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scope

scope. terms, terms, terms. def. ubiquitous / pervasive computing „the immersion of the computer into the fabric of everyday life until it becomes indistinguishable from it“ aka the 3rd wave of computing -> physical & socio-historical world as computerised gameboard ->

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scope

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  1. scope

  2. terms, terms, terms def. ubiquitous / pervasive computing „the immersion of the computer into the fabric of everyday life until it becomes indistinguishable from it“ aka the 3rd wave of computing -> physical & socio-historical world as computerised gameboard -> space-time of possibility

  3. old stuff

  4. new stuff: archITectural game design

  5. playcases

  6. blinkenlights : pong (2001) pre concept for mobile multi player facade game claiming public space (originally offered to BMW as a HR game to attract geeky applicants)

  7. m.a.d. countdown (2002) pervasive multi player pocketPC trust/risk game

  8. carplication (2003) PC based ‚study overview‘ racer for game design b.a. program applicants

  9. spirits of split (2004) sustainable tourism live action role playing game for the city core UNESCO world heritage in split, croatia

  10. pleasure architecture beauty / immersion / drama intellectual problem solving / competition /social interaction / comedy / thrill of danger /physical activity / love / creation /advancement & completion / power /discovery & application of an ability ETHGame

  11. reminder

  12. steffen p walz eth zurich faculty of architecture institute for building technology / caad game design research HIL E 15.1 CH 8093 zurich-hoenggerberg T +41 1 633 4025 F +41 1 633 1050 walz@arch.ethz.ch www.caad.arch.ehtz.ch

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