • Solution: asynchronous runtimes, relaxed consistency • GPU-initiated communication difficult • Solution: GPU callback • Region • Repeated idea (CRL [Johnson:SOS95], ADSM [Gelado: ASPLOS10], etc.) • Finer granularity
Roadmap • Introduction • RSVM: region-based software virtual memory for GPU • Region API • Design: region table, transparent GPU swap • Evaluation results • Conclusion
Region-based Software Virtual Memory for GPU (RSVM) • User specifies via Region API • Defining RSVM managed data unit (create) • Annotating data unit access code block (map/unmap) • RSVM manages both CPU and GPU memory • Moving data on-demand across CPU and GPU • Intra-kernel data fetching to GPU • Transparent GPU memory swapping to host memory • For GPU kernels with excessive memory requirement
RSVM Design Host Code Device Code Application Region API Region API Region Manager Region Manager Region Table Region Table RSVM Callback Server Callback RPC Callback GPGPU API GPU Runtime Driver VM OS DRAM CPU BUS GPU Hardware
Region as basic data unit • Decide system-managed basic data unit • Page? One size fit all? • Region • User-defined data block • Linear or multi-D (CUDA supports 3D memory layout): <width, height, stride> • Benefit • Abstracts CPU/GPU memory domain • Allows optimization of PCIe efficiency by varying region’s definition • developers know it better than system • No false sharing B A C
Region API 1: define region and region collection rgn_idr_A = rgn_create_cpu (size_A); rgn_coll_idrc_B = rgn_coll_create (size_B, num_rgns_in_B, B_row_length, //stride threadBlock.y, //width B_rows); //height rgn_coll_idrc_C= rgn_coll_create (size_C, num_rgns_in_C, C_row_length, threadBlock.y, C_rows); • Region Collection: a set of regions. • Rgn_coll_create: iteratively create all regions in this set. B A C
Region API 2: use region in the host • Region Collection Meta: metadata of region collection. • An array of rgn_ID’s. • Implemented as a region Itself. float *A = rgn_map_cpu (r_A, rgn_op_writeonly, NULL, NULL); rgn_coll_metameta_B = rgn_coll_get_meta_cpu (rc_B); for(i: 0 to blockDim.y) { float *pB = rgn_map_cpu (meta_B->rgns[i], rgn_op_writeonly, NULL, NULL); } meta_B B A C
Region API 3: exchange information rsvm_sync(); mmKernel<<<NB, NT>>> (rc_C, r_A, rc_B); • rsvm_sync(): host-side API. • Exchange information across CPU-GPU. • GPU side runtime knows r_A, rc_B, and rc_C exist. B A C
Region API 4: use region in GPU kernel int complete, req; float *dA = rgn_map_gpu (r_A, rgn_op_readonly, &complete, &req); if (!complete) dA = rgn_wait_map_gpu(r_A, req); rgn_unmap_gpu(r_A); Asynchronously mapping in the background. useful work: e.g. map other regions B A C
Region API 5: use region collection in GPU kernel rgn_coll_metameta_B = rgn_coll_get_meta_gpu (rc_B); float *pdB= rgn_map_gpu(meta_B->rgns[blockIdx.y], rgn_op_readonly, &complete, &req); if (!complete) pdB= rgn_wait_map_gpu(meta_B->rgns[blockIdx.y], req); rgn_unmap_gpu(meta_B->rgns[blockIdx.y]); B A C
Region States in RSVM • Relaxed consistency • Host and Device runtimes asynchronously drive state change until rsvm_sync • Protocol: MSI adapted protocol
Region Table • Table replicated on CPU and GPU • Relaxed consistency: merge at sync • Challenge: local operation vs. avoid conflict • Table partitioned • 4096 entries / segment, owned by one side • New region from unused entry in one’s own segment: local op. • Allocating a new segment: synchronous op. • Software TLB in the shared memory • Consistency CPU – Owner GPU
GPU region fault: asynchronous map • Rgn_map_GPU(rgn, op, *complete, *req) • Rgn_wait_map_GPU(rgn, req) Callback RPC Callback Server Region Manager Device Code Map_GPU() Call_async(map) Return (req) PCIe data transfer to GPU buffer Return (complete, req) Set callback flag on GPU • Call back: • Host-side polling [Stuart:Europarw10] • Avoid PCIe traffic jam • Novel collectivecallback Wait_map_GPU(req) Call_wait(req)
GPU Transparent Memory swap • Challenge: no specialized GPU thread • Solution: embedding swap in map/unmapops • Split operations, triggered by low memory • Operation 1: Swap • GPU requests CPU to fetch dirty regions • Operation 2: Reclaim • GPU frees clean buffers • Not-Frequent-Used (NFU) counter of each region • Updated by GPU in every map op. • Sorted by CPU during swap • Swap made re-entrant: concurrent swap requester will • Back off seeing ongoing swap • Prepare candidates list from previous completed swap Trec Tswap Tendrec
