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RRT-Blossom

Maciej Kalisiak DGP Laboratory University of Toronto mac@dgp.toronto.edu. Michiel van de Panne Imager Laboratory University of British Columbia van@cs.ubc.ca. RRT-Blossom. RRT with local flood-fill behavior. Highly-constrained terrain. Purpose. highly-constrained environments

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RRT-Blossom

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  1. Maciej Kalisiak DGP Laboratory University of Toronto mac@dgp.toronto.edu Michiel van de Panne Imager Laboratory University of British Columbia van@cs.ubc.ca RRT-Blossom RRT with local flood-fill behavior

  2. Highly-constrained terrain

  3. Purpose • highly-constrained environments • less room to move • → smaller search space • → motion planning should be easier • Rapidly-Exploring Random Trees (RRT) • popular motion planning algorithm • does poorly in highly-constrained terrain • RRT-Blossom • variation of RRT well adapted to such terrain

  4. Flood-fill traits to emulate • generally, a flood-fill: • has a constant rate of fill • does not visit a location more than once • in RRT context this translates to: • make sure tree gains an edge on each iteration • do not re-explore the same space twice

  5. Key modifications • receding edges • allow edges that recede from the target point • re-exploration prevention • do not revisit same space with multiple nodes • node “blossoming” • avoid duplicate work by immediately and permanently keeping or discarding tested edges

  6. Receding edges • often provide useful information → worth keeping • RRT does not allow receding edges • RRT-CT† allows receding edges, but does not guard against resultant re-exploration † P.Cheng & S.M.LaValle, Reducing Metric Sensitivity in Randomized Trajectory Design, IROS 2001

  7. Re-exploration(“regression”) • RRT guarantees no edge/node overlap • receding edges break this guarantee • now possible: multiple tree nodes exploring same space • re-exploration = wasted effort (often huge!)

  8. generally, re-exploration non-trivial to detect approximation that works well: prevention: do not instantiate edges which satisfy the above Preventing re-exploration • edge regresses if its leaf node is closer to a tree nodeother than its parent

  9. Blossoming • instantiate all valid edges out of chosen node • avoids duplicate edge computation and testing • RRT: “memoryless” • recomputes good & bad edges • RRT-CT: remembers only bad edges • recomputes good edges • RRT-Blossom: “remembers” all edges • by instantiating all valid edges out of node, no need to remember anything

  10. Viability issue • dead-end branches can “block” needed edges • can prevent discovery of solution! • fix for re-exploration check: • ignore such nonviable branches • viability discovered on-the-fly

  11. Experiments: agents point car bike kinematic kinodynamic

  12. Experiments: terrains T rooms complex tunnel

  13. Results: point(holonomic)

  14. Results: car(nonholonomic)

  15. Results: bike(kinodynamic)

  16. Take-away • RRT-Blossom: more robust RRT • highly-constrained terrain → big speedup • deep local minima → big speedup • regular terrain → comparable performance • performs well in both settings • kinematic • kinodynamic • more at http://www.dgp.toronto.edu/~mac/rrt-blossom/

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