230 likes | 362 Views
SCOM 5056 Design Theory in Science Communication week 6: implementation design. Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca. d 2. d 1. m 1. m 2. Implementation in the Design process. Outline. factors in implementation example – physical interaction
E N D
SCOM 5056Design TheoryinScience Communicationweek 6: implementation design Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca
d2 d1 m1 m2 Implementation in the Design process
Outline • factors in implementation • example – physical interaction • design references for implementation • designs for learning – Sue Allen
Implementation factors • audience • e.g., vocabulary, Universal Design,... • context • constraints (cost, safety,...), technology, time,... • artefact design • editing, graphics,web guidelines, film production,...
example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • make it easy to determine what actions are possible at any moment (make use of constraints)
example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • make things visible including the conceptual model, the alternative actions and the results of actions
example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • make it easy to evaluate the current state of the system
example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system state
Bad design, good design (Norman) • http://www.baddesigns.com/autoicons.html
Mars Forward Grand Canyon Alaska Yosemite Glacier Hawaii Reverse
Vertical Horizontal Colour Position Dimmer
? Boston Museum of Science
References • User interaction • Norman, Donald. 2002. The Design of Everyday Things. New York NY: Basic Books • Movies, video • Zettl, Herbert, many books • Diagrams, visual information • Tufte, Edward, 4 beautiful books • Visual display of quantitative data • Cleveland, W.S. 1993. Visualizing Data. Summit NJ: Hobart Press. • Risk • Universal design • http://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htm
Designs for Learning – Sue Allen Where do they fit? • immediate apprehendability • artefact design, implementation design • physical interactivity • artefact design, implementation design • conceptual coherence • knowledge design, artefact design • diversity of learners • audience, artefact design
Exhibit experience example Exhibition “Traits of Life”, Exploratorium, 2002 • 270 m2, 50 exhibits, 4 sections • Stuff of Life • Making More Life • Change over Time • Life Uses Energy • evaluation • George E. Hein, 2003
Exhibit evaluation example “Traits of Life” – exhibition, Hein (2003) median < 6 minutes average 8 min 6 sec
To conclude... my second thoughts • sources of scientific material • more detailed examples, exercises on knowledge structures your reflections on the course?