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Alcohol marketing: reviewing the evidence and pushing the boundaries of “interactivity”. Patrick Kenny Dublin Institute of Technology. What does this tell us?. It tells us not to “waste” a night But being “wasted” is important for many young people It tells us who paid for it
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Alcohol marketing: reviewing the evidence and pushing the boundaries of “interactivity” Patrick Kenny Dublin Institute of Technology
It tells us not to “waste” a night • But being “wasted” is important for many young people • It tells us who paid for it • Diageo is bigger than the drink sensibly message • “As many as 9 out of 10 consumers thought that it was good to see Diageo Ireland advertising a responsible drinking message.” - Diageo Ireland Corporate Citizenship Report 2005 • For students, drink sensibly = don’t drink & drive
But most importantly... • It tells us that alcohol marketers know that marketing works
Power of marketing often denied • Advertising is designed to support alcohol brands in a declining market - not to recruit new consumers • c. €2m per annum on drinking sensibly • c. €70m per annum promoting alcohol products • You can’t have your cake and eat it...
Argument relies on econometric studies • Total alcohol consumption and total advertising expenditure over a period of years or months • Generally suggests no (or very small) relationship between advertising and alcohol consumption
Weakness of econometric studies • Estimates only • Only medias spend, ignores creativity costs • International spillover • Lagged effects over time • Marginal effects likely to be small • Marketing mix • Ignores youth segment
Why segmentation is important • Young people a significant concern • May be an average of no effect amongst established drinkers and a more significant impact on younger consumers • Adolescents with less experience more susceptible to advertising
Reliance on econometrics is ironic • Advertisers do not use econometrics themselves! • Advertising effectiveness measured at consumer level, not population level
Interactive websites • http://mixitup.jamesonwhiskey.com/
They don’t all have age controls • Google “Bulmer’s Pear”
Social networking sites • Exponential growth
Alcohol brands on Facebook • People over a certain age normally clueless • 4 of top 10 Irish Facebook pages are for alcohol brands • Guinness Ireland 156,000+ fans • Access can be restricted • ...but 4 of top 15 allowed a 15 year join up
User generated material • Individuals become powerful marketers
Immersive environments • Players take on new identities and live a “second life” • Actively targeted by alcohol brands • Provide much more meaningful interaction than traditional advertising
iPhone applications • Often available for free • Powerfully combines interaction, GPS location services and ability to share with others • User becomes a marketer • Phone is very personal and important and therefore powerful
Offline marketing of online sites • Traditional advertising used to drive people to interact
Issues to consider • First task is to protect the young • Eliminate Facebook for underage • Prevent underage from “Liking” alcohol brands • No back-clicks to correct ages • Independent proof of age for branded websites similar to gambling and pornography sites
But it’s not just about the young • Not suddenly immune to marketing at 18 • Apply spirit of the advertising codes to apps and games • Bobsleigh/driving concept in Budweiser Ice Cold app • Industry can restrict user generated material through intellectual property rights