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An Action Party Game For the Xbox. Super Hamster Plane. Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms Challenge your friends in four multi-player party games (online and offline). Game Details. 64 Story-Driven Single-Player Levels
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An Action Party Game For the Xbox
Super Hamster Plane • Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms • Challenge your friends in four multi-player party games (online and offline)
Game Details • 64 Story-Driven Single-Player Levels • 4 Multi-Player Party Games: • Hamster Fight: Dogfight your friends through obstacle filled rooms • Hamster Race: Race your friends through multiple rooms • Hamster Target: Glide paper airplanes through obstacle filled rooms • Hamster Soccer: Shoot missiles at a bouncing ball, to change its direction into your opponent’s goal
Game Design • Short Learning Curve • Simple, intuitive controls that never change • Low Frustration • Short levels • 8 levels per world, can be played in any order • Story Driven • Story progresses between worlds via cut scenes • High Replay Value • 4 multi-player party games Concept somewhat similar to‘Super Monkey Ball’
Engine and Sound • State-Of-The-Art, Self-Developed Engine • Sound Effects and Music Developed by Bay Area Sound Department • Star Wars KOTOR • StarCraft Ghost • Lord of the Rings ROTK
Comparables • Super Monkey Ball 1 • Similar genre for the GameCube • 1.2 Million copies worldwide • Super Monkey Ball 2 • Comparable to Monkey Ball 1 • Crimson Skies • Similar controls and multi-player game play for the Xbox • 100K copies in North America in first two months • Fusion Frenzy • First party game for Xbox • 350K copies in North America Source: NPD FunWorld
Why Xbox? • Successful Comparables On Competing Consoles • Similar Game Play To Successful Established Games • Ideal Console Game • Fast paced arcade action • Works best with a game-pad • Ideal For Xbox Live • Four different multi-player party games • Downloadable content
Status Working Demo • 1 tutorial level • 8 single-player levels • 1 multi-player dog-fighting level
Development Plan • Programming: • 3 multi-player games • Network programming (Xbox Live) • Core engine additions • Additional tools • Art: • 10 one-minute cut-scenes • 64 single-player levels (56 additional) • 12 multi-player levels (11 additional) One year for development completion
Team • Nitzan Wilnai, Lead Programmer • 3-years Yahoo! Games programmer • Created 6 single and multi-player games • Chen Keinan, Art Director • 6-year experience in Art Design and Digital Media • Roxy Liao, 3D Modeler/Animator • Amnon Manneberg, Programmer • Majorem, 3DO • Marc Saba, Programmer • Electronic Arts • Graphic Artist (to be hired)
Summary • Successful, Yet Unexploited Genre • Ideal For the Xbox • Completed Demo and Web Site • Enthusiastic Market Response • Experienced Team
Contact: Nitzan Wilnai Engineous Games Tel: 650-964-7018 Cell: 650-269-8932 Fax: 650-325-0203 Email: info@superhamsterplane.com http://www.superhamsterplane.com