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I. MELISSA TORRES STEAM Education For Computer -Adaptive Formative Testing. I. Goal. Engage all students Provide a digital curriculum design Challenging projects. I. WHY? The reality of the situation. I. CHOICE – EMPOWER MINDSET MATTERS FOR MATH INQUIRY BASED LEARNING (IBL). I.
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I MELISSA TORRESSTEAM Education For Computer-Adaptive Formative Testing
I Goal Engage all students Provide a digital curriculum design Challenging projects
I WHY? The reality of the situation.
I CHOICE – EMPOWER MINDSET MATTERS FOR MATH INQUIRY BASED LEARNING (IBL)
I Before After Digital Content Digital Storage Digital Saviors EMPOWERED ENVIRONMENT
I MOBILE APPS – ENGAGE DESIGN FOR MODELING DESIGN TASK BASED ASSESSMENT (TBA)
I Before After Apps Analytics Agile Minds APP FOR THAT
I STEAM - EQUIP CREATE IN THE FLOW PROJECTBASED ASSESSMENT (PBA)
I CURRICULUM MASTER PLAY CREATE TRIFECTA of DIGITAL DESIGN IBL + TBA + PBL = DIGITAL MASTERYQ?
I NEW 2013-2014 Goal Find STEAM tools ALIGN tools to CCSS reportingdesign curriculum for those tools
RUBRICS PROJECTS PRACTICE PLAY TASKS TOOLS
EXPLORE 21C SKILLS CHOICE DESIGN APPS CREATE
I STEMx Online School For Gifted & Talented Students EdX & Udacity Stager’s TMI Assessable Student Products