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Outline. In-Class Experiment on a Coordination Game Test of Equilibrium Selection I :Van Huyck, Battalio, and Beil (1990) Test of Equilibrium Selection II :Van Huyck, Battalio, and Beil (1991) Test of Equilibrium Selection III : Copper, DeJong, Forsythe, and Ross (1990).
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Outline • In-Class Experiment on a Coordination Game • Test of Equilibrium Selection I :Van Huyck, Battalio, and Beil (1990) • Test of Equilibrium Selection II :Van Huyck, Battalio, and Beil (1991) • Test of Equilibrium Selection III : Copper, DeJong, Forsythe, and Ross (1990)
From Unique Equilibrium Multiple Equilibria • pBC, Centipede Game Unique Nash equilibrium • People do not play the unique Nash equilibrium • Every strategy is a Nash equilibrium (i.e., Nash does not produce a sharp prediction)
The Weakest-Link Game • n players • Strategy space =
Hypotheses: Deductive vs. Inductive Principles • Payoff Dominance • Security (Maximin} • History dependent • For t > 1, minimum (t) = minimum (1) =
Experimental Design * Only minimum was announced after every round
Hypotheses • Payoff Dominance: {7, …, 7} in A and B • Security (Maximin}: {1,…, 1} in A but not in B • For t > 1, minimum (t) =
Experimental Design * Only minimum was announced after every round
Summary • The presence of strategic uncertainty (2 possible equilibrium selection principle) results in coordination failure and inefficient outcome • The first-best outcome of payoff-dominance is unlikely, both initially and with repeated plays • With repeated plays, subjects converge on secure but the most inefficient equilibrium