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‘n App a Day games for math and science education. Utrecht, August 22, 2014 Vincent Jonker, Freudenthal Institute, Utrecht University. Games for Math & Science. n app a day Flow Apps , Mini-games, serious games Game Portals Research Central concepts Sensor 'games' Final remarks.
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‘n App a Daygames for math and science education Utrecht, August 22, 2014 Vincent Jonker, Freudenthal Institute, Utrecht University
Games for Math & Science • n app a day • Flow • Apps, Mini-games, serious games • Game Portals • Research • Central concepts • Sensor 'games' • Final remarks
part 1 n app a day?
Games • Application • Applet • App
Application • Programming in Pascal
Applet • www.rekenweb.nl / www.wisweb.nl • Digital Math Environment • written in java • (also in flash)
App • Today everything is an app • 'Shall I app you?'
part 2 flow
part 3 Apps, mini-games, serious gaming
hardware • online on your pc • online on your phone • downloaded to your pc • downloaded to your phone • downloaded to your game console
Mini-games • casual games • maybe only 10 minutes of play • 'one screen'
Hit the balloon / Throw dart http://www.fisme.science.uu.nl/toepassingen/28230/
addition http://www.novelgames.com/en/spgames/mathlines/
decimals/fractions http://mrnussbaum.com/deathdecimals/
In the Netherlands we see Dutch publishers putting money into games for education
Serious game • Mini-games • Massive multiplayer online games (MMO) • Epistemic games
MMO • Radix Endeavor • http://education.mit.edu/projects/radix-endeavor
Radix Endeavor • video • http://www.youtube.com/watch?feature=player_embedded&v=1pYr3R3BTVU
Epistemic games • a game related to a real life situation • Land Science
Land Science • Land Science is a virtual internship in which high school students assume the role of interns at a fictitious urban planning firm, Regional Design Associates. The primary task of interns at Regional Design Associates is to propose a rezoning plan for the city of Lowell that takes into account the demands of various community groups.
These groups champion diverse causes, including housing, jobs, pollution control, wildlife protection, waste disposal, and others. • video • http://edgaps.org/gaps/projects/land-science/
Shaffer, D. W. (2006). How computer games help children learn. New York: Palgrave Macmillan. • Hatfield, D., Sowatzke, E., Nulty, A., Nash, P., & Shaffer, D. W. (2008). Epistemic Games. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/314/paper314.pdf
part 4 GAME Portals (for mini-games)
Game portals • Addicting Games • Arcademic Games • Big Fish Games • Conceptispuzzles • Coolmath games • Math Playground • Mr Nussbaum • PBS kids • etc.
Categories of games • Strategy • Shooting • Sports • Action • Puzzle • Girl
Pick a portal and a game • Work in groups of 3 to 4 • Choose a game • Play for about 10 minutes • Do a proposal how to implement this in your classroom.
part 5 research
Research Recent PhD research • Kolovou, A. (2011) • Bakker, M. (2014)
Using mini-games for learning multiplication and division: a longitudinal effect studyFIsme Scientific Library, nr. 83.Bakker, M. (2014)
Mathematical problem solving in primary schoolFIsme Scientific Library, nr. 66. Kolovou, A. (2011) 200 pp.
Tips • Gee, J. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. • Salen, K., & Zimmerman, E. (2004). Rules of Play. Game design fundamentals. Cambridge, Massachusetts: MIT Press.
MIT Education Arcade • http://education.mit.edu • Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Obstacles, opportunities
U-Gate • Utrecht Center for Game Research and Technology • www.u-gate.nl
Freudenthal institute • www.freudenthal.nl