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Programming languages trends

Programming languages trends. Jan Šedivý. Intro. 2001 A Space Odessey. Stanley Kubrick - 1968 science fiction film, Screenplay Kubrick, Arthur C. Clarke . international dialing became a reality in 1970. voice-print identification: the first prototype was released in 1976.

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Programming languages trends

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  1. Programming languages trends Jan Šedivý

  2. Intro

  3. 2001 A Space Odessey • Stanley Kubrick - 1968 science fiction film, • Screenplay Kubrick, Arthur C. Clarke. • international dialing became a reality in 1970. • voice-print identification: the first prototype was released in 1976. • chess-playing computer defeat champions late 1980s. (Deep Blue 1997, Kasparov) • Personal in-flight entertainment displays by 1990s. • Plane cockpit integrated system displays, Boeing 777. • PC based voice recognition 1995 IBM. • The film also shows flat-screen TV monitors, real-world prototype 1972 not used until 1998. • Richard Strauss: Also sprach Zarathustra 1896 • George Nelson Action Office desk • Herman Miller's "Action Office" series 1964 • Arne Jacobsen cutlery • Olivier MourgueDjinn Chairs 1965 • Eero Saarinen's pedestal tables 1956

  4. Not yet • Civilian space travel, • Space stations with hotels, • Moon colonization, • Artificial intelligence of the kind displayed by HAL. • No one in the movie had a small personal communication device? Attached hereto as Exhibit D is a true and correct copy of a still image taken from Stanley Kubrick's 1968 film "2001: A Space Odyssey." In a clip from that film lasting about one minute, two astronauts are eating and at the same time using personal tablet computers. As with the design claimed by the D'889 Patent, the tablet disclosed in the clip has an overall rectangular shape with a dominant display screen, narrow borders, a predominately flat front surface, a flat back surface (which is evident because the tablets are lying flat on the table's surface), and a thin form factor.

  5. What next

  6. Programmer Many new technologies depend on IT, Internet Computer science, Communication Smart buildings Cars Home gadgets Mechanical engineering Biology Medicine Programming is an art

  7. What language to learn • The TIOBE Programming Community index is an indicator of the popularity of programming languages. • Updated once a month. • Ratings are based • number of skilled engineers world-wide, • Courses • third party vendors. • search engines Google, Bing, Yahoo!, Wikipedia, YouTube and Baidu are used to calculate the ratings. • TIOBE index is not about the best or most frequent programming language

  8. Languages by popularity

  9. Popularity by search • Github languages • Java, c++, php, python, c# • Visual basic, perl, objective c, ruby

  10. Robotics

  11. A robot may not injure a human being or, through inaction, allow a human being to come to harm. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

  12. Isaac Asimov January 2, 1920[1] – April 6, 1992) was a Russian American author and professor of biochemistry at Boston University,

  13. Where are we today • Jumping flee • Nice robot • And another robot • Robot bicycling

  14. Mobile

  15. Android Versus Apple • Apr 16, 2013 – Android is now being activated on 1.5 million devices a day, • Mobile apps market $2.2 billion • January-March period • Apple’s App Store $1.48 billion, 74% • Google Play amounted to 18 %. Samsung HTC Sony Ericsson

  16. What are the trends • Mobile Health: focus on changing patient behavior and relationship with the doctor or health care provider and how that improves health-related outcomes. • Mobile Enterprise: Workplaces are being streamlined. Email is being reengineered around mobile to help employees work faster, and documents and forms are being handled on mobile devices. • Mobile 2.0: The Internet of things and virtual realities are coming into play. • Mobile Platforms: There is a real focus on security as well as cloud infrastructure. • Social Mobile: Taking online chatter and creating real and measurable value offline. • Mobile games: taking advantage of sensors, multiplayer

  17. Cloud Computing

  18. Computing Evolution Moore's law

  19. Applications development • Stand alone PC – apps installed from floppy disks • Single user • Access to local data only • PC on a LAN – floppy disks CDs • Multiple users • Data sharing • PC on Internet – download • Multiple users • Sharing the latest resources • Cloud – application and data on net • New business model pay as you use • Data sharing control • Security

  20. Web applications - history • Web Site - Server Side • Client logic is processed on the server side • Many requests for html (static or generated) • No javascript • No DOM manipulation no asynchronous requests • Rich Internet Application - Decorated Server Side • Most of clients logic is processed on the server side • HTMLpage per application state javascript • Few asynchronous JSON/XML/... Requests • DOM manipulation • Web Application • All client logic is processed in a web browser • Few requests for HTML pages (just entry points) • Heavy Javascript usage • Many asynchronous  JSON/XML/... Requests • Heavy DOM manipulation • Offline mode user data persistence • Server push support

  21. Cloud apps +/-

  22. Cloud apps plusses and minuses • Connect Anywhere, Anytime • Central administration • Pay as you use • No up-front investment • Browser is enough – PC, MAC, mobile … • Elasticity – endless computing power • High reliability and uptime • Sharing

  23. Big Data

  24. Smart algorithms • What can we learn from the data? Statistical mathematics. • How to process large data? What is the infrastructure? • Machine learning • Data mining • Prediction

  25. ML approachs • Decision tree learning • Association rule learning • Artificial neural networks • Genetic programming • Inductive logic programming • Support vector machines • Clustering • Bayesian networks • Reinforcement learning • Representation learning • Similarity and metric learning • Sparse Dictionary Learning

  26. Practical problems • Internet prediction (analytics) • Query correction, prediction • Product recommendation • Email spam classification • Summarization • Auction analysis • Price suggestion • Data structure extraction • Picture recognition • Voice recognition • Anomaly classification

  27. The future?

  28. Bill Joy (CTO Sun) Wired April 2000 Robotics, Genetic engineering, Nanotechs

  29. Be responsible

  30. Broad education, Multidisciplinarity, Courage, Passion, Hard work

  31. Make Earth a Better Place to Live

  32. Karel Čapek 1920 Trenčianské Teplice • None of it exists

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