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CS 563 Advanced Topics in Computer Graphics The Wonderful World of Birds and Feathers. by Brad Goodwin. Over-View. Introduction Feather structure Technique Using Bezier Curves Technique Using L-system. Introduction. Mimic the complexity of nature Two tasks
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CS 563 Advanced Topics in Computer GraphicsThe Wonderful World of Birds and Feathers by Brad Goodwin
Over-View • Introduction • Feather structure • Technique Using Bezier Curves • Technique Using L-system
Introduction • Mimic the complexity of nature • Two tasks • Model and render an individual feather (covered in all techniques) • Growing Feathers on birds (covered only by L-systems)
Feather Structure • Techniques use biological model to structure feather
Feather Types Four main types: • Filoplume • Specialized • Contour • Flying • Plume • Barbs longer than rachis • Semiplume • Contour/plume
First Technique • Only models a single feather • Bezier Curves • Parameters of Feather (biological) • Rendering
Bezier Curves Simple Math • Four points • Two endpoints • Two control points • Two equations • One for Y and one for X • All controlled by time t • If you need more than that check out: • http://www.moshplant.com/direct-or/bezier/
Defineing Bezier Curves Bezier for both Vanes with 5 control points Bezier for Rachis Define a single barb with four points P0, P3 on vane and rachis Random (v1,v2)(v3,v4) determine P1, P2 Parameters that affect barbs
Parameters Nb Number of barbs for each vane (2000 in practice)
Parameters Continued • Fpv – Use to vary the length of the barbs • So 0 is no change and 1 is the largest change
Parameters Continued • Fb -Used to control v1, v2, v3, v4 for each barb • So affects P1, P2 scaling the distance from P0 to P3
Boolean Parameters • Sv -T or F symmetry of vanes • Uf -T or F uniform barbs (same shape or dif) • Uc -T or F modify length for each barb • If T then Fpv isn’t modified for each barb • Is -(not boolean) allows the division of Rachis into two segments to create an irregular feather.
Rendering • Non-photorealistic • No texture map • Just a stick figure • Photorealistic • Texture map • Set up with map for both sides • Two parameters s,t • S is 0 to 1 along the barb • T is 0 at base and 1 at top
L-System Technique • Individual and growing • Mesostructure including barbules • Modeling and Rendering with BTF (Bidirectional Texture Function)
Remember • Techniques use biological model to structure feather
Shape interface control Allows user a lot of control on the shape of the feather 1 -rachis; 2 -left and right barbs; 3 –texture; 4 -outline
Curve Illustration O -Outline left and right b -Barb left and right r -Rachis All are controlled in the User interface
L-System Model N – length of feather and density of Barbs ML and MR – Define lengths of left and right Barbs R(0) generates feather based on Rachis and barb curves P1 generates first segment of rachis and two barbs P2 generates left barb segment P3 generates right barb segment
L-System Continued • This set up is modified to take into account variations in the feather • Example if a twig were to brush through the barbs • Little hooks called cilium that hold barbs • Good for fiying
Final L-System • Random force Fe which if it exceeds threshold of FL or FR then the barb is rotated by some random degree theta
BTF • BTF – Bidirectional Texture Function • 6 Dimensions • Viewing direction v • Lighting direction l at surface point (x, y)
BTF - Continued • Set on X axis so only 5D but renders just as well in most cases • Considers Opacity and difuse and Specular Relflections • Allows for detail up close • Can model Oil film interference and iridescence
An Entire Bird • Skeleton Structure
Growing Positions • Tried just at poly-mesh vertices and looked bad • Used turk’s algorithm to divide polygons
Recursive Collision Detection Rotates until no collision and moves along the edge to a connected vertex
References • Chen Y et al, "Modeling and rendering of realistic feathers ", Proc. ACM SIGGRAPH 2002 • Franco C.G. and Walter M., "Modeling and Rendering of Individual Feathers", Proc. SIBGRAPI 2002 • Franco C.G. and Walter M., "Modeling the Structure of Feathers", Proc. SIBGRAPI 2001 • http://www.moshplant.com/direct-or/bezier/ • http://www.geocities.com/cocoo_chen/