60 likes | 236 Views
3rd. 1st. 2nd. SUNK. HIT FIX. HIT FIX. OIL. Bismarck. 2 nd hit gun destroyed. 2 nd hit gun destroyed. 2 nd hit gun destroyed. Hit to gun AND scout plane destroyed if on deck. Lose 1 movement card for each hit. . 3 - 4. 2. 1. 6. 5. Damage Zones. SCOUT. SUNK. FIRE.
E N D
3rd 1st 2nd SUNK HIT FIX HIT FIX OIL Bismarck 2nd hit gun destroyed 2nd hit gun destroyed 2nd hit gun destroyed Hit to gun AND scout plane destroyed if on deck. Lose 1 movement card for each hit. 3 - 4 2 1 6 5 Damage Zones SCOUT SUNK FIRE Hits Lose 3 movement cards per hit. Repair restores 2 movement cards. Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points 48 GUN SALVOS 56 FUEL UNITS
3rd 1st 2nd SUNK HIT FIX HIT FIX OIL 2nd hit gun destroyed Prinz Eugen 2nd hit gun destroyed 2nd hit gun destroyed Lose 1 maneuver card. On a 4, lose 1 movement card AND scout plane destroyed if on deck. 2nd hit gun destroyed 6 3 - 4 5 2 1 Damage Zones SCOUT FIRE SUNK Hits Lose 3 movement cards per hit. Repair restores 2 movement cards. Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points 40 GUN SALVOS 35 FUEL UNITS
3rd 1st 2nd SUNK HIT FIX HIT FIX OIL 2nd hit gun destroyed 2nd hit gun destroyed 2nd hit gun destroyed HMS HOOD 2nd hit gun destroyed. Lose 1 movement card for each hit. 2 1 6 5 3 - 4 Damage Zones FIRE SUNK Hits Lose 3 movement cards per hit. Repair restores 2 movement cards. Repairs Scout Plane = Not used Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points 48 GUN SALVOS 35 FUEL UNITS
3rd 1st 2nd SUNK HIT FIX HIT FIX OIL 2nd hit gun destroyed 2nd hit gun destroyed Lose 1 movement card. On a 5, lose 1 movement card AND scout plane destroyed if on deck. HMS Prince of Wales 2nd hit gun destroyed 3 - 5 6 2 1 Damage Zones SCOUT FIRE SUNK Hits Lose 3 movement cards per hit. Repair restores 2 movement cards. Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points 48 GUN SALVOS 35 FUEL UNITS
3rd 1st 2nd SUNK HIT FIX HIT FIX OIL 2nd hit gun destroyed 2nd hit gun destroyed HMS king George V Lose 1 movement card. On a 5, lose 1 movement card AND scout plane destroyed if on deck. 2nd hit gun destroyed. 3 - 5 6 2 1 Damage Zones SCOUT SUNK FIRE Hits Lose 3 movement cards per hit. Repair restores 2 movement cards. Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points 48 GUN SALVOS 35 FUEL UNITS
3rd 1st 2nd SUNK HIT FIX HIT FIX OIL HMS RODNEY Hit to gun AND scout plane destroyed if on deck 2nd hit gun destroyed Lose 1 movement card for each hit. 2nd hit gun destroyed 4 - 6 3 1 2 Damage Zones SCOUT FIRE SUNK Hits Lose 3 movement cards per hit. Repair restores 2 movement cards. Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points 48 GUN SALVOS 35 FUEL UNITS