Evaluation • Test bed • Intel x86 Xeon E5507, 6 GB main mem • Nvidia GTX480 (15 SM, 1.5 GB devmem), PCIe 2.0 • Ubuntu 10.04 LTS, linux 2.6.32, CUDA 5.0rc • Benchmark workload • Benchmark from CUDA SDK, Rodinia [Uva:rodinia] • Case study: MatrixMul , BFS [ORNL:SHOC]
Benchmarks fit in GPU • MatrixMul • Computation-intensive, scale well with GPU cores • Overhead: device library code compiled into GPU kernel • Register file pressure: • (# of reg / thread ): 25 -> 60 • Occupancy (active threads / SM ): 1024 -> 512
Discussion: GPU register file for RSVM device library code • GPU register assignment to threads • Static, equally to each thread • Compiler reports max register count requirement for each thread • Runtime calculates occupancy, kernel launch success/fail • GPU register file not enough for RSVM • Not all threads run into RSVM library code path concurrently • Possible way of over-subscribing threads for register file usage? • Dynamically managing registers among threads?
Case study: Graph Breadth-first Search • Iteration (kernel) by BFS distance • Metric: traversed edges/sec (TEPS) • Dynamic memory access patter – input dependent • DIMACS challenge [DIMACS] • GTgraph [Gtgraph]
BFS Input • m/n – edge factor, number of edge/vector (N and M in 10^6.)
BFS parallelism • Graph: nodes + adjacent list (edges) • Warp -> each node to visit in current BFS iteration • Thread -> each neighbor of this node • RSVM’s overhead • setup in each kernel (BFS iteration) • map nodes’ region, and then • map adjacent list’s region • Overhead decreases with increased edge factor
Large Graphs UVA performs better than Manual • Manual: • Partition graphs • Manual swapping between GPU buffers and host buffers in each BFS iteration • Local data access • Depend on used data in each data partition • CUDA Unified Virtual Address (UVA): • Use host-side 0-copy buffers • Access only needed data • PCIe bottleneck in traffic jam Manual performs better than UVA • RSVM Improvement due to • Caching in GPU memory • Batched PCIe data transfer • Additional advantage • Single code base
Conclusion • Virtual memory for CPU-GPU heterogeneous system involving GPU-side runtime is possible • GPU as computation engine, rather than co-processor • Novel designs: region table, asynchronous region API, CPU assisted GPU swap, software TLB in GPU shared memory • Insight: register file pressure • Benefit dynamic memory accesses (e.g. Graph)
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Reference • [Pai:PACT’12] S. Pai, R. Govindarajan, and M. J. Thazhuthaveetil. Fast and efficient automatic memory management for GPUs using compiler-assisted runtime coherence scheme. In Proceedings of the 21st international conference on Parallel architectures and compilation techniques, PACT’12, pages 33–42, New York, NY, USA, 2012. ACM. • [Rossbach: SOSP11] C. J. Rossbach, J. Currey, M. Silberstein, B. Ray, and E. Witchel. PTask: operating system abstractions to manage GPUs as compute devices. In Proceedings of the Twenty-Third ACM Symposium on Operating Systems Principles, SOSP ’11, pages 233–248, New York, NY, USA, 2011. ACM. • [Saha:PLDI09] B. Saha, X. Zhou, H. Chen, Y. Gao, S. Yan, M. Rajagopalan, J. Fang, P. Zhang, R. Ronen, and A. Mendelson. Programming model for a heterogeneous x86 platform. In Proceedings of the 2009 ACM SIGPLAN conference on Programming language design and implementation, PLDI ’09, pages 431–440, New York, NY, USA, 2009. ACM. • [Silberstein:ASPLOS13] M. Silberstein, B. Ford, I. Keidar, and E. Witchel. GPUfs: Integrating a File System with GPUs. In Proceedings of ASPLOS 2013, 2013. • [Uva:Rodinia] Rodinia benchmark. https://www.cs.virginia.edu/ skadron/wiki/rodinia/ index.php/Main Page. • [Yan:OSR11] S. Yan, X. Zhou, Y. Gao, H. Chen, G. Wu, S. Luo, and B. Saha. Optimizing a shared virtual memory system for a heterogeneous CPU-accelerator platform. SIGOPS Oper. Syst. Rev., 45:92–100, February 2011. • [Stuart:Europarw10] J. Stuart, M. Cox, and J. Owens. GPU-to-CPU Callbacks. In M. Guarracino, F. Vivien, J. Trff, M. Cannatoro, M. Danelutto, A. Hast, F. Perla, A. Knpfer, B. Di Martino, and M. Alexander, editors, Euro-Par 2010 Parallel Processing Workshops.
