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ABOUT DI. PROGRAM OVERVIEW. Student teams solve open-ended Challenges and present their solutions. T eams learn important life skills like time management, collaboration, conflict resolution, and creative and critical thinking
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ABOUT DI • PROGRAM OVERVIEW • Student teams solve open-ended Challenges and present their solutions. • Teams learn important life skills like time management, collaboration, conflict resolution, and creative and critical thinking NOTE: In this class, students will present their challenges within class. We will not attend a tournament. However, DI also tournaments across the world where student teams compete.
GLOBALIMPACT • PROGRAM OVERVIEW • 125,000 participants annually • 1.5 million alumni • 38,000 volunteers worldwide • 48 States & 30 countries • Students from kindergarten through university level participate
Teams in our program learn higher order thinking and improve in communication, creative thinking, critical thinking and collaborative problem solving • These make up the 4Cs. • The areas have been identified at the “super skills” of the 21st century • Our participants experience the creative process, develop new friendships and learn to work together • To demonstrate that learning can be FUN • To identify, celebrate and build on a student's strengths • Authentic learning and authentic assessment • WHY • PROGRAM OVERVIEW
Up to 7 members can be on a team • In class, teams will be made up of 4 – 6 students depending on the class size • My role is to be theTeam Manager • Team Managers help students stay on track but do not directly help the team develop its solution to the DI Challenge • WHO • PROGRAM OVERVIEW
Over the course, teams will solve two types of Challenges: • Instant Challenges • Team Challenges • WHAT • PROGRAM OVERVIEW
During a block, a team will receive an Instant Challenge and the materials with which to solve it. • The team members must think on their feet to produce a solution in a period of just five to eight minutes. • Instant Challenges are performance-based, task-based, or a combination of the two. • Instant Challenges are kept confidential until the day of class. • IN THE CLASSROOM • INSTANT CHALLENGES
Challenge: Build the tallest possible structure, place a feather on the top and then blow the feather off to land as far away as possible. Time: You have 5 minutes to use your teamwork, creativity and innovation skills to build the structure with the materials provided. You will then have one chance to blow the feather as far as you can. The Scene: You have been asked to build a new prop for the sequel to The Muppets. The structure must be as tall as possible so that the feather can fly a long distance. (Note: the structure must be free-standing on the table top.) After the 5 minute build-time, the height of the structure will be measured. You will then place the feather on the top of the structure and with one large puff of air, see how far the feather will fly. Materials: aluminum foil, 2 paper clips, 4 straws, 3 sheets paper, 4 pipe cleaners, 1 label, feather • FLYING FEATHER • INSTANT CHALLENGE
IN THE CLASSROOM • There are seven Challenges areas. • The areas of focus include: Technical, Scientific, Fine Arts, Improvisational, Structural and Service Learning. • Team challenges teach the creative process from imagination to innovation. • The Team Challenge is the combination of the Central Challenge and Team Choice Elements. • TEAM CHALLENGE
Central Challenge The Central Challenge encourages development of critical thinking, problem solving techniques, teamwork, and creative process over a sustained period of time (usually 2 to 4 months). • Team Choice Elements Team Choice Elements are team-selected elements that are incorporated with the Central Challenge to allow creative freedom in showcasing additional strengths. • THE COMPONENTS • TEAM CHALLENGE
Depending on the Challenge, teams typically spend 2 to 4 months developing and practicing their Challenge solutions • Student teams present their solutions at the end of the trimester during a mock tournament • THE LENGTH • TEAM CHALLENGE
Sample Challenges for EACH Area of Focus will follow. • AREAS OF FOCUS • TEAM CHALLENGES
The Technical Challenge prompts students to complete tasks by using engineering, research, strategic planning and related skills. • Design and build equipment to detect objects in their hiding places. • Use team-designed and built equipment to take the objects out of their hiding places. • Move objects across the finish line. • Create and present a story about a technology that detects things a human cannot sense without help. • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents. • TECHNICAL • TEAM CHALLENGES
The Scientific Challenge blends the research and curiosity of science with the thrill and creativity of the theater arts. • Learn about an extreme environment that exists in our universe. • Present a story about characters who attempt to adapt to conditions in order to survive in the extreme environment. • Design and create extreme gear that is demonstrated by using technical methods. • Design and create a depiction of the extreme environment. • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents. • SCIENTIFIC • TEAM CHALLENGES
The Structural Challenge asks teams to design, build and test load-bearing structures out of specific materials. • Build a structure that will be tested against two forces at the same time. • Design a prop that will be assembled during your presentation. The prop’s parts must fit completely inside a measured space. • Create a story in which tension is a threat to stability and is overcome in some way. • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents. • STRUCTURAL • TEAM CHALLENGES
In the Fine Arts Challenge, students flex their acting and artistic muscles as they explore some of our most fascinating works of literature and media. • Research a work of art created by an artist who was born in a nation other than the team’s own. • Theatrically present a comic strip that is based on the team-selected work of art. • Create three live comic strip panels. • Create an ARTifact that is inspired by the work of art. • Design and create a caption contraption for one of the comic strip panels. • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents. • FINE ARTS • TEAM CHALLENGES
The Improvisational Challenge is all about spontaneity and story-telling. Teams receive topics and produce skits right on the spot. • Create an original 5-minute improvisational skit. • Develop the interaction between a character from the past and a contemporary character. • Show how those characters work, using the time period, their occupations and skills, to deal with pandemonium. • Use stage makeup to create, develop, and/or enhance one skit character. • IMPROVISATIONAL • TEAM CHALLENGES
The Service Learning Challenge is designed to engage students in community service to address real community issues through personal expression. • Use the creative process to identify and select at least one real community need. • Design and carry out a project that addresses the real community need. • Use play to meet the goal(s) of the project. • Use a team-created elevator pitch that can be used to enlist at least one community partner. • Create a live presentation that features the project. • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents. • SERVICE LEARNING • TEAM CHALLENGES
Rising Stars! is a Challenge created for early learners. To solve the Challenge, 4- to 7-year-old children work together on performances complete with characters, props and scripts. • Create your own circus. • Learn about circuses and the role of the ringmaster. • Learn about balancing things. • Learn about geometric shapes. • Explore how your team works together to make decisions about the three acts of your circus performance. • EARLY LEARNING • TEAM CHALLENGES
Teams will present their solutions to class and receive feedback from their peers and me. This feedback will guide them to make changes to their solutions and how they work as a team. • After opportunities to adjust their design. The final Team Challenge will be assessed based on a rubric. It is a summative assessment. • Instant Challenges require teams to engage in quick, creative and critical thinking. These will be formative assessments. • Students will also reflect on their participation in the team and how their team worked as a whole. These reflections will be both formative and summative. They will be part of the ATL grade. • PROGRAM OVERVIEW • ASSESSMENT
How Important is each Challenge Element to the Overall Score? The following is a breakdown of how teams will be appraised. • ASSESMENT BREAKDOWN • PROGRAM OVERVIEW