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KMS: A Distributed Hypermedia System for Managing Knowledge in Organizations

KMS: A Distributed Hypermedia System for Managing Knowledge in Organizations. Robert M Akscyn, Donald L McCracken & Elise Yoder. KMS Introduction. KMS is a specific Knowledge Management System Knowledge Management is now an entire information field established in about 1995

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KMS: A Distributed Hypermedia System for Managing Knowledge in Organizations

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  1. KMS: A Distributed Hypermedia System for Managing Knowledge in Organizations Robert M Akscyn, Donald L McCracken & Elise Yoder

  2. KMS Introduction • KMS is a specific Knowledge Management System • Knowledge Management is now an entire information field established in about 1995 • Article was published in 1988 • Authors worked KMS on for 7-10 years before this article was published. (Started in ~1980) • A large scale hypermedia system designed for collaboration • Developed from ZOG project

  3. Definition of Hypermedia • Information that is broken up into smaller units. Think paragraphs versus pages. • Can also contain graphics, images, sound, animation. • They call it frames, nodes, note cards. • Units of information displayed one per window • Interconnected by links by which users navigate the system

  4. Definition of Hypermedia • Users build information structure by creating, editing and linking. • In shared hypermedia multiple users may use database system simultaneously

  5. ZOG Project • Real World ZOG test project • Used to build a computer assisted management system for nuclear powered aircraft carrier with 4 applications • Online policy manual • Interactive task management system • On-line maintenance manual with video dick interface • Interface to AirPlan expert system

  6. KMS Overview • Based on a conceptual data model • Composed of WYSIWYG workspaces called frames that are screen sized • Items within these frames can be linked to each other or used to invoke programs • There can be as many frames as storage allows • Direct point and click manipulation via a combined browser and editor and a 3 button mouse to move through the data base

  7. KMS Overview • KMS databases strong hierarchical orientation • Multi level hierarchy that serves as a skeleton to index database • Can have any structure that the creator wants, does not have to be hierarchical

  8. KMS User Interface • Screen • Normally split into two frames, though full screen can be used • Each frame holds one page of materials • Navigation • Navigate frame to frame by pointing mouse at links, displays linked frame in same window in less than 1/2 second

  9. KMS User Interface • Editing • No boundary is made between editing and navigation • User can manipulate contents at any time • Creating new links and frames can be done at anytime • When users navigate away their changes are saved automatically

  10. KMS User Interface • Invoking Programs • Clicking on items that have attached programs invokes these programs (such as printing) • Context sensitive cursor • Where the cursor (empty space vs. text space) is placed when mouse is clicked determines which operations are available

  11. KMS/ZOG found to be useful: • Electronic Publishing • On-line manuals • Electronic Mail & Bulletin Boards • On-line help for other software • Project Management • Issue Analysis • Financial modeling and accounting • User interface to video disk materials • User interface to other systems • Software engineering • Computer Assisted foreign language translation • Operating system shell

  12. Hypermedia Design Issues: Data Model • What is the appropriate data model for a node? • In KMS it is the frame • Supports spatial context, space exists even if there is nothing in it. • Makes items easy to recognize • Easy to reposition items in the space • Provide room for annotation • What size should a node be? • 1132 px by 805 px • Allows for whole frame to be displayed on large screens, with room for a boundary and message • Reduce scrolling because most items can be represented as hierarchies of frame sized units

  13. Hypermedia Design Issues: Data Model • What types of nodes should there be? • Other hypermedia systems have different types, KMS has one, the frame, that is able to represent a wide base • variety comes with in the individual items in a frame (text, graphics) • And the ability to link any of the items into hierarchies • This reduces the number of concepts for a user to learn • Reduces the number of command context to master

  14. Hypermedia Design Issues: Data Model • What sort of object should be used for the data link? • In KMS (unlike conventional hypertext) the source is an individual text item in a frame, not embedded. • Links source not highlighted (circle icon used to left of each linked item) • Text and links are decoupled

  15. Hypermedia Design Issues: Data Model • What types of links should there be? • Most hyper text provides for different link types to provide use an idea of the destination • KMS only two types • “Tree items” noted with a o • Linked to lower level items in hierarchy • “Annotated items” noted with a @ • Peripheral information • Should links have internal structure? • No: In KMS a link is not an object

  16. Hypermedia Design Issues: Data Model • How can nodes be aggregated? • Through creating hierarchies of frames and linking the frames together through “tree items” • How can versioning be supported? • Through “freezing” a frame • Once frozen when altered it creates a newer version

  17. Hypermedia Design Issues: User Interface • What style of user interface should be used? • Interface should be designed from scratch • Single node= Frame, with only 2 link types. • How should nodes be presented on the display? • 2 nodes, each taking up 1/2 the screen or if users chooses 1 node taking up full screen

  18. Hypermedia Design Issues: User Interface • How fast should the system respond when following a link? • Goal less than .25 seconds • How should the system support browsing? • Standard frame layout • Large targets for selection • No scrolling

  19. Hypermedia Design Issues: Collaboration Issues • How can interference be reduced amoung multiple users? • Because large artifacts are broken into smaller frames less chance of interference: optimistic concurrency control. • How is data restricted? • Owner locks frame

  20. Hypermedia Design Issues: User Interface • How is communication supported? • No mail, BBS, or discussion forum per se, frames so flexible users can create these • How is annotation supported? • Commenting included directly in the document, but not as part of the official document • Makes it easy to comment so it increases the incentive

  21. Questions to consider • KMS is very similar elements to many current day system designed to aid in KM • How do you think these systems have evolved beyond KMS? • One of the major challenges in KM systems is getting the broad base of users to contribute information • How does this original KMS aid in this? • How does it impede this process?

  22. Questions to consider • In what ways do you think this KMS • Doesn’t reflect the Bush’s idea of “As we may think?” • How does it support “As we may think?” • Do you think their reliance on “hierarchy” affects the manner in which people use this tool?

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