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Related Work • Memory hierarchy of accelerator • Specialized programming model • StarPU [Augonnet:ICPADS10], Harmony [Diamos:HPDC08], Sequoia [Fatahalian:SC06], Merge [Linderman:ASPLOS08], Qilin [Luk:MICRO09] • Transparent Software Caching • CellBE: [Eichenberger:PACT05] • Larrabee: [Saha:PLDI09, Yan:OSR11]
Related Work (cont’d) • Compiler assisted CPU-GPU communication • ADSM [Gelado: ASPLOS10] • CGCM [Jablin:PLDI11], DyManD [Jablin: CGO12] • AMM for X10 [Pai:PACT12] • OS support for GPGPU • Gdev [Kato:USENIX12] • Ptask [Rossbach:SOSP11] • GPUfs[Silberstein:ASPLOS13]
Related Work (cont’d) • Distributed shared memory • ADSM [Gelado:ASPLOS10] • CRL [Johnson:SOSP95] • GPU virtual memory architecture • HSA hUMA [HSA] • GPU Exception [Menon:ISCA12]
Transparent or Manual? • Ideal: transparent & good performance • In practice: making compromise Transparent Manual easy Program hard easy to control Performance hard to reason
Software TLB for Region Table on GPU TLB in shared memory • Shared memory (TLB) consistency with device memory (Region table) • Write through • Shared memory (TLB) of two SMs • A safe cache line: cache hit • Define: sharing/modifying • Some other warp has cached it • Can safely use it • Otherwise: cache miss • Prepare TLB • AtomInc/Dec ref. count • Fully-associative • warp parallelism • Cache line reuse • Shared/modified:Refcnt 0 • Number configurable Region Table in dev memory
GPU callback • Host-side callback server thread polling a flag [Stuart:Europarw10] • GPU code remotely sets flag (in host-side 0-copy memory) • Challenge: GPU parallelism • Avoid PCIe traffic jam • Novel collective callback: non-parameterized requests • GPU code detects and sends one signal for all calling threads • Host-side callback server batches PCIe data transfers for multiple concurrent callback requests • Both incoming parameters and returning values
GPU callbacks in RSVM • Handling region fault • non-collective, asynchronous, and parameterized callback • Getting new region segment • collective, synchronous, and non-parameterized callback • Starting swap • collective, asynchronous, re-entrant, and non-parameterized callback
Case 1: Matrix Multiplication • Matrix A: single region • Matrix B: 2-d regions • 1280 MB GPU devmem managed by RSVM • RSVM: ~70% efficiency • Swap: <10% overhead
Small Graph BFS • TEPS • Traversed edges/ sec • Iteration (kernel) by BFS distance • Parallelism • Warp -> each visiting node • Thread -> each neighbor of the visiting node • Overhead • RSVM mapping regions of each visit node’s adjacent list • RSVM setup each kernel
Future Work • RSVM improvement • Region table merging optimization • CPU callback server optimization • Multiple GPU support • Multiple process support • Compiler assisted region identification • Remove manual region creation/deletion • Leverage vendor support for GPU faulting • Remove manual map/unmap Johnson:SOS95
GPU Transparent Memory swap Callback RPC Callback Server Region Manager Call_async_reentrant (swap) Available devmem resource low Call_async_reentrant (swap) PCIe data transfer from GPU buffer to host mem Set callback flag on GPU Call_async_reentrant (swap) Rgn states to shared, Form a candidate list Return (swapped regions) Available devmem resource keep decreasing. Reclaim candidate rgn’s buffers.