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SCOM 5056 Design Theory in Science Communication week 6: implementation design

SCOM 5056 Design Theory in Science Communication week 6: implementation design. Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca. d 2. d 1. m 1. m 2. Implementation in the Design process. Outline. factors in implementation example – physical interaction

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SCOM 5056 Design Theory in Science Communication week 6: implementation design

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  1. SCOM 5056Design TheoryinScience Communicationweek 6: implementation design Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca

  2. d2 d1 m1 m2 Implementation in the Design process

  3. Outline • factors in implementation • example – physical interaction • design references for implementation • designs for learning – Sue Allen

  4. Implementation factors • audience • e.g., vocabulary, Universal Design,... • context • constraints (cost, safety,...), technology, time,... • artefact design • editing, graphics,web guidelines, film production,...

  5. example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • make it easy to determine what actions are possible at any moment (make use of constraints)

  6. example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • make things visible including the conceptual model, the alternative actions and the results of actions

  7. example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • make it easy to evaluate the current state of the system

  8. example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: • follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system state

  9. Bad design, good design (Norman) • http://www.baddesigns.com/autoicons.html

  10. Boston Museum of Science

  11. Mars Forward Grand Canyon Alaska Yosemite Glacier Hawaii Reverse

  12. Boston Museum of Science

  13. Vertical Horizontal Colour Position Dimmer

  14. Science World Vancouver ?

  15. ? Boston Museum of Science

  16. Submarine

  17. References • User interaction • Norman, Donald. 2002. The Design of Everyday Things. New York NY: Basic Books • Movies, video • Zettl, Herbert, many books • Diagrams, visual information • Tufte, Edward, 4 beautiful books • Visual display of quantitative data • Cleveland, W.S. 1993. Visualizing Data. Summit NJ: Hobart Press. • Risk • Universal design • http://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htm

  18. Designs for Learning – Sue Allen Where do they fit? • immediate apprehendability • artefact design, implementation design • physical interactivity • artefact design, implementation design • conceptual coherence • knowledge design, artefact design • diversity of learners • audience, artefact design

  19. Exhibit experience example Exhibition “Traits of Life”, Exploratorium, 2002 • 270 m2, 50 exhibits, 4 sections • Stuff of Life • Making More Life • Change over Time • Life Uses Energy • evaluation • George E. Hein, 2003

  20. Exhibit evaluation example “Traits of Life” – exhibition, Hein (2003) median < 6 minutes average 8 min 6 sec

  21. 58%

  22. 109

  23. To conclude... my second thoughts • sources of scientific material • more detailed examples, exercises on knowledge structures your reflections on the course?

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