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Design and Decision Support Systems in Architecture, Building and Planning. B. de Vries J.J. Jessurun. DDSS projects. Human Behavior Simulation Presentation: B. de Vries Measurement of User Reactions Presentation: J.J. Jessurun. Human Behavior Simulation in the Built Environment.
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Design and Decision Support Systemsin Architecture, Building and Planning B. de Vries J.J. Jessurun
DDSS projects Human Behavior Simulation Presentation: B. de Vries Measurement of User Reactions Presentation: J.J. Jessurun
Human Behavior Simulation in the Built Environment Motivations • Hazard situation • Crowding and queuing • Way finding • Perception • Efficiency • Training
Related Research Virtual Environments • Visual, Auditory and Haptics • Avatars, NPC, Bots • Communication through embodiments • Shared space
Related Research Virtual Human Behavior • Cognition • Body actions • AI • Autonomous characters • Flocking
Related Research Way-finding • Spatial organization • Circulation system • Signs
Research Method Proof of concept: Blue Hall in Auditorium Experiments Simulation Observation Match Rules Parameters
Simulation Cellular Automata • 0.6 x 0.6 m grid • Walking speed • Shortest path algorithm • Random chair selection
Observation • Time: entry, seated • Path • Chair
Experiment: Desk-Cave • 2 Intergraphs with dual monitor output • 4 LCD Projectors
Experiment: Blue Hall • Time: start, seated • Selected Chair + Motivation • Path + Motivation
Validation • Time per person to find a chair • Deviation from shortest path • Distance covered per person to find a chair • Distribution of seated person over time • Distribution of standing persons over time • Relocation of persons
Company Alone, Together with acquaintance Audience No one familiar, Friend in the audience: Front, Aisle, Middle, Rest Population 5 %, 50 %, 90 % full Experiment: Conditions
Path Shortest path, Other path + motivation Chair Front, Aisle, Middle, Rest Exp: Output data
Preliminary Results Observation • People waiting near entry • Path influenced by seated people Experiments • Planned How to include social behavior: • Together with acquaintance • Friend in the audience