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Stop & Go: Arrow on Arrow (AOA) Arrow Diagramming Method (ADM) Icons. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18.
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Stop & Go: Arrow on Arrow (AOA) Arrow Diagramming Method (ADM) Icons 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Project Kickoff Meeting Project Kickoff Meeting Project Kickoff Meeting
Stop & Go: Arrow on Arrow (AOA) Arrow Diagramming Method (ADM) Icons The Arrow Diagramming Method (ADM) is also called Activity On arrow (AOA). One arrow is required for each activity. The tail of the arrow is the beginning (start) of the activity. The head of the arrow is the end (completion) of the activity. The Precedence Diagramming Method (PDM) is also called Activity On Node (AON). It is basically the opposite of AOA. One node (usually a square) is required for each activity.
Stop & Go: Arrow on Arrow (AOA) Arrow Diagramming Method (ADM) Icons 1 Legend Activity A = Project Kickoff and Teambuilding Event Duration = 1 Day Status (Green) = As anticipated